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Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c45
1 files changed, 30 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index d6048291be..ec3b5c4adc 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -470,14 +470,14 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
* set up z read/write watermarks register (global)
*/
- switch(func) {
+ switch(func) { /* reversed (see savageCalcViewport) */
case GL_NEVER: zmode = CF_Never; break;
case GL_ALWAYS: zmode = CF_Always; break;
- case GL_LESS: zmode = CF_Less; break;
- case GL_LEQUAL: zmode = CF_LessEqual; break;
+ case GL_LESS: zmode = CF_Greater; break;
+ case GL_LEQUAL: zmode = CF_GreaterEqual; break;
case GL_EQUAL: zmode = CF_Equal; break;
- case GL_GREATER: zmode = CF_Greater; break;
- case GL_GEQUAL: zmode = CF_GreaterEqual; break;
+ case GL_GREATER: zmode = CF_Less; break;
+ case GL_GEQUAL: zmode = CF_LessEqual; break;
case GL_NOTEQUAL: zmode = CF_NotEqual; break;
default:return;
}
@@ -539,14 +539,14 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
* set up z-buffer offset register (global)
* set up z read/write watermarks register (global)
*/
- switch(func) {
+ switch(func) { /* reversed (see savageCalcViewport) */
case GL_NEVER: zmode = CF_Never; break;
case GL_ALWAYS: zmode = CF_Always; break;
- case GL_LESS: zmode = CF_Less; break;
- case GL_LEQUAL: zmode = CF_LessEqual; break;
+ case GL_LESS: zmode = CF_Greater; break;
+ case GL_LEQUAL: zmode = CF_GreaterEqual; break;
case GL_EQUAL: zmode = CF_Equal; break;
- case GL_GREATER: zmode = CF_Greater; break;
- case GL_GEQUAL: zmode = CF_GreaterEqual; break;
+ case GL_GREATER: zmode = CF_Less; break;
+ case GL_GEQUAL: zmode = CF_LessEqual; break;
case GL_NOTEQUAL: zmode = CF_NotEqual; break;
default:return;
}
@@ -716,14 +716,22 @@ static void savageCalcViewport( GLcontext *ctx )
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = imesa->hw_viewport;
- /* See also mga_translate_vertex.
- */
m[MAT_SX] = v[MAT_SX];
m[MAT_TX] = v[MAT_TX] + imesa->drawX + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
m[MAT_TY] = - v[MAT_TY] + imesa->driDrawable->h + imesa->drawY + SUBPIXEL_Y;
- m[MAT_SZ] = v[MAT_SZ] * imesa->depth_scale;
- m[MAT_TZ] = v[MAT_TZ] * imesa->depth_scale;
+ /* Depth range is reversed (far: 0, near: 1) so that float depth
+ * compensates for loss of accuracy of far coordinates. */
+ if (imesa->float_depth && imesa->savageScreen->zpp == 2) {
+ /* The Savage 16-bit floating point depth format can't encode
+ * numbers < 2^-16. Make sure all depth values stay greater
+ * than that. */
+ m[MAT_SZ] = - v[MAT_SZ] * imesa->depth_scale * (65535.0/65536.0);
+ m[MAT_TZ] = 1.0 - v[MAT_TZ] * imesa->depth_scale * (65535.0/65536.0);
+ } else {
+ m[MAT_SZ] = - v[MAT_SZ] * imesa->depth_scale;
+ m[MAT_TZ] = 1.0 - v[MAT_TZ] * imesa->depth_scale;
+ }
imesa->SetupNewInputs = ~0;
}
@@ -1612,7 +1620,14 @@ static void savageDDInitState_s4( savageContextPtr imesa )
imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Less;
imesa->regs.s4.zBufCtrl.ni.wToZEn = GL_TRUE;
- /*imesa->regs.s4.ZBufCtrl.ni.floatZEn = GL_TRUE;*/
+ if (imesa->float_depth) {
+ imesa->regs.s4.zBufCtrl.ni.zExpOffset =
+ imesa->savageScreen->zpp == 2 ? 16 : 32;
+ imesa->regs.s4.zBufCtrl.ni.floatZEn = GL_TRUE;
+ } else {
+ imesa->regs.s4.zBufCtrl.ni.zExpOffset = 0;
+ imesa->regs.s4.zBufCtrl.ni.floatZEn = GL_FALSE;
+ }
imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap;
imesa->regs.s4.texBlendCtrl[1].ui = TBC_NoTexMap1;
imesa->regs.s4.drawCtrl0.ui = 0;