diff options
Diffstat (limited to 'src/mesa/shader/slang/library/slang_common_builtin.gc')
-rwxr-xr-x | src/mesa/shader/slang/library/slang_common_builtin.gc | 66 |
1 files changed, 44 insertions, 22 deletions
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 4d82d54c14..9486f4c830 100755 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1,10 +1,27 @@ - -// -// TODO: -// - implement texture1D, texture3D, textureCube, -// - implement shadow1D, shadow2D, -// - +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
// // From Shader Spec, ver. 1.10, rev. 59 // @@ -1267,8 +1284,9 @@ bvec4 not (bvec4 v) { // vec4 texture1D (sampler1D sampler, float coord) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_tex1d texel, sampler, coord, 0.0;
+ return texel; }
vec4 texture1DProj (sampler1D sampler, vec2 coord) { @@ -1281,7 +1299,7 @@ vec4 texture1DProj (sampler1D sampler, vec4 coord) { vec4 texture2D (sampler2D sampler, vec2 coord) {
vec4 texel;
- __asm vec4_tex2d texel, sampler, coord;
+ __asm vec4_tex2d texel, sampler, coord, 0.0;
return texel; }
@@ -1294,8 +1312,9 @@ vec4 texture2DProj (sampler2D sampler, vec4 coord) { } vec4 texture3D (sampler3D sampler, vec3 coord) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_tex3d texel, sampler, coord, 0.0;
+ return texel; }
vec4 texture3DProj (sampler3D sampler, vec4 coord) {
@@ -1303,22 +1322,25 @@ vec4 texture3DProj (sampler3D sampler, vec4 coord) { } vec4 textureCube (samplerCube sampler, vec3 coord) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_texcube texel, sampler, coord, 0.0;
+ return texel; } vec4 shadow1D (sampler1DShadow sampler, vec3 coord) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_shad1d texel, sampler, coord, 0.0;
+ return texel; } -vec4 shadow2D (sampler2DShadow sampler, vec3 coord) {
- // XXX: - return vec4 (0.0); -}
- vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord) {
- return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q)); + return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q));
+}
+
+vec4 shadow2D (sampler2DShadow sampler, vec3 coord) {
+ vec4 texel;
+ __asm vec4_shad2d texel, sampler, coord, 0.0;
+ return texel; }
vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord) {
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