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-rw-r--r--src/mesa/main/mtypes.h422
1 files changed, 147 insertions, 275 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e80d3db043..f17b9e1e71 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -38,7 +38,6 @@
#include "main/config.h"
#include "main/compiler.h"
#include "main/mfeatures.h"
-#include "main/bitset.h"
#include "glapi/glapi.h"
#include "math/m_matrix.h" /* GLmatrix */
@@ -79,42 +78,11 @@
/**
- * Fixed point data type.
- */
-typedef int GLfixed;
-/*
- * Fixed point arithmetic macros
- */
-#ifndef FIXED_FRAC_BITS
-#define FIXED_FRAC_BITS 11
-#endif
-
-#define FIXED_SHIFT FIXED_FRAC_BITS
-#define FIXED_ONE (1 << FIXED_SHIFT)
-#define FIXED_HALF (1 << (FIXED_SHIFT-1))
-#define FIXED_FRAC_MASK (FIXED_ONE - 1)
-#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
-#define FIXED_EPSILON 1
-#define FIXED_SCALE ((float) FIXED_ONE)
-#define FIXED_DBL_SCALE ((double) FIXED_ONE)
-#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
-#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
-#define IntToFixed(I) ((I) << FIXED_SHIFT)
-#define FixedToInt(X) ((X) >> FIXED_SHIFT)
-#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
-#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
-#define FixedFloor(X) ((X) & FIXED_INT_MASK)
-#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
-#define PosFloatToFixed(X) FloatToFixed(X)
-#define SignedFloatToFixed(X) FloatToFixed(X)
-
-
-
-/**
* \name Some forward type declarations
*/
/*@{*/
struct _mesa_HashTable;
+struct gl_attrib_node;
struct gl_pixelstore_attrib;
struct gl_program_cache;
struct gl_texture_format;
@@ -135,7 +103,7 @@ typedef struct gl_framebuffer GLframebuffer;
* In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
* generic attributes are distinct/separate).
*/
-enum
+typedef enum
{
VERT_ATTRIB_POS = 0,
VERT_ATTRIB_WEIGHT = 1,
@@ -171,7 +139,7 @@ enum
VERT_ATTRIB_GENERIC14 = 30,
VERT_ATTRIB_GENERIC15 = 31,
VERT_ATTRIB_MAX = 32
-};
+} gl_vert_attrib;
/**
* Bitflags for vertex attributes.
@@ -219,8 +187,7 @@ enum
/**
* Indexes for vertex program result attributes
*/
-/*@{*/
-enum
+typedef enum
{
VERT_RESULT_HPOS = 0,
VERT_RESULT_COL0 = 1,
@@ -240,14 +207,13 @@ enum
VERT_RESULT_EDGE = 15,
VERT_RESULT_VAR0 = 16 /**< shader varying */,
VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
-};
-/*@}*/
+} gl_vert_result;
/**
* Indexes for fragment program input attributes.
*/
-enum
+typedef enum
{
FRAG_ATTRIB_WPOS = 0,
FRAG_ATTRIB_COL0 = 1,
@@ -263,7 +229,7 @@ enum
FRAG_ATTRIB_TEX7 = 11,
FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
-};
+} gl_frag_attrib;
/**
* Bitflags for fragment program input attributes.
