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Diffstat (limited to 'src/mesa/drivers/dri/intel_winsys/intel_context.c')
-rw-r--r--src/mesa/drivers/dri/intel_winsys/intel_context.c717
1 files changed, 717 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel_winsys/intel_context.c b/src/mesa/drivers/dri/intel_winsys/intel_context.c
new file mode 100644
index 0000000000..e6f0d4a0fa
--- /dev/null
+++ b/src/mesa/drivers/dri/intel_winsys/intel_context.c
@@ -0,0 +1,717 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "glheader.h"
+#include "context.h"
+#include "matrix.h"
+#include "simple_list.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "imports.h"
+#include "points.h"
+
+#include "tnl/tnl.h"
+
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+
+#include "drivers/common/driverfuncs.h"
+
+#include "intel_screen.h"
+
+#include "i830_dri.h"
+
+#include "intel_buffers.h"
+/*#include "intel_tex.h"*/
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+/*
+#include "intel_buffer_objects.h"
+*/
+#include "intel_fbo.h"
+#include "intel_tex_layout.h"
+
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+
+#include "drirenderbuffer.h"
+#include "vblank.h"
+#include "utils.h"
+#include "xmlpool.h" /* for symbolic values of enum-type options */
+
+#include "pipe/p_context.h"
+
+
+
+#ifndef INTEL_DEBUG
+int INTEL_DEBUG = (0);
+#endif
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+
+#define DRIVER_DATE "20070731"
+
+_glthread_Mutex lockMutex;
+static GLboolean lockMutexInit = GL_FALSE;
+
+
+static const GLubyte *
+intelGetString(GLcontext * ctx, GLenum name)
+{
+ const char *chipset;
+ static char buffer[128];
+
+ switch (name) {
+ case GL_VENDOR:
+ return (GLubyte *) "Tungsten Graphics, Inc";
+ break;
+
+ case GL_RENDERER:
+ switch (intel_context(ctx)->intelScreen->deviceID) {
+ case PCI_CHIP_845_G:
+ chipset = "Intel(R) 845G";
+ break;
+ case PCI_CHIP_I830_M:
+ chipset = "Intel(R) 830M";
+ break;
+ case PCI_CHIP_I855_GM:
+ chipset = "Intel(R) 852GM/855GM";
+ break;
+ case PCI_CHIP_I865_G:
+ chipset = "Intel(R) 865G";
+ break;
+ case PCI_CHIP_I915_G:
+ chipset = "Intel(R) 915G";
+ break;
+ case PCI_CHIP_I915_GM:
+ chipset = "Intel(R) 915GM";
+ break;
+ case PCI_CHIP_I945_G:
+ chipset = "Intel(R) 945G";
+ break;
+ case PCI_CHIP_I945_GM:
+ chipset = "Intel(R) 945GM";
+ break;
+ case PCI_CHIP_I945_GME:
+ chipset = "Intel(R) 945GME";
+ break;
+ case PCI_CHIP_G33_G:
+ chipset = "Intel(R) G33";
+ break;
+ case PCI_CHIP_Q35_G:
+ chipset = "Intel(R) Q35";
+ break;
+ case PCI_CHIP_Q33_G:
+ chipset = "Intel(R) Q33";
+ break;
+ default:
+ chipset = "Unknown Intel Chipset";
+ break;
+ }
+
+ (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
+ return (GLubyte *) buffer;
+
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * \note
+ * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
+ * old i830-specific driver.
