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Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_dmatmp.h')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_dmatmp.h526
1 files changed, 0 insertions, 526 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_dmatmp.h b/src/mesa/drivers/dri/unichrome/via_dmatmp.h
deleted file mode 100644
index 12b759574b..0000000000
--- a/src/mesa/drivers/dri/unichrome/via_dmatmp.h
+++ /dev/null
@@ -1,526 +0,0 @@
-/*
- * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
- * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/* Template for render stages which build and emit vertices directly
- * to fixed-size dma buffers. Useful for rendering strips and other
- * native primitives where clipping and per-vertex tweaks such as
- * those in t_dd_tritmp.h are not required.
- *
- * Produces code for both inline triangles and indexed triangles.
- * Where various primitive types are unaccelerated by hardware, the
- * code attempts to fallback to other primitive types (quadstrips to
- * tristrips, lineloops to linestrips), or to indexed vertices.
- * Ultimately, a FALLBACK() macro is invoked if there is no way to
- * render the primitive natively.
- */
-
-#if !defined(HAVE_TRIANGLES)
-#error "must have at least triangles to use render template"
-#endif
-
-#if !HAVE_ELTS
-#define ELTS_VARS
-#define ALLOC_ELTS(nr)
-#define EMIT_ELT(offset, elt)
-#define EMIT_TWO_ELTS(offset, elt0, elt1)
-#define INCR_ELTS(nr)
-#define ELT_INIT(prim)
-#define GET_CURRENT_VB_MAX_ELTS() 0
-#define GET_SUBSEQUENT_VB_MAX_ELTS() 0
-#define ALLOC_ELTS_NEW_PRIMITIVE(nr)
-#define RELEASE_ELT_VERTS()
-#define EMIT_INDEXED_VERTS(ctx, start, count)
-#endif
-
-#ifndef EMIT_TWO_ELTS
-#define EMIT_TWO_ELTS(offset, elt0, elt1) \
- do { \
- EMIT_ELT(offset, elt0); \
- EMIT_ELT(offset + 1, elt1); \
- } while (0)
-#endif
-
-#ifndef FINISH
-#define FINISH
-#endif
-
-/***********************************************************************
- * Render non-indexed primitives.
- ***********************************************************************/
-
-static void TAG(render_points_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
- if (HAVE_POINTS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
- GLuint j, nr;
-
- INIT(GL_POINTS);
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
-
- FINISH;
- }
- else {
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-}
-
-static void TAG(render_lines_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
- if (HAVE_LINES) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
- GLuint j, nr;
-
- INIT(GL_LINES);
-
- /* Emit whole number of lines in total and in each buffer:
- */
- count -= (count - start) & 1;
- currentsz -= currentsz & 1;
- dmasz -= dmasz & 1;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
-
- FINISH;
- }
- else {
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-}
-
-
-static void TAG(render_line_strip_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
- if (HAVE_LINE_STRIPS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
- GLuint j, nr;
-
- INIT(GL_LINE_STRIP);
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j + 1 < count; j += nr - 1) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
-
- FINISH;
- }
- else {
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-}
-
-
-static void TAG(render_line_loop_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
- if (HAVE_LINE_STRIPS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
- GLuint j, nr;
-
- INIT(GL_LINE_STRIP);
-
- if (flags & PRIM_BEGIN)
- j = start;
- else
- j = start + 1;
-
- /* Ensure last vertex won't wrap buffers:
- */
- currentsz--;
- dmasz--;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (; j + 1 < count; j += nr - 1) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
-
- if (start < count - 1 && (flags & PRIM_END))
- EMIT_VERTS(ctx, start, 1);
-
- FINISH;
- }
- else {
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-}
-
-
-static void TAG(render_triangles_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 3) * 3;
- int currentsz = (GET_CURRENT_VB_MAX_VERTS() / 3) * 3;
- GLuint j, nr;
- if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
- INIT(GL_TRIANGLES);
-
- /* Emit whole number of tris in total. dmasz is already a multiple
- * of 3.