@@ -300,41 +266,44 @@ enum
/**
* Fragment program results
*/
-enum
+typedef enum
{
- FRAG_RESULT_COLR = 0,
- FRAG_RESULT_COLH = 1,
- FRAG_RESULT_DEPR = 2,
- FRAG_RESULT_DATA0 = 3,
+ FRAG_RESULT_DEPTH = 0,
+ FRAG_RESULT_COLOR = 1,
+ FRAG_RESULT_DATA0 = 2,
FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
-};
+} gl_frag_result;
/**
* Indexes for all renderbuffers
*/
-enum {
- BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
- BUFFER_BACK_LEFT = 1,
- BUFFER_FRONT_RIGHT = 2,
- BUFFER_BACK_RIGHT = 3,
- BUFFER_AUX0 = 4, /* optional aux buffer */
- BUFFER_AUX1 = 5,
- BUFFER_AUX2 = 6,
- BUFFER_AUX3 = 7,
- BUFFER_DEPTH = 8,
- BUFFER_STENCIL = 9,
- BUFFER_ACCUM = 10,
- BUFFER_COLOR0 = 11, /* generic renderbuffers */
- BUFFER_COLOR1 = 12,
- BUFFER_COLOR2 = 13,
- BUFFER_COLOR3 = 14,
- BUFFER_COLOR4 = 15,
- BUFFER_COLOR5 = 16,
- BUFFER_COLOR6 = 17,
- BUFFER_COLOR7 = 18,
- BUFFER_COUNT = 19
-};
+typedef enum
+{
+ /* the four standard color buffers */
+ BUFFER_FRONT_LEFT,
+ BUFFER_BACK_LEFT,
+ BUFFER_FRONT_RIGHT,
+ BUFFER_BACK_RIGHT,
+ /* optional aux buffers */
+ BUFFER_AUX0,
+ BUFFER_AUX1,
+ BUFFER_AUX2,
+ BUFFER_AUX3,
+ BUFFER_DEPTH,
+ BUFFER_STENCIL,
+ BUFFER_ACCUM,
+ /* generic renderbuffers */
+ BUFFER_COLOR0,
+ BUFFER_COLOR1,
+ BUFFER_COLOR2,
+ BUFFER_COLOR3,
+ BUFFER_COLOR4,
+ BUFFER_COLOR5,
+ BUFFER_COLOR6,
+ BUFFER_COLOR7,
+ BUFFER_COUNT
+} gl_buffer_index;
/**
* Bit flags for all renderbuffers
@@ -381,12 +350,13 @@ enum {
/** The pixel transfer path has three color tables: */
-/*@{*/
-#define COLORTABLE_PRECONVOLUTION 0
-#define COLORTABLE_POSTCONVOLUTION 1
-#define COLORTABLE_POSTCOLORMATRIX 2
-#define COLORTABLE_MAX 3
-/*@}*/
+typedef enum
+{
+ COLORTABLE_PRECONVOLUTION,
+ COLORTABLE_POSTCONVOLUTION,
+ COLORTABLE_POSTCOLORMATRIX,
+ COLORTABLE_MAX
+} gl_colortable_index;
/**
@@ -623,9 +593,7 @@ struct gl_current_attrib
* \note Index and Edgeflag current values are stored as floats in the
* SIX and SEVEN attribute slots.
*/
- /*@{*/
GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
- /*@}*/
/**
* \name Current raster position attributes (always valid).
@@ -658,84 +626,6 @@ struct gl_depthbuffer_attrib
/**
- * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
- */
-struct gl_enable_attrib
-{
- GLboolean AlphaTest;
- GLboolean AutoNormal;
- GLboolean Blend;
- GLbitfield ClipPlanes;
- GLboolean ColorMaterial;
- GLboolean ColorTable[COLORTABLE_MAX];
- GLboolean Convolution1D;
- GLboolean Convolution2D;
- GLboolean Separable2D;
- GLboolean CullFace;
- GLboolean DepthTest;
- GLboolean Dither;
- GLboolean Fog;
- GLboolean Histogram;
- GLboolean Light[MAX_LIGHTS];
- GLboolean Lighting;
- GLboolean LineSmooth;
- GLboolean LineStipple;
- GLboolean IndexLogicOp;
- GLboolean ColorLogicOp;
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
- GLboolean MinMax;
- GLboolean Normalize;
- GLboolean PixelTexture;
- GLboolean PointSmooth;
- GLboolean PolygonOffsetPoint;
- GLboolean PolygonOffsetLine;
- GLboolean PolygonOffsetFill;
- GLboolean PolygonSmooth;
- GLboolean PolygonStipple;
- GLboolean RescaleNormals;
- GLboolean Scissor;
- GLboolean Stencil;
- GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
- GLboolean MultisampleEnabled; /* GL_ARB_multisample */
- GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
- GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
- GLboolean SampleCoverage; /* GL_ARB_multisample */
- GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
- GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
- GLuint Texture[MAX_TEXTURE_UNITS];
- GLuint TexGen[MAX_TEXTURE_UNITS];
- /* SGI_texture_color_table */
- GLboolean TextureColorTable[MAX_TEXTURE_UNITS];
- /* GL_ARB_vertex_program / GL_NV_vertex_program */
- GLboolean VertexProgram;
- GLboolean VertexProgramPointSize;
- GLboolean VertexProgramTwoSide;
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- GLboolean PointSprite;
- GLboolean FragmentShaderATI;
-};
-
-
-/**
* Evaluator attribute group (GL_EVAL_BIT).
