diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_error.c')
-rw-r--r-- | src/mesa/shader/slang/slang_error.c | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_error.c b/src/mesa/shader/slang/slang_error.c new file mode 100644 index 0000000000..2767163178 --- /dev/null +++ b/src/mesa/shader/slang/slang_error.c @@ -0,0 +1,77 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "imports.h" +#include "slang_error.h" + + +static char ErrorText[10000]; +static char FormattedErrorText[10000]; +static int ErrorPos; + + +void +_slang_reset_error(void) +{ + ErrorText[0] = 0; + ErrorPos = -1; +} + + +/** + * Record an error message, if one hasn't been recorded already. + */ +void +_slang_record_error(const char *msg1, const char *msg2, + GLint pos, const char *file, int line) +{ + /* don't overwrite a previously recorded error */ + if (!ErrorText[0]) { + _mesa_sprintf(ErrorText, "%s %s", msg1, msg2); + ErrorPos = -1; +#ifdef DEBUG + fprintf(stderr, "Mesa shader compile error: %s %s at %d (%s line %d)\n", + msg1, msg2, pos, file, line); +#endif + } +} + + +/** + * Return formatted error text. + */ +const char * +_slang_error_text(void) +{ + /* + * NVIDIA formats errors like this: + * (LINE_NUMBER) : error ERROR_CODE: ERROR_TEXT + * Example: + * (7) : error C1048: invalid character 'P' in swizzle "P" + */ + _mesa_sprintf(FormattedErrorText, + "(%d) : error: %s", ErrorPos, ErrorText); + return FormattedErrorText; +} + |