- */
- count -= (count - start) % 3;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
- FINISH;
- if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
-}
-
-
-static void TAG(render_tri_strip_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
- if (HAVE_TRI_STRIPS) {
- LOCAL_VARS;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- INIT(GL_TRIANGLE_STRIP);
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- /* From here on emit even numbers of tris when wrapping over buffers:
- */
- dmasz -= (dmasz & 1);
- currentsz -= (currentsz & 1);
-
- for (j = start; j + 2 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
-
- FINISH;
- }
- else {
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-}
-
-static void TAG(render_tri_fan_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
- if (HAVE_TRI_FANS) {
- LOCAL_VARS;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- INIT(GL_TRIANGLE_FAN);
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- for (j = start + 1; j + 1 < count; j += nr - 1) {
- nr = MIN2(currentsz, count - j + 1);
- EMIT_VERTS(ctx, start, 1);
- EMIT_VERTS(ctx, j, nr - 1);
- currentsz = dmasz;
- }
-
- FINISH;
- }
- else {
- /* Could write code to emit these as indexed vertices (for the
- * g400, for instance).
- */
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
-}
-
-
-static void TAG(render_poly_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
- if (HAVE_POLYGONS) {
- LOCAL_VARS;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- INIT(GL_POLYGON);
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- for (j = start + 1; j + 1 < count; j += nr - 1) {
- nr = MIN2(currentsz, count - j + 1);
- EMIT_VERTS(ctx, start, 1);
- EMIT_VERTS(ctx, j, nr - 1);
- currentsz = dmasz;
- }
-
- FINISH;
- }
- else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
- TAG(render_tri_fan_verts)(ctx, start, count, flags);
- }
- else {
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-}
-
-static void TAG(render_quad_strip_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- GLuint j, nr;
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
- if (HAVE_QUAD_STRIPS) {
- LOCAL_VARS;
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz;
-
- INIT(GL_QUAD_STRIP);
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- dmasz -= (dmasz & 2);
- currentsz -= (currentsz & 2);
-
- for (j = start; j + 3 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
-
- FINISH;
- }
- else if (HAVE_TRI_STRIPS) {
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- /* Emit smooth-shaded quadstrips as tristrips:
- */
- INIT(GL_TRIANGLE_STRIP);
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 1;
- currentsz -= currentsz & 1;
- count -= (count - start) & 1;
-
- if (currentsz < 8) {
- NEW_BUFFER();
- currentsz = dmasz;
- }
-
- for (j = start; j + 3 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
-
- FINISH;
- }
- else {
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-}
-
-
-static void TAG(render_quads_verts)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
- if (HAVE_QUADS) {
- LOCAL_VARS;
- int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 4) * 4;
- int currentsz = (GET_CURRENT_VB_MAX_VERTS() / 4) * 4;
- GLuint j, nr;
-
- INIT(GL_QUADS);
-
- /* Emit whole number of quads in total. dmasz is already a multiple
- * of 4.
- */
- count -= (count - start) % 4;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += nr) {
- nr = MIN2(currentsz, count - j);
- EMIT_VERTS(ctx, j, nr);
- currentsz = dmasz;
- }
- FINISH;
- }
- else if (HAVE_TRIANGLES) {
- /* Hardware doesn't have a quad primitive type -- try to
- * simulate it using triangle primitive.
- */
- LOCAL_VARS;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz;
- GLuint j;
-
- INIT(GL_TRIANGLES);
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 3;
- count -= (count - start) & 3;
- currentsz -= currentsz & 3;
-
- /* Adjust for rendering as triangles:
- */
- currentsz = currentsz / 6 * 4;
- dmasz = dmasz / 6 * 4;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = start; j < count; j += 4) {
- /* Send v0, v1, v3
- */
- EMIT_VERTS(ctx, j, 2);
- EMIT_VERTS(ctx, j + 3, 1);
- /* Send v1, v2, v3
- */
- EMIT_VERTS(ctx, j + 1, 3);
- }
- FINISH;
- }
- else {
- /* Vertices won't fit in a single buffer, fallback.
- */
- VERT_FALLBACK(ctx, start, count, flags);
- }
- if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
-}
-
-static void TAG(render_noop)(GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
-}
-
-
-static tnl_render_func TAG(render_tab_verts)[GL_POLYGON + 2] =
-{
- TAG(render_points_verts),
- TAG(render_lines_verts),
- TAG(render_line_loop_verts),
- TAG(render_line_strip_verts),
- TAG(render_triangles_verts),
- TAG(render_tri_strip_verts),
- TAG(render_tri_fan_verts),
- TAG(render_quads_verts),
- TAG(render_quad_strip_verts),
- TAG(render_poly_verts),
- TAG(render_noop),
-};
-