*/
struct gl_eval_attrib
@@ -822,11 +712,11 @@ struct gl_hint_attrib
*/
struct gl_histogram_attrib
{
- GLuint Width; /**< number of table entries */
- GLint Format; /**< GL_ALPHA, GL_RGB, etc */
- GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
- GLboolean Sink; /**< terminate image transfer? */
- GLubyte RedSize; /**< Bits per counter */
+ GLuint Width; /**< number of table entries */
+ GLint Format; /**< GL_ALPHA, GL_RGB, etc */
+ GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
+ GLboolean Sink; /**< terminate image transfer? */
+ GLubyte RedSize; /**< Bits per counter */
GLubyte GreenSize;
GLubyte BlueSize;
GLubyte AlphaSize;
@@ -1005,13 +895,15 @@ struct gl_pixel_attrib
/*--- Begin Pixel Transfer State ---*/
/* Fields are in the order in which they're applied... */
- /* Scale & Bias (index shift, offset) */
+ /** Scale & Bias (index shift, offset) */
+ /*@{*/
GLfloat RedBias, RedScale;
GLfloat GreenBias, GreenScale;
GLfloat BlueBias, BlueScale;
GLfloat AlphaBias, AlphaScale;
GLfloat DepthBias, DepthScale;
GLint IndexShift, IndexOffset;
+ /*@}*/
/* Pixel Maps */
/* Note: actual pixel maps are not part of this attrib group */
@@ -1027,7 +919,7 @@ struct gl_pixel_attrib
GLboolean Convolution1DEnabled;
GLboolean Convolution2DEnabled;
GLboolean Separable2DEnabled;
- GLfloat ConvolutionBorderColor[3][4];
+ GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
GLenum ConvolutionBorderMode[3];
GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
@@ -1144,7 +1036,8 @@ struct gl_stencil_attrib
* target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
* Note: the order is from highest priority to lowest priority.
*/
-enum {
+typedef enum
+{
TEXTURE_2D_ARRAY_INDEX,
TEXTURE_1D_ARRAY_INDEX,
TEXTURE_CUBE_INDEX,
@@ -1153,7 +1046,7 @@ enum {
TEXTURE_2D_INDEX,
TEXTURE_1D_INDEX,
NUM_TEXTURE_TARGETS
-};
+} gl_texture_index;
/**
@@ -1383,15 +1276,16 @@ struct gl_texture_image
/**
* Indexes for cube map faces.
*/
-/*@{*/
-#define FACE_POS_X 0
-#define FACE_NEG_X 1
-#define FACE_POS_Y 2
-#define FACE_NEG_Y 3
-#define FACE_POS_Z 4
-#define FACE_NEG_Z 5
-#define MAX_FACES 6
-/*@}*/
+typedef enum
+{
+ FACE_POS_X = 0,
+ FACE_NEG_X = 1,
+ FACE_POS_Y = 2,
+ FACE_NEG_Y = 3,
+ FACE_POS_Z = 4,
+ FACE_NEG_Z = 5,
+ MAX_FACES = 6
+} gl_face_index;
/**
@@ -1538,24 +1432,12 @@ struct gl_texture_unit
};
-
/**
* Texture attribute group (GL_TEXTURE_BIT).
*/
struct gl_texture_attrib
{
- /**
- * name multitexture
- */
- /**@{*/
- GLuint CurrentUnit; /**< Active texture unit [0, MaxTextureImageUnits-1] */
- GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
- GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
- GLbitfield _GenFlags; /**< for texgen */
- GLbitfield _TexGenEnabled; /**< Mask of ENABLE_TEXGEN flags */
- GLbitfield _TexMatEnabled; /**< Mask of ENABLE_TEXMAT flags */
- /**@}*/
-
+ GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
@@ -1563,6 +1445,15 @@ struct gl_texture_attrib
/** GL_EXT_shared_texture_palette */
GLboolean SharedPalette;
struct gl_color_table Palette;
+
+ /** Per-unit flags */
+ /*@{*/
+ GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
+ GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
+ GLbitfield _GenFlags; /**< for texgen */
+ GLbitfield _TexGenEnabled; /**< Mask of ENABLE_TEXGEN flags */
+ GLbitfield _TexMatEnabled; /**< Mask of ENABLE_TEXMAT flags */
+ /*@}*/
};
@@ -1598,17 +1489,6 @@ struct gl_viewport_attrib
/**
- * Node for the attribute stack.
