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path: root/src/mesa/state_tracker/st_gen_mipmap.c
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Diffstat (limited to 'src/mesa/state_tracker/st_gen_mipmap.c')
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c123
1 files changed, 105 insertions, 18 deletions
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index 58f6933652..7700551830 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -27,6 +27,7 @@
#include "main/imports.h"
+#include "main/macros.h"
#include "main/mipmap.h"
#include "main/teximage.h"
#include "main/texformat.h"
@@ -37,10 +38,12 @@
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_gen_mipmap.h"
+#include "util/u_math.h"
#include "cso_cache/cso_cache.h"
#include "cso_cache/cso_context.h"
+#include "st_debug.h"
#include "st_context.h"
#include "st_draw.h"
#include "st_gen_mipmap.h"
@@ -112,6 +115,9 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
uint dstLevel;
GLenum datatype;
GLuint comps;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
assert(target != GL_TEXTURE_3D); /* not done yet */
@@ -128,29 +134,33 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
srcLevel, zslice,
PIPE_TRANSFER_READ, 0, 0,
- pt->width[srcLevel],
- pt->height[srcLevel]);
+ u_minify(pt->width0, srcLevel),
+ u_minify(pt->height0, srcLevel));
dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
dstLevel, zslice,
PIPE_TRANSFER_WRITE, 0, 0,
- pt->width[dstLevel],
- pt->height[dstLevel]);
+ u_minify(pt->width0, dstLevel),
+ u_minify(pt->height0, dstLevel));
srcData = (ubyte *) screen->transfer_map(screen, srcTrans);
dstData = (ubyte *) screen->transfer_map(screen, dstTrans);
- srcStride = srcTrans->stride / srcTrans->block.size;
- dstStride = dstTrans->stride / dstTrans->block.size;
+ srcStride = srcTrans->stride / pf_get_blocksize(srcTrans->texture->format);
+ dstStride = dstTrans->stride / pf_get_blocksize(dstTrans->texture->format);
_mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel],
- srcData,
- srcStride, /* stride in texels */
- pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel],
- dstData,
- dstStride); /* stride in texels */
+ 0 /*border*/,
+ u_minify(pt->width0, srcLevel),
+ u_minify(pt->height0, srcLevel),
+ u_minify(pt->depth0, srcLevel),
+ srcData,
+ srcStride, /* stride in texels */
+ u_minify(pt->width0, dstLevel),
+ u_minify(pt->height0, dstLevel),
+ u_minify(pt->depth0, dstLevel),
+ dstData,
+ dstStride); /* stride in texels */
screen->transfer_unmap(screen, srcTrans);
screen->transfer_unmap(screen, dstTrans);
@@ -161,6 +171,43 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
}
+/**
+ * Compute the expected number of mipmap levels in the texture given
+ * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
+ * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
+ * level should be generated.
+ */
+static GLuint
+compute_num_levels(GLcontext *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target)
+{
+ if (target == GL_TEXTURE_RECTANGLE_ARB) {
+ return 1;
+ }
+ else {
+ const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1;
+ const struct gl_texture_image *baseImage =
+ _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ GLuint size, numLevels;
+
+ size = MAX2(baseImage->Width2, baseImage->Height2);
+ size = MAX2(size, baseImage->Depth2);
+
+ numLevels = 0;
+
+ while (size > 0) {
+ numLevels++;
+ size >>= 1;
+ }
+
+ numLevels = MIN2(numLevels, maxLevels);
+
+ return numLevels;
+ }
+}
+
+
void
st_generate_mipmap(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj)
@@ -174,9 +221,49 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
if (!pt)
return;
- lastLevel = pt->last_level;
+ /* find expected last mipmap level */
+ lastLevel = compute_num_levels(ctx, texObj, target) - 1;
+
+ if (pt->last_level < lastLevel) {
+ /* The current gallium texture doesn't have space for all the
+ * mipmap levels we need to generate. So allocate a new texture.
+ */
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_texture *oldTex = stObj->pt;
+ GLboolean needFlush;
+
+ /* create new texture with space for more levels */
+ stObj->pt = st_texture_create(st,
+ oldTex->target,
+ oldTex->format,
+ lastLevel,
+ oldTex->width0,
+ oldTex->height0,
+ oldTex->depth0,
+ oldTex->tex_usage);
+
+ /* The texture isn't in a "complete" state yet so set the expected
+ * lastLevel here, since it won't get done in st_finalize_texture().
+ */
+ stObj->lastLevel = lastLevel;
+
+ /* This will copy the old texture's base image into the new texture
+ * which we just allocated.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj, &needFlush);
+
+ /* release the old tex (will likely be freed too) */
+ pipe_texture_reference(&oldTex, NULL);
+
+ pt = stObj->pt;
+ }
+
+ assert(lastLevel <= pt->last_level);
- if (!st_render_mipmap(st, target, pt, baseLevel, lastLevel)) {
+ /* Recall that the Mesa BaseLevel image is stored in the gallium
+ * texture's level[0] position. So pass baseLevel=0 here.
+ */
+ if (!st_render_mipmap(st, target, pt, 0, lastLevel)) {
fallback_generate_mipmap(ctx, target, texObj);
}
@@ -187,9 +274,9 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
= _mesa_get_tex_image(ctx, texObj, target, srcLevel);
struct gl_texture_image *dstImage;
struct st_texture_image *stImage;
- uint dstWidth = pt->width[dstLevel];
- uint dstHeight = pt->height[dstLevel];
- uint dstDepth = pt->depth[dstLevel];
+ uint dstWidth = u_minify(pt->width0, dstLevel);
+ uint dstHeight = u_minify(pt->height0, dstLevel);
+ uint dstDepth = u_minify(pt->depth0, dstLevel);
uint border = srcImage->Border;
dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);