+ */
+const struct dri_extension card_extensions[] = {
+ {"GL_ARB_multisample", GL_ARB_multisample_functions},
+ {"GL_ARB_multitexture", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_texture_border_clamp", NULL},
+ {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
+ {"GL_ARB_texture_cube_map", NULL},
+ {"GL_ARB_texture_env_add", NULL},
+ {"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_dot3", NULL},
+ {"GL_ARB_texture_mirrored_repeat", NULL},
+ {"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+ {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
+ {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+ {"GL_EXT_blend_equation_separate",
+ GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+ {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+ {"GL_EXT_blend_subtract", NULL},
+ {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+ {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+ {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+#if 1 /* XXX FBO temporary? */
+ {"GL_EXT_packed_depth_stencil", NULL},
+#endif
+ {"GL_EXT_pixel_buffer_object", NULL},
+ {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_wrap", NULL},
+ {"GL_EXT_texture_edge_clamp", NULL},
+ {"GL_EXT_texture_env_combine", NULL},
+ {"GL_EXT_texture_env_dot3", NULL},
+ {"GL_EXT_texture_filter_anisotropic", NULL},
+ {"GL_EXT_texture_lod_bias", NULL},
+ {"GL_3DFX_texture_compression_FXT1", NULL},
+ {"GL_APPLE_client_storage", NULL},
+ {"GL_MESA_pack_invert", NULL},
+ {"GL_MESA_ycbcr_texture", NULL},
+ {"GL_NV_blend_square", NULL},
+ {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
+ {"GL_NV_vertex_program1_1", NULL},
+/* { "GL_SGIS_generate_mipmap", NULL }, */
+ {NULL, NULL}
+};
+
+
+
+
+static const struct dri_debug_control debug_control[] = {
+ {"tex", DEBUG_TEXTURE},
+ {"state", DEBUG_STATE},
+ {"ioctl", DEBUG_IOCTL},
+ {"blit", DEBUG_BLIT},
+ {"mip", DEBUG_MIPTREE},
+ {"fall", DEBUG_FALLBACKS},
+ {"verb", DEBUG_VERBOSE},
+ {"bat", DEBUG_BATCH},
+ {"pix", DEBUG_PIXEL},
+ {"buf", DEBUG_BUFMGR},
+ {"reg", DEBUG_REGION},
+ {"fbo", DEBUG_FBO},
+ {"lock", DEBUG_LOCK},
+ {NULL, 0}
+};
+
+
+static void
+intelInvalidateState(GLcontext * ctx, GLuint new_state)
+{
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _tnl_invalidate_vertex_state(ctx, new_state);
+
+ st_invalidate_state( ctx, new_state );
+}
+
+
+void
+intelFlush(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+
+ INTEL_FIREVERTICES(intel);
+
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
+
+ /* XXX: Need to do an MI_FLUSH here.
+ */
+}
+
+
+/**
+ * Check if we need to rotate/warp the front color buffer to the
+ * rotated screen. We generally need to do this when we get a glFlush
+ * or glFinish after drawing to the front color buffer.
+ * If no rotation, just copy the private fake front buffer to the real one.
+ */
+static void
+intelCheckFrontUpdate(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ /* rely on _ColorDrawBufferMask being kept up to date by mesa
+ even for window-fbos. */
+ /* not sure. Might need that for all masks including
+ BUFFER_BIT_FRONT_LEFT maybe? */
+ if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] ==
+ BUFFER_BIT_FRONT_LEFT) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ intelCopyBuffer(dPriv, NULL);
+ }
+}
+
+
+/**
+ * Called via glFlush.
+ */
+static void
+intelglFlush(GLcontext * ctx)
+{
+ intelFlush(ctx);
+ intelCheckFrontUpdate(ctx);
+}
+
+void
+intelFinish(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ intelFlush(ctx);
+ if (intel->batch->last_fence) {
+ driFenceFinish(intel->batch->last_fence,
+ 0, GL_FALSE);
+ driFenceUnReference(intel->batch->last_fence);
+ intel->batch->last_fence = NULL;
+ }
+ intelCheckFrontUpdate(ctx);
+}
+
+
+static void
+intelInitDriverFunctions(struct dd_function_table *functions)
+{
+ _mesa_init_driver_functions(functions);
+
+ functions->Flush = intelglFlush;
+ functions->Finish = intelFinish;
+ functions->GetString = intelGetString;
+ functions->UpdateState = intelInvalidateState;
+
+ /*
+ intelInitTextureFuncs(functions);
+ */
+ intelInitBufferFuncs(functions);
+
+ st_init_driver_functions(functions);
+}
+
+
+
+GLboolean
+intelCreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate)
+{
+ struct dd_function_table functions;
+
+ struct intel_context *intel = CALLOC_STRUCT(intel_context);
+ GLcontext *ctx = &intel->ctx;
+
+ GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
+ drmI830Sarea *saPriv = intelScreen->sarea;
+ int fthrottle_mode;
+ GLboolean havePools;
+
+ intelInitDriverFunctions(&functions);
+
+ if (!_mesa_initialize_context(&intel->ctx,
+ mesaVis, shareCtx,
+ &functions, (void *) intel))
+ return GL_FALSE;
+
+ driContextPriv->driverPrivate = intel;
+ intel->intelScreen = intelScreen;
+ intel->driScreen = sPriv;
+ intel->sarea = saPriv;
+
+ if (!lockMutexInit) {
+ lockMutexInit = GL_TRUE;
+ _glthread_INIT_MUTEX(lockMutex);
+ }
+
+ driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
+ intel->driScreen->myNum, "i915");
+
+
+ /* Initialize the software rasterizer and helper modules. */
+ _vbo_CreateContext(ctx);
+ _tnl_CreateContext(ctx);
+
+ /*
+ * Pipe-related setup
+ */
+ st_create_context( &intel->ctx,
+ intel_create_softpipe( intel ) );
+
+ /* KW: Not sure I like this - we should only be talking to the
+ * state_tracker. The pipe code will need some way of talking to
+ * us, eg for batchbuffer ioctls, and there will need to be a
+ * buffer manager interface. So, this is a temporary hack, right?