- */
-struct gl_attrib_node
-{
- GLbitfield kind;
- void *data;
- struct gl_attrib_node *next;
-};
-
-
-/**
* GL_ARB_vertex/pixel_buffer_object buffer object
*/
struct gl_buffer_object
@@ -1624,7 +1504,6 @@ struct gl_buffer_object
};
-
/**
* Client pixel packing/unpacking attributes
*/
@@ -1634,8 +1513,8 @@ struct gl_pixelstore_attrib
GLint RowLength;
GLint SkipPixels;
GLint SkipRows;
- GLint ImageHeight; /**< for GL_EXT_texture3D */
- GLint SkipImages; /**< for GL_EXT_texture3D */
+ GLint ImageHeight;
+ GLint SkipImages;
GLboolean SwapBytes;
GLboolean LsbFirst;
GLboolean ClientStorage; /**< GL_APPLE_client_storage */
@@ -1644,7 +1523,6 @@ struct gl_pixelstore_attrib
};
-
/**
* Client vertex array attributes
*/
@@ -1724,7 +1602,7 @@ struct gl_array_attrib
struct gl_feedback
{
GLenum Type;
- GLbitfield _Mask; /* FB_* bits */
+ GLbitfield _Mask; /**< FB_* bits */
GLfloat *Buffer;
GLuint BufferSize;
GLuint Count;
@@ -1948,14 +1826,14 @@ struct gl_program_state
*/
struct gl_vertex_program_state
{
- GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
- GLboolean _Enabled; /**< Enabled and _valid_ user program? */
- GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
- GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
+ GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
+ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
+ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
struct gl_vertex_program *Current; /**< User-bound vertex program */
- /** Currently enabled and valid vertex program (including internal programs,
- * user-defined vertex programs and GLSL vertex shaders).
+ /** Currently enabled and valid vertex program (including internal
+ * programs, user-defined vertex programs and GLSL vertex shaders).
* This is the program we must use when rendering.
*/
struct gl_vertex_program *_Current;
@@ -1995,8 +1873,8 @@ struct gl_fragment_program_state
GLboolean _Enabled; /**< Enabled and _valid_ user program? */
struct gl_fragment_program *Current; /**< User-bound fragment program */
- /** Currently enabled and valid fragment program (including internal programs,
- * user-defined fragment programs and GLSL fragment shaders).
+ /** Currently enabled and valid fragment program (including internal
+ * programs, user-defined fragment programs and GLSL fragment shaders).
* This is the program we must use when rendering.
*/
struct gl_fragment_program *_Current;
@@ -2339,9 +2217,8 @@ struct gl_renderbuffer
/**
- * A renderbuffer attachment point points to either a texture object
- * (and specifies a mipmap level, cube face or 3D texture slice) or
- * points to a renderbuffer.
+ * A renderbuffer attachment points to either a texture object (and specifies
+ * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
*/
struct gl_renderbuffer_attachment
{
@@ -2373,14 +2250,16 @@ struct gl_renderbuffer_attachment
*/
struct gl_framebuffer
{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLuint Name; /* if zero, this is a window system framebuffer */
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLuint Name; /**< if zero, this is a window system framebuffer */
GLint RefCount;
GLboolean DeletePending;
- GLvisual Visual; /**< The framebuffer's visual.
- Immutable if this is a window system buffer.
- Computed from attachments if user-made FBO. */
+ /**
+ * The framebuffer's visual. Immutable if this is a window system buffer.
+ * Computed from attachments if user-made FBO.
