summaryrefslogtreecommitdiff
path: root/src/mesa/math/m_vector.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/math/m_vector.h')
-rw-r--r--src/mesa/math/m_vector.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h
index 0615d3056f..222a49880b 100644
--- a/src/mesa/math/m_vector.h
+++ b/src/mesa/math/m_vector.h
@@ -1,21 +1,21 @@
-/* $Id: m_vector.h,v 1.5 2001/03/03 20:33:30 brianp Exp $ */
+/* $Id: m_vector.h,v 1.6 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -36,7 +36,7 @@
#include "mtypes.h" /* hack for GLchan */
-#define VEC_DIRTY_0 0x1
+#define VEC_DIRTY_0 0x1
#define VEC_DIRTY_1 0x2
#define VEC_DIRTY_2 0x4
#define VEC_DIRTY_3 0x8
@@ -55,7 +55,7 @@
/* Wrap all the information about vectors up in a struct. Has
* additional fields compared to the other vectors to help us track of
* different vertex sizes, and whether we need to clean columns out
- * because they contain non-(0,0,0,1) values.
+ * because they contain non-(0,0,0,1) values.
*
* The start field is used to reserve data for copied vertices at the
* end of _mesa_transform_vb, and avoids the need for a multiplication in
@@ -82,10 +82,10 @@ extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
/* Could use a single vector type for normals and vertices, but
- * this way avoids some casts.
+ * this way avoids some casts.
*/
typedef struct {
- GLfloat (*data)[3];
+ GLfloat (*data)[3];
GLfloat *start;
GLuint count;
GLuint stride;
@@ -101,7 +101,7 @@ extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
typedef struct {
- GLfloat *data;
+ GLfloat *data;
GLfloat *start;
GLuint count;
GLuint stride;
@@ -121,12 +121,12 @@ typedef struct {
GLubyte (*data)[4];
GLubyte *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector4ub;
-extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
+extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
GLubyte (*storage)[4] );
extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
GLuint alignment );
@@ -139,12 +139,12 @@ typedef struct {
GLchan (*data)[4];
GLchan *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector4chan;
-extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
+extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
GLchan (*storage)[4] );
extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
GLuint alignment );
@@ -159,12 +159,12 @@ typedef struct {
GLushort (*data)[4];
GLushort *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector4us;
-extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
+extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
GLushort (*storage)[4] );
extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
GLuint alignment );
@@ -179,8 +179,8 @@ typedef struct {
GLubyte *data;
GLubyte *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector1ub;
@@ -198,13 +198,13 @@ typedef struct {
GLuint *data;
GLuint *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector1ui;
extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
-extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
+extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
GLuint alignment );
extern void _mesa_vector1ui_free( GLvector1ui * );