+ * BP: Yes, a temporary hack so we can make jumps between old/new code.
+ */
+ intel->pipe = intel->ctx.st->pipe;
+// intel->pipe->screen = intelScreen;
+// intel->pipe->glctx = ctx;
+// intel_init_region_functions(intel->pipe);
+
+ switch (intel->intelScreen->deviceID) {
+ case PCI_CHIP_I945_G:
+ case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q33_G:
+ case PCI_CHIP_Q35_G:
+ intel->pipe->mipmap_tree_layout = i945_miptree_layout;
+ break;
+ case PCI_CHIP_I915_G:
+ case PCI_CHIP_I915_GM:
+ case PCI_CHIP_I830_M:
+ case PCI_CHIP_I855_GM:
+ case PCI_CHIP_I865_G:
+ intel->pipe->mipmap_tree_layout = i915_miptree_layout;
+ default:
+ assert(0); /*FIX*/
+ }
+
+
+ /*
+ * memory pools
+ */
+ DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext);
+ havePools = intelCreatePools(intelScreen);
+ DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext);
+ if (!havePools)
+ return GL_FALSE;
+
+
+ /* Dri stuff */
+ intel->hHWContext = driContextPriv->hHWContext;
+ intel->driFd = sPriv->fd;
+ intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock;
+
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+
+
+ fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
+ intel->iw.irq_seq = -1;
+ intel->irqsEmitted = 0;
+
+ /* Disable imaging extension until convolution is working in
+ * teximage paths:
+ */
+ driInitExtensions(ctx, card_extensions,
+/* GL_TRUE, */
+ GL_FALSE);
+
+
+ intel->batch = intel_batchbuffer_alloc(intel);
+ intel->last_swap_fence = NULL;
+ intel->first_swap_fence = NULL;
+
+ intel_fbo_init(intel);
+
+ if (intel->ctx.Mesa_DXTn) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ }
+ else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ }
+
+#if DO_DEBUG
+ INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
+#endif
+
+
+ return GL_TRUE;
+}
+
+void
+intelDestroyContext(__DRIcontextPrivate * driContextPriv)
+{
+ struct intel_context *intel =
+ (struct intel_context *) driContextPriv->driverPrivate;
+
+ assert(intel); /* should never be null */
+ if (intel) {
+ GLboolean release_texture_heaps;
+
+ INTEL_FIREVERTICES(intel);
+
+ //intel->vtbl.destroy(intel);
+
+ release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
+ _tnl_DestroyContext(&intel->ctx);
+ _vbo_DestroyContext(&intel->ctx);
+
+ intel_batchbuffer_free(intel->batch);
+
+ if (intel->last_swap_fence) {
+ driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
+ driFenceUnReference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ if (intel->first_swap_fence) {
+ driFenceFinish(intel->first_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
+ driFenceUnReference(intel->first_swap_fence);
+ intel->first_swap_fence = NULL;
+ }
+
+
+ if (release_texture_heaps) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "do something to free texture heaps\n");
+ }
+
+ /* free the Mesa context */
+ _mesa_free_context_data(&intel->ctx);
+ }
+}
+
+GLboolean
+intelUnbindContext(__DRIcontextPrivate * driContextPriv)
+{
+ struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+ /* XXX UnbindContext is called AFTER the new context is made current.