+ */
+ GLvisual Visual;
GLboolean Initialized;
@@ -2399,9 +2278,10 @@ struct gl_framebuffer
GLfloat _MRD; /**< minimum resolvable difference in Z values */
/*@}*/
- GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
+ /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
+ GLenum _Status;
- /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
+ /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
/* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
@@ -2463,52 +2343,58 @@ struct gl_program_constants
*/
struct gl_constants
{
- GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
- GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
- GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
- GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */
- GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
+ GLint MaxTextureLevels; /**< Max mipmap levels. */
+ GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
+ GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
+ GLint MaxArrayTextureLayers; /**< Max layers in array textures */
+ GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
GLuint MaxTextureCoordUnits;
GLuint MaxTextureImageUnits;
- GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
- GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
+ GLuint MaxVertexTextureImageUnits;
+ GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
+ GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
+ GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
+
GLuint MaxArrayLockSize;
+
GLint SubPixelBits;
- GLfloat MinPointSize, MaxPointSize; /* aliased */
- GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
+
+ GLfloat MinPointSize, MaxPointSize; /**< aliased */
+ GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
GLfloat PointSizeGranularity;
- GLfloat MinLineWidth, MaxLineWidth; /* aliased */
- GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
+ GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
+ GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
GLfloat LineWidthGranularity;
+
GLuint MaxColorTableSize;
GLuint MaxConvolutionWidth;
GLuint MaxConvolutionHeight;
+
GLuint MaxClipPlanes;
GLuint MaxLights;
- GLfloat MaxShininess; /* GL_NV_light_max_exponent */
- GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
+ GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
+ GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
+
GLuint MaxViewportWidth, MaxViewportHeight;
- struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
- struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
- /* shared by vertex and fragment program: */
+
+ struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
+ struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
GLuint MaxProgramMatrices;
GLuint MaxProgramMatrixStackDepth;
- /* vertex array / buffer object bounds checking */
+
+ /** vertex array / buffer object bounds checking */
GLboolean CheckArrayBounds;
- /* GL_ARB_draw_buffers */
- GLuint MaxDrawBuffers;
- /* GL_OES_read_format */
- GLenum ColorReadFormat;
- GLenum ColorReadType;
- /* GL_EXT_framebuffer_object */
- GLuint MaxColorAttachments;
- GLuint MaxRenderbufferSize;
- /* GL_ARB_vertex_shader */
- GLuint MaxVertexTextureImageUnits;
- GLuint MaxVarying; /**< Number of float[4] vectors */
- /* GL_ARB_framebuffer_object */
- GLuint MaxSamples;
+
+ GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
+
+ GLenum ColorReadFormat; /**< GL_OES_read_format */
+ GLenum ColorReadType; /**< GL_OES_read_format */
+
+ GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
+ GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
+ GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
+
+ GLuint MaxVarying; /**< Number of float[4] varying parameters */
};
@@ -2518,12 +2404,6 @@ struct gl_constants
*/
struct gl_extensions
{
- /**
- * \name Flags to quickly test if certain extensions are available.
- *
- * Not every extension needs to have such a flag, but it's encouraged.
- */
- /*@{*/
GLboolean dummy; /* don't remove this! */
GLboolean ARB_depth_texture;
GLboolean ARB_draw_buffers;
@@ -2641,8 +2521,7 @@ struct gl_extensions
GLboolean SGIS_texture_lod;
GLboolean TDFX_texture_compression_FXT1;
GLboolean S3_s3tc;
- /*@}*/
- /* The extension string */
+ /** The extension string */
const GLubyte *String;
};
@@ -2662,7 +2541,6 @@ struct gl_matrix_stack
/**
* \name Bits for image transfer operations
- *
* \sa __GLcontextRec::ImageTransferState.
*/
/*@{*/
@@ -2677,7 +2555,7 @@ struct gl_matrix_stack
#define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
#define IMAGE_HISTOGRAM_BIT 0x200
#define IMAGE_MIN_MAX_BIT 0x400
-#define IMAGE_CLAMP_BIT 0x800 /* extra */
+#define IMAGE_CLAMP_BIT 0x800
/** Pixel Transfer ops up to convolution */
@@ -3040,21 +2918,15 @@ struct __GLcontextRec
struct gl_color_table ColorTable[COLORTABLE_MAX];
struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
-#if 0
- struct gl_color_table PostConvolutionColorTable;
- struct gl_color_table ProxyPostConvolutionColorTable;
- struct gl_color_table PostColorMatrixColorTable;
- struct gl_color_table ProxyPostColorMatrixColorTable;
-#endif
-
- struct gl_program_state Program; /**< for vertex or fragment progs */
- struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
- struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
- struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
- struct gl_query_state Query; /**< GL_ARB_occlusion_query */
+ struct gl_program_state Program; /**< general program state */
+ struct gl_vertex_program_state VertexProgram;
+ struct gl_fragment_program_state FragmentProgram;
+ struct gl_ati_fragment_shader_state ATIFragmentShader;
struct gl_shader_state Shader; /**< GLSL shader object state */
+
+ struct gl_query_state Query; /**< occlusion, timer queries */
/*@}*/
#if FEATURE_EXT_framebuffer_object
@@ -3078,9 +2950,9 @@ struct __GLcontextRec
GLfloat _ModelViewInvScale;
GLboolean _NeedEyeCoords;
GLboolean _ForceEyeCoords;
- GLenum _CurrentProgram; /* currently executing program */
+ GLenum _CurrentProgram; /**< currently executing program */
- GLuint TextureStateTimestamp; /* detect changes to shared state */
+ GLuint TextureStateTimestamp; /**< detect changes to shared state */
struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */