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Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index ab7b82b19d..5e1f412d6b 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -846,11 +846,11 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
}
/* Stencil and Z testing */
- if (ctx->Depth.Test || ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled || ctx->Depth.Test) {
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled) {
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
span->arrayMask = origArrayMask;
return;
@@ -1211,7 +1211,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
_swrast_exec_fragment_shader(ctx, span);
}
}
- else if (ctx->Texture._EnabledUnits) {
+ else if (ctx->Texture._EnabledCoordUnits) {
/* conventional texturing */
#if CHAN_BITS == 32
@@ -1250,7 +1250,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
void * const origRgba = span->array->rgba;
const GLboolean shader = (ctx->FragmentProgram._Current
|| ctx->ATIFragmentShader._Enabled);
- const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits;
+ const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits;
struct gl_framebuffer *fb = ctx->DrawBuffer;
/*
@@ -1317,11 +1317,11 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
}
/* Stencil and Z testing */
- if (ctx->Stencil.Enabled || ctx->Depth.Test) {
+ if (ctx->Stencil._Enabled || ctx->Depth.Test) {
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
- if (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0) {
+ if (ctx->Stencil._Enabled) {
/* Combined Z/stencil tests */
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
/* all fragments failed test */