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path: root/src/mesa/drivers/dri/r600/r700_shader.c
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Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_shader.c')
-rw-r--r--src/mesa/drivers/dri/r600/r700_shader.c99
1 files changed, 97 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_shader.c b/src/mesa/drivers/dri/r600/r700_shader.c
index b4fd51c137..2eed1acc2f 100644
--- a/src/mesa/drivers/dri/r600/r700_shader.c
+++ b/src/mesa/drivers/dri/r600/r700_shader.c
@@ -60,6 +60,55 @@ void AddInstToList(TypedShaderList * plstCFInstructions, R700ShaderInstruction *
plstCFInstructions->uNumOfNode++;
}
+void TakeInstOutFromList(TypedShaderList * plstCFInstructions, R700ShaderInstruction * pInst)
+{
+ GLuint ulIndex = 0;
+ GLboolean bFound = GL_FALSE;
+ R700ShaderInstruction * pPrevInst = NULL;
+ R700ShaderInstruction * pCurInst = plstCFInstructions->pHead;
+
+ /* Need go thro list to make sure pInst is there. */
+ while(NULL != pCurInst)
+ {
+ if(pCurInst == pInst)
+ {
+ bFound = GL_TRUE;
+ break;
+ }
+
+ pPrevInst = pCurInst;
+ pCurInst = pCurInst->pNextInst;
+ }
+ if(GL_TRUE == bFound)
+ {
+ plstCFInstructions->uNumOfNode--;
+
+ pCurInst = pInst->pNextInst;
+ ulIndex = pInst->m_uIndex;
+ while(NULL != pCurInst)
+ {
+ pCurInst->m_uIndex = ulIndex;
+ ulIndex++;
+ pCurInst = pCurInst->pNextInst;
+ }
+
+ if(plstCFInstructions->pHead == pInst)
+ {
+ plstCFInstructions->pHead = pInst->pNextInst;
+ }
+ if(plstCFInstructions->pTail == pInst)
+ {
+ plstCFInstructions->pTail = pPrevInst;
+ }
+ if(NULL != pPrevInst)
+ {
+ pPrevInst->pNextInst = pInst->pNextInst;
+ }
+
+ FREE(pInst);
+ }
+}
+
void Init_R700_Shader(R700_Shader * pShader)
{
pShader->Type = R700_SHADER_INVALID;
@@ -110,13 +159,18 @@ void Init_R700_Shader(R700_Shader * pShader)
pShader->lstVTXInstructions.uNumOfNode=0;
}
+void SetActiveCFlist(R700_Shader *pShader, TypedShaderList * plstCF)
+{
+ pShader->plstCFInstructions_active = plstCF;
+}
+
void AddCFInstruction(R700_Shader *pShader, R700ControlFlowInstruction *pCFInst)
{
R700ControlFlowSXClause* pSXClause;
R700ControlFlowSMXClause* pSMXClause;
- pCFInst->m_uIndex = pShader->lstCFInstructions.uNumOfNode;
- AddInstToList(&(pShader->lstCFInstructions),
+ pCFInst->m_uIndex = pShader->plstCFInstructions_active->uNumOfNode;
+ AddInstToList(pShader->plstCFInstructions_active,
(R700ShaderInstruction*)pCFInst);
pShader->uShaderBinaryDWORDSize += GetInstructionSize(pCFInst->m_ShaderInstType);
@@ -488,6 +542,47 @@ void DebugPrint(void)
{
}
+void cleanup_vfetch_shaderinst(R700_Shader *pShader)
+{
+ R700ShaderInstruction *pInst;
+ R700ShaderInstruction *pInstToFree;
+ R700VertexInstruction *pVTXInst;
+ R700ControlFlowInstruction *pCFInst;
+
+ pInst = pShader->lstVTXInstructions.pHead;
+ while(NULL != pInst)
+ {
+ pVTXInst = (R700VertexInstruction *)pInst;
+ pShader->uShaderBinaryDWORDSize -= GetInstructionSize(pVTXInst->m_ShaderInstType);
+
+ if(NULL != pVTXInst->m_pLinkedGenericClause)
+ {
+ pCFInst = (R700ControlFlowInstruction*)(pVTXInst->m_pLinkedGenericClause);
+
+ TakeInstOutFromList(&(pShader->lstCFInstructions),
+ (R700ShaderInstruction*)pCFInst);
+
+ pShader->uShaderBinaryDWORDSize -= GetInstructionSize(pCFInst->m_ShaderInstType);
+ }
+
+ pInst = pInst->pNextInst;
+ };
+
+ //destroy each item in pShader->lstVTXInstructions;
+ pInst = pShader->lstVTXInstructions.pHead;
+ while(NULL != pInst)
+ {
+ pInstToFree = pInst;
+ pInst = pInst->pNextInst;
+ FREE(pInstToFree);
+ };
+
+ //set NULL pShader->lstVTXInstructions
+ pShader->lstVTXInstructions.pHead=NULL;
+ pShader->lstVTXInstructions.pTail=NULL;
+ pShader->lstVTXInstructions.uNumOfNode=0;
+}
+
void Clean_Up_Shader(R700_Shader *pShader)
{
FREE(pShader->pProgram);