diff options
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index a94e21d4b2..14f83ebec4 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.33 2000/09/28 18:30:39 brianp Exp $ */ +/* $Id: dd.h,v 1.34 2000/10/28 18:34:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -158,8 +158,8 @@ struct dd_function_table { * the color buffer when in color index mode. */ - void (*ClearColor)( GLcontext *ctx, GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ); + void (*ClearColor)( GLcontext *ctx, GLchan red, GLchan green, + GLchan blue, GLchan alpha ); /* * Called whenever glClearColor() is called. Set the color for clearing * the color buffer when in RGBA mode. @@ -185,7 +185,7 @@ struct dd_function_table { */ void (*Color)( GLcontext *ctx, - GLubyte red, GLubyte green, GLubyte glue, GLubyte alpha ); + GLchan red, GLchan green, GLchan glue, GLchan alpha ); /* * Sets current color for drawing flat-shaded primitives. * This color should also be used in the "mono" drawing functions. @@ -234,10 +234,10 @@ struct dd_function_table { void (*WriteRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - CONST GLubyte rgba[][4], const GLubyte mask[] ); + CONST GLchan rgba[][4], const GLubyte mask[] ); void (*WriteRGBSpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - CONST GLubyte rgb[][3], const GLubyte mask[] ); + CONST GLchan rgb[][3], const GLubyte mask[] ); /* Write a horizontal run of RGBA or RGB pixels. * If mask is NULL, draw all pixels. * If mask is not null, only draw pixel [i] when mask [i] is true. @@ -251,7 +251,7 @@ struct dd_function_table { void (*WriteRGBAPixels)( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - CONST GLubyte rgba[][4], const GLubyte mask[] ); + CONST GLchan rgba[][4], const GLubyte mask[] ); /* Write array of RGBA pixels at random locations. */ @@ -301,7 +301,7 @@ struct dd_function_table { */ void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ); + GLchan rgba[][4] ); /* Read a horizontal run of RGBA pixels. */ @@ -313,7 +313,7 @@ struct dd_function_table { void (*ReadRGBAPixels)( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ); + GLchan rgba[][4], const GLubyte mask[] ); /* Read a random array of RGBA pixels. */ |