diff options
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r-- | src/mesa/main/framebuffer.c | 68 |
1 files changed, 49 insertions, 19 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 3fe70f449c..3136a950e0 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -78,7 +78,7 @@ set_depth_renderbuffer(struct gl_framebuffer *fb, struct gl_renderbuffer *rb) { if (fb->_DepthBuffer) { - _mesa_dereference_renderbuffer(&fb->_DepthBuffer); + _mesa_unreference_renderbuffer(&fb->_DepthBuffer); } fb->_DepthBuffer = rb; if (rb) { @@ -96,7 +96,7 @@ set_stencil_renderbuffer(struct gl_framebuffer *fb, struct gl_renderbuffer *rb) { if (fb->_StencilBuffer) { - _mesa_dereference_renderbuffer(&fb->_StencilBuffer); + _mesa_unreference_renderbuffer(&fb->_StencilBuffer); } fb->_StencilBuffer = rb; if (rb) { @@ -223,16 +223,20 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; if (att->Renderbuffer) { - struct gl_renderbuffer *rb = att->Renderbuffer; - /* remove framebuffer's reference to renderbuffer */ - _mesa_dereference_renderbuffer(&rb); - if (rb && rb->Name == 0) { - /* delete window system renderbuffer */ - _mesa_dereference_renderbuffer(&rb); + _mesa_unreference_renderbuffer(&att->Renderbuffer); + } + if (att->Texture) { + /* render to texture */ + att->Texture->RefCount--; + if (att->Texture->RefCount == 0) { + GET_CURRENT_CONTEXT(ctx); + if (ctx) { + ctx->Driver.DeleteTexture(ctx, att->Texture); + } } } att->Type = GL_NONE; - att->Renderbuffer = NULL; + att->Texture = NULL; } /* unbind depth/stencil to decr ref counts */ @@ -242,25 +246,51 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) /** - * Decrement the reference count on a framebuffer and delete it when + * Set *ptr to point to fb, with refcounting and locking. + */ +void +_mesa_reference_framebuffer(struct gl_framebuffer **ptr, + struct gl_framebuffer *fb) +{ + assert(ptr); + if (*ptr == fb) { + /* no change */ + return; + } + if (*ptr) { + _mesa_unreference_framebuffer(ptr); + } + assert(!*ptr); + assert(fb); + _glthread_LOCK_MUTEX(fb->Mutex); + fb->RefCount++; + _glthread_UNLOCK_MUTEX(fb->Mutex); + *ptr = fb; +} + + +/** + * Undo/remove a reference to a framebuffer object. + * Decrement the framebuffer object's reference count and delete it when * the refcount hits zero. - * Note: we pass the address of a pointer and set it to NULL if we delete it. + * Note: we pass the address of a pointer and set it to NULL. */ void -_mesa_dereference_framebuffer(struct gl_framebuffer **fb) +_mesa_unreference_framebuffer(struct gl_framebuffer **fb) { - GLboolean deleteFlag = GL_FALSE; + assert(fb); + if (*fb) { + GLboolean deleteFlag = GL_FALSE; - _glthread_LOCK_MUTEX((*fb)->Mutex); - { + _glthread_LOCK_MUTEX((*fb)->Mutex); ASSERT((*fb)->RefCount > 0); (*fb)->RefCount--; deleteFlag = ((*fb)->RefCount == 0); - } - _glthread_UNLOCK_MUTEX((*fb)->Mutex); + _glthread_UNLOCK_MUTEX((*fb)->Mutex); + + if (deleteFlag) + (*fb)->Delete(*fb); - if (deleteFlag) { - (*fb)->Delete(*fb); *fb = NULL; } } |