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-rw-r--r--src/mesa/main/texobj.c68
1 files changed, 67 insertions, 1 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index b63f747fe8..2082f945f1 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -281,7 +281,8 @@ valid_texture_object(const struct gl_texture_object *tex)
_mesa_problem(NULL, "invalid reference to a deleted texture object");
return GL_FALSE;
default:
- _mesa_problem(NULL, "invalid texture object Target value");
+ _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
+ tex->Target, tex->Name);
return GL_FALSE;
}
}
@@ -662,6 +663,59 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
}
+
+/**
+ * Return pointer to a default/fallback texture.
+ * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
+ * That's the value a sampler should get when sampling from an
+ * incomplete texture.
+ */
+struct gl_texture_object *
+_mesa_get_fallback_texture(GLcontext *ctx)
+{
+ if (!ctx->Shared->FallbackTex) {
+ /* create fallback texture now */
+ static GLubyte texels[8 * 8][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLuint i;
+
+ for (i = 0; i < 8 * 8; i++) {
+ texels[i][0] =
+ texels[i][1] =
+ texels[i][2] = 0x0;
+ texels[i][3] = 0xff;
+ }
+
+ /* create texture object */
+ texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D);
+ assert(texObj->RefCount == 1);
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+
+ /* create level[0] texture image */
+ texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0);
+
+ /* init the image fields */
+ _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
+ 8, 8, 1, 0, GL_RGBA);
+
+ /* set image data */
+ ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
+ 8, 8, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texels,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ _mesa_test_texobj_completeness(ctx, texObj);
+ assert(texObj->_Complete);
+
+ ctx->Shared->FallbackTex = texObj;
+ }
+ return ctx->Shared->FallbackTex;
+}
+
+
+
/*@}*/
@@ -891,6 +945,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL;
GLint targetIndex;
+ GLboolean early_out = GL_FALSE;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@@ -944,6 +999,17 @@ _mesa_BindTexture( GLenum target, GLuint texName )
assert(valid_texture_object(newTexObj));
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ if ((ctx->Shared->RefCount == 1)
+ && (newTexObj == texUnit->CurrentTex[targetIndex])) {
+ early_out = GL_TRUE;
+ }
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ if (early_out) {
+ return;
+ }
+
/* flush before changing binding */
FLUSH_VERTICES(ctx, _NEW_TEXTURE);