diff options
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_context.h')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 39 |
1 files changed, 29 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 026c33c67c..f7af7d4e57 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -405,12 +405,13 @@ struct r300_hw_state { #undef TAG struct r300_vertex_program { + struct gl_vertex_program *Base; struct r300_vertex_program *next; struct r300_vertex_program_key { - GLuint InputsRead; - GLuint OutputsWritten; - GLuint OutputsAdded; + GLuint FpReads; + GLuint FogAttr; + GLuint WPosAttr; } key; struct r300_vertex_shader_hw_code { @@ -426,13 +427,17 @@ struct r300_vertex_program { int pos_end; int num_temporaries; /* Number of temp vars used by program */ - int wpos_idx; int inputs[VERT_ATTRIB_MAX]; int outputs[VERT_RESULT_MAX]; }; struct r300_vertex_program_cont { - struct gl_vertex_program mesa_program; /* Must be first */ + /* This is the unmodified vertex program mesa provided us with. + * We need to keep it unchanged because we may need to create another + * hw specific vertex program based on this. + */ + struct gl_vertex_program mesa_program; + /* This is the list of hw specific vertex programs derived from mesa_program */ struct r300_vertex_program *progs; }; @@ -546,7 +551,7 @@ struct r500_fragment_program_code { * to render with that program. */ struct r300_fragment_program { - struct gl_fragment_program Base; + struct gl_program *Base; GLboolean translated; GLboolean error; @@ -559,6 +564,23 @@ struct r300_fragment_program { GLboolean writes_depth; GLuint optimization; + + struct r300_fragment_program *next; + + /* attribute that we are sending the WPOS in */ + gl_frag_attrib wpos_attr; + /* attribute that we are sending the fog coordinate in */ + gl_frag_attrib fog_attr; +}; + +struct r300_fragment_program_cont { + /* This is the unmodified fragment program mesa provided us with. + * We need to keep it unchanged because we may need to create another + * hw specific fragment program based on this. + */ + struct gl_fragment_program Base; + /* This is the list of hw specific fragment programs derived from Base */ + struct r300_fragment_program *progs; }; struct r300_fragment_program_compiler { @@ -633,6 +655,7 @@ struct r300_context { struct r300_hw_state hw; struct r300_vertex_program *selected_vp; + struct r300_fragment_program *selected_fp; /* Vertex buffers */ @@ -664,11 +687,7 @@ extern GLboolean r300CreateContext(const __GLcontextModes * glVisual, __DRIcontextPrivate * driContextPriv, void *sharedContextPrivate); -extern void r300SelectVertexShader(r300ContextPtr r300); extern void r300InitShaderFuncs(struct dd_function_table *functions); -extern int r300VertexProgUpdateParams(GLcontext * ctx, - struct r300_vertex_program_cont *vp, - float *dst); extern void r300InitShaderFunctions(r300ContextPtr r300); |