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path: root/src/mesa/drivers/dri/r600/r700_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_state.c')
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c93
1 files changed, 83 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index 835b5e18c2..ada394ec61 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -148,8 +148,15 @@ void r700UpdateViewportOffset(GLcontext * ctx) //------------------
GLfloat tx = v[MAT_TX] + xoffset;
GLfloat ty = (-v[MAT_TY]) + yoffset;
- r700->viewport[id].PA_CL_VPORT_XOFFSET.f32All = tx;
- r700->viewport[id].PA_CL_VPORT_YOFFSET.f32All = ty;
+ if (r700->viewport[id].PA_CL_VPORT_XOFFSET.f32All != tx ||
+ r700->viewport[id].PA_CL_VPORT_YOFFSET.f32All != ty) {
+ /* Note: this should also modify whatever data the context reset
+ * code uses...
+ */
+ R600_STATECHANGE(context, r700->viewport[id].dirty);
+ r700->viewport[id].PA_CL_VPORT_XOFFSET.f32All = tx;
+ r700->viewport[id].PA_CL_VPORT_YOFFSET.f32All = ty;
+ }
radeonUpdateScissor(ctx);
}
@@ -161,6 +168,10 @@ void r700UpdateViewportOffset(GLcontext * ctx) //------------------
void r700UpdateDrawBuffer(GLcontext * ctx) /* TODO */ //---------------------
{
context_t *context = R700_CONTEXT(ctx);
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+
+ R600_STATECHANGE(context, r700->render_target[0].dirty);
+ R600_STATECHANGE(context, r700->db_target_dirty);
r700SetRenderTarget(context, 0);
r700SetDepthTarget(context);
@@ -233,6 +244,9 @@ static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //-----------
r700UpdateStateParameters(ctx, new_state);
+ R600_STATECHANGE(context, r700->cl_dirty);
+ R600_STATECHANGE(context, r700->spi_dirty);
+
if(GL_TRUE == r700->bEnablePerspective)
{
/* Do scale XY and Z by 1/W0 for perspective correction on pos. For orthogonal case, set both to one. */
@@ -256,14 +270,15 @@ static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //-----------
SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit);
}
- context->radeon.NewGLState |= new_state;
+ context->radeon.NewGLState |= new_state;
}
static void r700SetDepthState(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
- R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+ R600_STATECHANGE(context, r700->db_dirty);
if (ctx->Depth.Test)
{
@@ -331,6 +346,8 @@ static void r700SetAlphaState(GLcontext * ctx)
uint32_t alpha_func = REF_ALWAYS;
GLboolean really_enabled = ctx->Color.AlphaEnabled;
+ R600_STATECHANGE(context, r700->sx_dirty);
+
switch (ctx->Color.AlphaFunc) {
case GL_NEVER:
alpha_func = REF_NEVER;
@@ -383,6 +400,8 @@ static void r700BlendColor(GLcontext * ctx, const GLfloat cf[4]) //-------------
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+ R600_STATECHANGE(context, r700->cb_dirty);
+
r700->CB_BLEND_RED.f32All = cf[0];
r700->CB_BLEND_GREEN.f32All = cf[1];
r700->CB_BLEND_BLUE.f32All = cf[2];
@@ -451,6 +470,8 @@ static void r700SetBlendState(GLcontext * ctx)
int id = 0;
uint32_t blend_reg = 0, eqn, eqnA;
+ R600_STATECHANGE(context, r700->cb_dirty);
+
if (RGBA_LOGICOP_ENABLED(ctx) || !ctx->Color.BlendEnabled) {
SETfield(blend_reg,
BLEND_ONE, COLOR_SRCBLEND_shift, COLOR_SRCBLEND_mask);
@@ -637,8 +658,11 @@ static GLuint translate_logicop(GLenum logicop)
*/
static void r700SetLogicOpState(GLcontext *ctx)
{
+ context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
+ R600_STATECHANGE(context, r700->cb_dirty);
+
if (RGBA_LOGICOP_ENABLED(ctx))
SETfield(r700->CB_COLOR_CONTROL.u32All,
translate_logicop(ctx->Color.LogicOp), ROP3_shift, ROP3_mask);
@@ -658,7 +682,10 @@ static void r700LogicOpcode(GLcontext *ctx, GLenum logicop)
