diff options
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_common.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_common.c | 309 |
1 files changed, 39 insertions, 270 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c index 59ae7814aa..dde615a4d9 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common.c +++ b/src/mesa/drivers/dri/radeon/radeon_common.c @@ -45,6 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/glheader.h" #include "main/imports.h" #include "main/context.h" +#include "main/arrayobj.h" #include "main/api_arrayelt.h" #include "main/enums.h" #include "main/colormac.h" @@ -221,7 +222,7 @@ void radeonUpdateScissor( GLcontext *ctx ) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - if ( radeon_get_drawable(rmesa) ) { + if ( !ctx->DrawBuffer->Name ) { __DRIdrawablePrivate *dPriv = radeon_get_drawable(rmesa); int x = ctx->Scissor.X; @@ -233,9 +234,14 @@ void radeonUpdateScissor( GLcontext *ctx ) rmesa->state.scissor.rect.y1 = y + dPriv->y; rmesa->state.scissor.rect.x2 = w + dPriv->x + 1; rmesa->state.scissor.rect.y2 = h + dPriv->y + 1; - - radeonRecalcScissorRects( rmesa ); + } else { + rmesa->state.scissor.rect.x1 = ctx->Scissor.X; + rmesa->state.scissor.rect.y1 = ctx->Scissor.Y; + rmesa->state.scissor.rect.x2 = ctx->Scissor.X + ctx->Scissor.Width; + rmesa->state.scissor.rect.y2 = ctx->Scissor.Y + ctx->Scissor.Height; } + + radeonRecalcScissorRects( rmesa ); } /* ============================================================= @@ -739,7 +745,7 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb) } if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { - rrbStencil = radeon_renderbuffer(fb->_DepthBuffer->Wrapped); + rrbStencil = radeon_renderbuffer(fb->_StencilBuffer->Wrapped); if (rrbStencil && rrbStencil->bo) { radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE); /* need to re-compute stencil hw state */ @@ -771,9 +777,8 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); /* Need to update the derived ctx->Stencil._Enabled first */ - _mesa_update_stencil(ctx); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); } else { ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL); } @@ -844,6 +849,17 @@ void radeonDrawBuffer( GLcontext *ctx, GLenum mode ) void radeonReadBuffer( GLcontext *ctx, GLenum mode ) { + if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { + struct radeon_context *const rmesa = RADEON_CONTEXT(ctx); + const GLboolean was_front_buffer_reading = rmesa->is_front_buffer_reading; + rmesa->is_front_buffer_reading = (mode == GL_FRONT_LEFT) + || (mode == GL_FRONT); + + if (!was_front_buffer_reading && rmesa->is_front_buffer_reading) { + radeon_update_renderbuffers(rmesa->dri.context, + rmesa->dri.context->driReadablePriv); + } + } /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ if (ctx->ReadBuffer == ctx->DrawBuffer) { /* This will update FBO completeness status. @@ -887,9 +903,14 @@ void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei he if (!driContext->driScreenPriv->dri2.enabled) return; - radeon_update_renderbuffers(driContext, driContext->driDrawablePriv); - if (driContext->driDrawablePriv != driContext->driReadablePriv) - radeon_update_renderbuffers(driContext, driContext->driReadablePriv); + if (!radeon->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) { + if (radeon->is_front_buffer_rendering) { + radeonFlush(ctx); + } + radeon_update_renderbuffers(driContext, driContext->driDrawablePriv); + if (driContext->driDrawablePriv != driContext->driReadablePriv) + radeon_update_renderbuffers(driContext, driContext->driReadablePriv); + } old_viewport = ctx->Driver.Viewport; ctx->Driver.Viewport = NULL; @@ -989,52 +1010,17 @@ static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean dirty) COMMIT_BATCH(); } -GLboolean radeon_revalidate_bos(GLcontext *ctx) +static GLboolean radeon_revalidate_bos(GLcontext *ctx) { radeonContextPtr radeon = RADEON_CONTEXT(ctx); - int flushed = 0; int ret; -again: - ret = radeon_cs_space_check(radeon->cmdbuf.cs, radeon->state.bos, radeon->state.validated_bo_count); - if (ret == RADEON_CS_SPACE_OP_TO_BIG) + + ret = radeon_cs_space_check(radeon->cmdbuf.cs); + if (ret == RADEON_CS_SPACE_FLUSH) return GL_FALSE; - if (ret == RADEON_CS_SPACE_FLUSH) { - if (ctx->Driver.Flush) - ctx->Driver.Flush(ctx); /* +r6/r7 */ - if (flushed) - return GL_FALSE; - flushed = 1; - goto again; - } return GL_TRUE; } -void radeon_validate_reset_bos(radeonContextPtr radeon) -{ - int i; - - for (i = 0; i < radeon->state.validated_bo_count; i++) { - radeon_bo_unref(radeon->state.bos[i].bo); - radeon->state.bos[i].bo = NULL; - radeon->state.bos[i].read_domains = 0; - radeon->state.bos[i].write_domain = 0; - radeon->state.bos[i].new_accounted = 0; - } - radeon->state.validated_bo_count = 0; -} - -void radeon_validate_bo(radeonContextPtr radeon, struct radeon_bo *bo, uint32_t read_domains, uint32_t write_domain) -{ - radeon_bo_ref(bo); - radeon->state.bos[radeon->state.validated_bo_count].bo = bo; - radeon->state.bos[radeon->state.validated_bo_count].read_domains = read_domains; - radeon->state.bos[radeon->state.validated_bo_count].write_domain = write_domain; - radeon->state.bos[radeon->state.validated_bo_count].new_accounted = 0; - radeon->state.validated_bo_count++; - - assert(radeon->state.validated_bo_count < RADEON_MAX_BOS); -} - void radeonEmitState(radeonContextPtr radeon) { if (RADEON_DEBUG & (DEBUG_STATE|DEBUG_PRIMS)) @@ -1249,6 +1235,9 @@ void rcommonInitCmdBuf(radeonContextPtr rmesa) assert(rmesa->cmdbuf.cs != NULL); rmesa->cmdbuf.size = size; + radeon_cs_space_set_flush(rmesa->cmdbuf.cs, + (void (*)(void *))radeonFlush, rmesa->glCtx); + if (!rmesa->radeonScreen->kernel_mm) { radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, rmesa->radeonScreen->texSize[0]); radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, rmesa->radeonScreen->gartTextures.size); @@ -1296,228 +1285,8 @@ void rcommonBeginBatch(radeonContextPtr rmesa, int n, } - - -static void -radeon_meta_set_passthrough_transform(radeonContextPtr radeon) -{ - GLcontext *ctx = radeon->glCtx; - - radeon->meta.saved_vp_x = ctx->Viewport.X; - radeon->meta.saved_vp_y = ctx->Viewport.Y; - radeon->meta.saved_vp_width = ctx->Viewport.Width; - radeon->meta.saved_vp_height = ctx->Viewport.Height; - radeon->meta.saved_matrix_mode = ctx->Transform.MatrixMode; - - _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); - - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); - _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); - - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); -} - -static void -radeon_meta_restore_transform(radeonContextPtr radeon) -{ - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PopMatrix(); - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PopMatrix(); - - _mesa_MatrixMode(radeon->meta.saved_matrix_mode); - - _mesa_Viewport(radeon->meta.saved_vp_x, radeon->meta.saved_vp_y, - radeon->meta.saved_vp_width, radeon->meta.saved_vp_height); -} - - -/** - * Perform glClear where mask contains only color, depth, and/or stencil. - * - * The implementation is based on calling into Mesa to set GL state and - * performing normal triangle rendering. The intent of this path is to - * have as generic a path as possible, so that any driver could make use of - * it. - */ - - -void radeon_clear_tris(GLcontext *ctx, GLbitfield mask) +void radeonUserClear(GLcontext *ctx, GLuint mask) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat vertices[4][3]; - GLfloat color[4][4]; - GLfloat dst_z; - struct gl_framebuffer *fb = ctx->DrawBuffer; - int i; - GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE; - GLboolean saved_shader_program = 0; - unsigned int saved_active_texture; - - assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH | - BUFFER_BIT_STENCIL)) == 0); - - _mesa_PushAttrib(GL_COLOR_BUFFER_BIT | - GL_CURRENT_BIT | - GL_DEPTH_BUFFER_BIT | - GL_ENABLE_BIT | - GL_POLYGON_BIT | - GL_STENCIL_BUFFER_BIT | - GL_TRANSFORM_BIT | - GL_CURRENT_BIT); - _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); - saved_active_texture = ctx->Texture.CurrentUnit; - - /* Disable existing GL state we don't want to apply to a clear. */ - _mesa_Disable(GL_ALPHA_TEST); - _mesa_Disable(GL_BLEND); - _mesa_Disable(GL_CULL_FACE); - _mesa_Disable(GL_FOG); - _mesa_Disable(GL_POLYGON_SMOOTH); - _mesa_Disable(GL_POLYGON_STIPPLE); - _mesa_Disable(GL_POLYGON_OFFSET_FILL); - _mesa_Disable(GL_LIGHTING); - _mesa_Disable(GL_CLIP_PLANE0); - _mesa_Disable(GL_CLIP_PLANE1); - _mesa_Disable(GL_CLIP_PLANE2); - _mesa_Disable(GL_CLIP_PLANE3); - _mesa_Disable(GL_CLIP_PLANE4); - _mesa_Disable(GL_CLIP_PLANE5); - _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); - if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) { - saved_fp_enable = GL_TRUE; - _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); - } - if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) { - saved_vp_enable = GL_TRUE; - _mesa_Disable(GL_VERTEX_PROGRAM_ARB); - } - if (ctx->Extensions.ARB_shader_objects && ctx->Shader.CurrentProgram) { - saved_shader_program = ctx->Shader.CurrentProgram->Name; - _mesa_UseProgramObjectARB(0); - } - - if (ctx->Texture._EnabledUnits != 0) { - int i; - - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - _mesa_Disable(GL_TEXTURE_1D); - _mesa_Disable(GL_TEXTURE_2D); - _mesa_Disable(GL_TEXTURE_3D); - if (ctx->Extensions.ARB_texture_cube_map) - _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB); - if (ctx->Extensions.NV_texture_rectangle) - _mesa_Disable(GL_TEXTURE_RECTANGLE_NV); - if (ctx->Extensions.MESA_texture_array) { - _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT); - _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT); - } - } - } - -#if FEATURE_ARB_vertex_buffer_object - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); -#endif - - radeon_meta_set_passthrough_transform(rmesa); - - for (i = 0; i < 4; i++) { - color[i][0] = ctx->Color.ClearColor[0]; - color[i][1] = ctx->Color.ClearColor[1]; - color[i][2] = ctx->Color.ClearColor[2]; - color[i][3] = ctx->Color.ClearColor[3]; - } - - /* convert clear Z from [0,1] to NDC coord in [-1,1] */ - - dst_z = -1.0 + 2.0 * ctx->Depth.Clear; - /* Prepare the vertices, which are the same regardless of which buffer we're - * drawing to. - */ - vertices[0][0] = fb->_Xmin; - vertices[0][1] = fb->_Ymin; - vertices[0][2] = dst_z; - vertices[1][0] = fb->_Xmax; - vertices[1][1] = fb->_Ymin; - vertices[1][2] = dst_z; - vertices[2][0] = fb->_Xmax; - vertices[2][1] = fb->_Ymax; - vertices[2][2] = dst_z; - vertices[3][0] = fb->_Xmin; - vertices[3][1] = fb->_Ymax; - vertices[3][2] = dst_z; - - _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color); - _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices); - _mesa_Enable(GL_COLOR_ARRAY); - _mesa_Enable(GL_VERTEX_ARRAY); - - while (mask != 0) { - GLuint this_mask = 0; - GLuint color_bit; - - color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS); - if (color_bit != 0) - this_mask |= (1 << (color_bit - 1)); - - /* Clear depth/stencil in the same pass as color. */ - this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)); - - /* Select the current color buffer and use the color write mask if - * we have one, otherwise don't write any color channels. - */ - if (this_mask & BUFFER_BIT_FRONT_LEFT) - _mesa_DrawBuffer(GL_FRONT_LEFT); - else if (this_mask & BUFFER_BIT_BACK_LEFT) - _mesa_DrawBuffer(GL_BACK_LEFT); - else if (color_bit != 0) - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0 + - (color_bit - BUFFER_COLOR0 - 1)); - else - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - - /* Control writing of the depth clear value to depth. */ - if (this_mask & BUFFER_BIT_DEPTH) { - _mesa_DepthFunc(GL_ALWAYS); - _mesa_DepthMask(GL_TRUE); - _mesa_Enable(GL_DEPTH_TEST); - } else { - _mesa_Disable(GL_DEPTH_TEST); - _mesa_DepthMask(GL_FALSE); - } - - /* Control writing of the stencil clear value to stencil. */ - if (this_mask & BUFFER_BIT_STENCIL) { - _mesa_Enable(GL_STENCIL_TEST); - _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, ctx->Stencil.Clear, - ctx->Stencil.WriteMask[0]); - } else { - _mesa_Disable(GL_STENCIL_TEST); - } - - CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); - - mask &= ~this_mask; - } - - radeon_meta_restore_transform(rmesa); - - _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture); - if (saved_fp_enable) - _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB); - if (saved_vp_enable) - _mesa_Enable(GL_VERTEX_PROGRAM_ARB); - - if (saved_shader_program) - _mesa_UseProgramObjectARB(saved_shader_program); - - _mesa_PopClientAttrib(); - _mesa_PopAttrib(); + meta_clear_tris(&rmesa->meta, mask); } |