+ Hopefully shouldn't be a problem ? */
+ FLUSH_VERTICES((&intel->ctx), 0);
+ intelFlush(&intel->ctx);
+ return GL_TRUE;
+}
+
+GLboolean
+intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv)
+{
+
+#if 0
+ if (driDrawPriv) {
+ fprintf(stderr, "x %d, y %d, width %d, height %d\n",
+ driDrawPriv->x, driDrawPriv->y, driDrawPriv->w, driDrawPriv->h);
+ }
+#endif
+
+ if (driContextPriv) {
+ struct intel_context *intel =
+ (struct intel_context *) driContextPriv->driverPrivate;
+ struct intel_framebuffer *intel_fb =
+ (struct intel_framebuffer *) driDrawPriv->driverPrivate;
+ GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
+
+ /* this is a hack so we have a valid context when the region allocation
+ is done. Need a per-screen context? */
+ intel->intelScreen->dummyctxptr = intel;
+
+ /* update GLframebuffer size to match window if needed */
+ driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
+
+ if (driReadPriv != driDrawPriv) {
+ driUpdateFramebufferSize(&intel->ctx, driReadPriv);
+ }
+
+ _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
+
+ /* The drawbuffer won't always be updated by _mesa_make_current:
+ */
+ if (intel->ctx.DrawBuffer == &intel_fb->Base) {
+
+ if (intel->driDrawable != driDrawPriv) {
+ if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) {
+ int i;
+
+ intel_fb->vblank_flags = driGetDefaultVBlankFlags(&intel->optionCache);
+
+ (*dri_interface->getUST) (&intel_fb->swap_ust);
+ driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
+ &intel_fb->vbl_seq);
+ intel_fb->vbl_waited = intel_fb->vbl_seq;
+
+ for (i = 0; i < 2; i++) {
+ if (intel_fb->color_rb[i])
+ intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq;
+ }
+ }
+ }
+ }
+
+ if ((intel->driDrawable != driDrawPriv) ||
+ (intel->lastStamp != driDrawPriv->lastStamp)) {
+ intel->driDrawable = driDrawPriv;
+ intelWindowMoved(intel);
+ intel->lastStamp = driDrawPriv->lastStamp;
+ }
+
+ }
+ else {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+static void
+intelContendedLock(struct intel_context *intel, GLuint flags)
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ __DRIscreenPrivate *sPriv = intel->driScreen;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
+ drmI830Sarea *sarea = intel->sarea;
+
+ drmGetLock(intel->driFd, intel->hHWContext, flags);
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - got contended lock\n", __progname);
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ if (dPriv)
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+
+ if (sarea->width != intelScreen->front.width ||
+ sarea->height != intelScreen->front.height) {
+
+ intelUpdateScreenRotation(sPriv, sarea);
+ }
+
+#if 0
+ if (sarea->width != intel->width ||
+ sarea->height != intel->height ||
+ sarea->rotation != intel->current_rotation) {
+ int numClipRects = intel->numClipRects;
+
+ /*
+ * FIXME: Really only need to do this when drawing to a
+ * common back- or front buffer.
+ */
+
+ /*
+ * This will essentially drop the outstanding batchbuffer on the floor.
+ */
+ intel->numClipRects = 0;
+
+ INTEL_FIREVERTICES(intel);
+
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
+
+ intel->numClipRects = numClipRects;
+
+ /* force window update */
+ intel->lastStamp = 0;
+
+ intel->width = sarea->width;
+ intel->height = sarea->height;
+ intel->current_rotation = sarea->rotation;
+ }
+#endif
+}
+
+
+/* Lock the hardware and validate our state.
+ */
+void LOCK_HARDWARE( struct intel_context *intel )
+{
+ char __ret=0;
+ struct intel_framebuffer *intel_fb = NULL;
+ struct intel_renderbuffer *intel_rb = NULL;
+ _glthread_LOCK_MUTEX(lockMutex);
+ assert(!intel->locked);
+
+ if (intel->driDrawable) {
+ intel_fb = intel->driDrawable->driverPrivate;
+
+ if (intel_fb)
+ intel_rb =
+ intel_get_renderbuffer(&intel_fb->Base,
+ intel_fb->Base._ColorDrawBufferMask[0] ==
+ BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
+ BUFFER_BACK_LEFT);
+ }
+
+ if (intel_rb && intel_fb->vblank_flags &&
+ !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) &&
+ (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
+ drmVBlank vbl;
+
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+
+ if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+
+ vbl.request.sequence = intel_rb->vbl_pending;
+ drmWaitVBlank(intel->driFd, &vbl);
+ intel_fb->vbl_waited = vbl.reply.sequence;
+ }
+
+ DRM_CAS(intel->driHwLock, intel->hHWContext,
+ (DRM_LOCK_HELD|intel->hHWContext), __ret);
+
+ if (__ret)
+ intelContendedLock( intel, 0 );
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - locked\n", __progname);
+
+ intel->locked = 1;
+}
+
+
+ /* Unlock the hardware using the global current context
+ */
+void UNLOCK_HARDWARE( struct intel_context *intel )
+{
+ assert(intel->locked);
+ intel->locked = 0;
+
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+
+ _glthread_UNLOCK_MUTEX(lockMutex);
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - unlocked\n", __progname);
+}
+