static void r700UpdateCulling(GLcontext * ctx)
{
- R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
+ context_t *context = R700_CONTEXT(ctx);
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
+
+ R600_STATECHANGE(context, r700->su_dirty);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
@@ -703,7 +730,11 @@ static void r700UpdateCulling(GLcontext * ctx)
static void r700UpdateLineStipple(GLcontext * ctx)
{
- R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
+ context_t *context = R700_CONTEXT(ctx);
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
+
+ R600_STATECHANGE(context, r700->sc_dirty);
+
if (ctx->Line.StippleFlag)
{
SETbit(r700->PA_SC_MODE_CNTL.u32All, LINE_STIPPLE_ENABLE_bit);
@@ -778,14 +809,17 @@ static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //---------
static void r700ColorMask(GLcontext * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a) //------------------
{
+ context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
unsigned int mask = ((r ? 1 : 0) |
(g ? 2 : 0) |
(b ? 4 : 0) |
(a ? 8 : 0));
- if (mask != r700->CB_SHADER_MASK.u32All)
+ if (mask != r700->CB_SHADER_MASK.u32All) {
+ R600_STATECHANGE(context, r700->cb_dirty);
SETfield(r700->CB_SHADER_MASK.u32All, mask, OUTPUT0_ENABLE_shift, OUTPUT0_ENABLE_mask);
+ }
}
/**
@@ -841,6 +875,8 @@ static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+ R600_STATECHANGE(context, r700->spi_dirty);
+
/* also need to set/clear FLAT_SHADE bit per param in SPI_PS_INPUT_CNTL_[0-31] */
switch (mode) {
case GL_FLAT:
@@ -862,6 +898,8 @@ static void r700PointSize(GLcontext * ctx, GLfloat size)
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+ R600_STATECHANGE(context, r700->su_dirty);
+
/* We need to clamp to user defined range here, because
* the HW clamping happens only for per vertex point size. */
size = CLAMP(size, ctx->Point.MinSize, ctx->Point.MaxSize);
@@ -882,6 +920,8 @@ static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * pa
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+ R600_STATECHANGE(context, r700->su_dirty);
+
/* format is 12.4 fixed point */
switch (pname) {
case GL_POINT_SIZE_MIN:
@@ -966,6 +1006,7 @@ static void r700SetStencilState(GLcontext * ctx, GLboolean state)
}
if (hw_stencil) {
+ R600_STATECHANGE(context, r700->db_dirty);
if (state)
SETbit(r700->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
else
@@ -983,6 +1024,8 @@ static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
//fixme
//r300CatchStencilFallback(ctx);
+ R600_STATECHANGE(context, r700->db_dirty);
+
//front
SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.Ref[0],
STENCILREF_shift, STENCILREF_mask);
@@ -1012,6 +1055,8 @@ static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) /
//fixme
//r300CatchStencilFallback(ctx);
+ R600_STATECHANGE(context, r700->db_dirty);
+
// front
SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.WriteMask[0],
STENCILWRITEMASK_shift, STENCILWRITEMASK_mask);
@@ -1032,6 +1077,8 @@ static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
//fixme
//r300CatchStencilFallback(ctx);
+ R600_STATECHANGE(context, r700->db_dirty);
+
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.FailFunc[0]),
STENCILFAIL_shift, STENCILFAIL_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZFailFunc[0]),
@@ -1074,7 +1121,7 @@ static void r700UpdateWindow(GLcontext * ctx, int id) //--------------------
GLfloat sz = v[MAT_SZ] * depthScale;
GLfloat tz = v[MAT_TZ] * depthScale;
- /* TODO : Need DMA flush as well. */
+ R600_STATECHANGE(context, r700->viewport[id].dirty);
r700->viewport[id].PA_CL_VPORT_XSCALE.f32All = sx;
