diff options
Diffstat (limited to 'src/mesa/state_tracker/st_atom_constbuf.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_constbuf.c | 64 |
1 files changed, 34 insertions, 30 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index fd81ac36d2..5d4d8eee02 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -24,11 +24,12 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ + +/* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ #include "main/imports.h" #include "shader/prog_parameter.h" @@ -42,63 +43,61 @@ #include "st_atom.h" #include "st_atom_constbuf.h" #include "st_program.h" +#include "st_inlines.h" /** * Pass the given program parameters to the graphics pipe as a * constant buffer. - * \param id either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT + * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT */ void st_upload_constants( struct st_context *st, struct gl_program_parameter_list *params, - unsigned id) + unsigned shader_type) { struct pipe_context *pipe = st->pipe; - struct pipe_constant_buffer *cbuf = &st->state.constants[id]; + struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type]; - assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT); + assert(shader_type == PIPE_SHADER_VERTEX || + shader_type == PIPE_SHADER_FRAGMENT); /* update constants */ if (params && params->NumParameters) { const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4; - /* Update our own dependency flags. This works because this - * function will also be called whenever the program changes. - */ - st->constants.tracked_state[id].dirty.mesa = - (params->StateFlags | _NEW_PROGRAM); - _mesa_load_state_parameters(st->ctx, params); /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ pipe_buffer_reference(&cbuf->buffer, NULL ); - cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT, + cbuf->buffer = pipe_buffer_create(pipe->screen, 16, + PIPE_BUFFER_USAGE_CONSTANT, paramBytes ); - if (0) - { - printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n", - __FUNCTION__, id, params->NumParameters, params->StateFlags); + if (0) { + debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n", + __FUNCTION__, shader_type, params->NumParameters, + params->StateFlags); _mesa_print_parameter_list(params); } /* load Mesa constants into the constant buffer */ if (cbuf->buffer) - pipe_buffer_write(pipe->screen, cbuf->buffer, - 0, paramBytes, - params->ParameterValues); + st_no_flush_pipe_buffer_write(st, cbuf->buffer, + 0, paramBytes, + params->ParameterValues); - st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf); + st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf); } else { - st->constants.tracked_state[id].dirty.mesa = 0; - // st->pipe->set_constant_buffer(st->pipe, id, 0, NULL); + st->constants.tracked_state[shader_type].dirty.mesa = 0x0; } } -/* Vertex shader: + +/** + * Vertex shader: */ static void update_vs_constants(struct st_context *st ) { @@ -108,16 +107,20 @@ static void update_vs_constants(struct st_context *st ) st_upload_constants( st, params, PIPE_SHADER_VERTEX ); } + const struct st_tracked_state st_update_vs_constants = { "st_update_vs_constants", /* name */ { /* dirty */ - 0, /* set dynamically above */ /* mesa */ + (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */ ST_NEW_VERTEX_PROGRAM, /* st */ }, update_vs_constants /* update */ }; -/* Fragment shader: + + +/** + * Fragment shader: */ static void update_fs_constants(struct st_context *st ) { @@ -127,10 +130,11 @@ static void update_fs_constants(struct st_context *st ) st_upload_constants( st, params, PIPE_SHADER_FRAGMENT ); } + const struct st_tracked_state st_update_fs_constants = { "st_update_fs_constants", /* name */ { /* dirty */ - 0, /* set dynamically above */ /* mesa */ + (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */ ST_NEW_FRAGMENT_PROGRAM, /* st */ }, update_fs_constants /* update */ |