r700->viewport[id].PA_CL_VPORT_XOFFSET.f32All = tx;
@@ -1112,10 +1159,13 @@ static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //---------------
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
uint32_t lineWidth = (uint32_t)((widthf * 0.5) * (1 << 4));
+
+ R600_STATECHANGE(context, r700->su_dirty);
+
if (lineWidth > 0xFFFF)
- lineWidth = 0xFFFF;
+ lineWidth = 0xFFFF;
SETfield(r700->PA_SU_LINE_CNTL.u32All,(uint16_t)lineWidth,
- PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
+ PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
}
static void r700LineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
@@ -1123,6 +1173,8 @@ static void r700LineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+ R600_STATECHANGE(context, r700->sc_dirty);
+
SETfield(r700->PA_SC_LINE_STIPPLE.u32All, pattern, LINE_PATTERN_shift, LINE_PATTERN_mask);
SETfield(r700->PA_SC_LINE_STIPPLE.u32All, (factor-1), REPEAT_COUNT_shift, REPEAT_COUNT_mask);
SETfield(r700->PA_SC_LINE_STIPPLE.u32All, 1, AUTO_RESET_CNTL_shift, AUTO_RESET_CNTL_mask);
@@ -1133,6 +1185,8 @@ static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+ R600_STATECHANGE(context, r700->su_dirty);
+
if (state) {
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, POLY_OFFSET_FRONT_ENABLE_bit);
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, POLY_OFFSET_BACK_ENABLE_bit);
@@ -1161,6 +1215,8 @@ static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //
factor *= 12.0;
+ R600_STATECHANGE(context, r700->su_dirty);
+
r700->PA_SU_POLY_OFFSET_FRONT_SCALE.f32All = factor;
r700->PA_SU_POLY_OFFSET_FRONT_OFFSET.f32All = constant;
r700->PA_SU_POLY_OFFSET_BACK_SCALE.f32All = factor;
@@ -1172,6 +1228,8 @@ static void r700UpdatePolygonMode(GLcontext * ctx)
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
+ R600_STATECHANGE(context, r700->su_dirty);
+
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DISABLE_POLY_MODE, POLY_MODE_shift, POLY_MODE_mask);
/* Only do something if a polygon mode is wanted, default is GL_FILL */
@@ -1247,6 +1305,8 @@ static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
ip = (GLint *)ctx->Transform._ClipUserPlane[p];
+ R600_STATECHANGE(context, r700->ucp[p].dirty);
+
r700->ucp[p].PA_CL_UCP_0_X.u32All = ip[0];
r700->ucp[p].PA_CL_UCP_0_Y.u32All = ip[1];
r700->ucp[p].PA_CL_UCP_0_Z.u32All = ip[2];
@@ -1260,6 +1320,9 @@ static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
GLuint p;
p = cap - GL_CLIP_PLANE0;
+
+ R600_STATECHANGE(context, r700->cl_dirty);
+
if (state) {
r700->PA_CL_CLIP_CNTL.u32All |= (UCP_ENA_0_bit << p);
r700->ucp[p].enabled = GL_TRUE;
@@ -1293,6 +1356,8 @@ void r700SetScissor(context_t *context) //---------------
y2 = rrb->dPriv->y + rrb->dPriv->h;
}
+ R600_STATECHANGE(context, r700->sc_dirty);
+
/* window */
SETbit(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, x1,
@@ -1361,6 +1426,9 @@ static void r700SetRenderTarget(context_t *context, int id)
return;
}
+ R600_STATECHANGE(context, r700->render_target[id].dirty);
+ R600_STATECHANGE(context, r700->cb_dirty);
+
/* screen/window/view */
SETfield(r700->CB_TARGET_MASK.u32All, 0xF, (4 * id), TARGET0_ENABLE_mask);
@@ -1407,6 +1475,9 @@ static void r700SetDepthTarget(context_t *context)
if (!rrb)
return;
+ R600_STATECHANGE(context, r700->db_target_dirty);
+ R600_STATECHANGE(context, r700->db_dirty);
+
/* depth buf */
r700->DB_DEPTH_SIZE.u32All = 0;
r700->DB_DEPTH_BASE.u32All = 0;
@@ -1467,6 +1538,8 @@ static void r700InitSQConfig(GLcontext * ctx)
int num_gs_stack_entries;
int num_es_stack_entries;
+ R600_STATECHANGE(context, r700->sq_dirty);
+
// SQ
ps_prio = 0;
vs_prio = 1;