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Diffstat (limited to 'src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h')
-rw-r--r--src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h570
1 files changed, 570 insertions, 0 deletions
diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h b/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h
new file mode 100644
index 0000000000..97dca3fd42
--- /dev/null
+++ b/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h
@@ -0,0 +1,570 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ */
+
+/* Template for immediate mode vertices.
+ *
+ * Probably instantiate once for each vertex format used:
+ * - TINY_VERTICES
+ * - TEX0_VERTICES
+ * - TEX1_VERTICES
+ * - PTEX_VERTICES
+ *
+ * Have to handle TEX->PTEX transition somehow.
+ */
+
+#define DBG 0
+
+
+
+/* =============================================================
+ * GL_POINTS
+ */
+
+static void TAG(flush_point_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ if ( !v0->mask ) {
+ LOCAL_VARS;
+ DRAW_POINT( v0 );
+ }
+}
+
+
+/* =============================================================
+ * GL_LINES
+ */
+
+static void TAG(flush_line_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_line_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ FLUSH_VERTEX = TAG(flush_line_1);
+ ACTIVE_VERTEX = IMM_VERTICES( 1 );
+}
+
+static void TAG(flush_line_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ TNL_VERTEX *v1 = v0 - 1;
+ ACTIVE_VERTEX = IMM_VERTICES( 0 );
+ FLUSH_VERTEX = TAG(flush_line_0);
+ if (FALLBACK_OR_CLIPPING)
+ CLIP_OR_DRAW_LINE( ctx, v1, v0 );
+ else
+ DRAW_LINE( ctx, v1, v0 );
+}
+
+
+/* =============================================================
+ * GL_LINE_LOOP
+ */
+
+static void TAG(flush_line_loop_2)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_line_loop_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_line_loop_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ ACTIVE_VERTEX = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_line_loop_1);
+}
+
+#define DRAW_LINELOOP_LINE( a, b ) \
+ if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) { \
+ CLIP_OR_DRAW_LINE( ctx, a, b ); \
+ } else if (EXTEND_PRIM( 1 )) { \
+ EMIT_VERTEX( b ); \
+ } else { \
+ BEGIN_PRIM( GL_LINE_STRIP, 2 ); \
+ EMIT_VERTEX( a ); \
+ EMIT_VERTEX( b ); \
+ }
+
+static void TAG(flush_line_loop_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ TNL_VERTEX *v1 = v0 - 1;
+ ACTIVE_VERTEX = v1;
+ FLUSH_VERTEX = TAG(flush_line_loop_2);
+ DRAW_LINELOOP_LINE( v1, v0 );
+}
+
+static void TAG(flush_line_loop_2)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ TNL_VERTEX *v1 = v0 + 1;
+ ACTIVE_VERTEX = v1;
+ FLUSH_VERTEX = TAG(flush_line_loop_1);
+ DRAW_LINELOOP_LINE( v1, v0 );
+}
+
+static void TAG(end_line_loop)( GLcontext *ctx )
+{
+ LOCAL_VARS;
+
+ if ( FLUSH_VERTEX != TAG(flush_line_loop_0) ) {
+ TNL_VERTEX *v1 = ACTIVE_VERTEX;
+ TNL_VERTEX *v0 = IMM_VERTICES( 0 );
+ DRAW_LINELOOP_LINE( v1, v0 );
+ }
+}
+
+
+
+/* =============================================================
+ * GL_LINE_STRIP
+ */
+
+static void TAG(flush_line_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_line_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_line_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ ACTIVE_VERTEX = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_line_strip_0b);
+}
+
+
+static void TAG(flush_line_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ TNL_VERTEX *v1 = v0 - 1;
+
+ ACTIVE_VERTEX = v1;
+ FLUSH_VERTEX = TAG(flush_line_strip_2);
+
+ if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING)
+ CLIP_OR_DRAW_LINE( ctx, v1, v0 );
+ else if (EXTEND_PRIM( 1 )) {
+ EMIT_VERTEX( v0 );
+ } else {
+ BEGIN_PRIM( GL_LINE_STRIP, 2 );
+ EMIT_VERTEX( v1 );
+ EMIT_VERTEX( v0 );
+ }
+}
+
+static void TAG(flush_line_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ TNL_VERTEX *v1 = v0 + 1;
+
+ ACTIVE_VERTEX = v1;
+ FLUSH_VERTEX = TAG(flush_line_strip_1);
+
+ if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING)
+ CLIP_OR_DRAW_LINE( ctx, v1, v0 );
+ else if (EXTEND_PRIM( 1 )) {
+ EMIT_VERTEX( v0 );
+ } else {
+ BEGIN_PRIM( GL_LINE_STRIP, 2 );
+ EMIT_VERTEX( v1 );
+ EMIT_VERTEX( v0 );
+ }
+}
+
+
+
+/* =============================================================
+ * GL_TRIANGLES
+ */
+
+static void TAG(flush_triangle_2)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_triangle_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_triangle_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );
+
+ ACTIVE_VERTEX = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_triangle_1);
+ BEGIN_PRIM( GL_TRIANGLES, 0 );
+}
+
+static void TAG(flush_triangle_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );
+
+ ACTIVE_VERTEX = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_triangle_2);
+}
+
+static void TAG(flush_triangle_2)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ TNL_VERTEX *v2 = v0 - 2;
+ TNL_VERTEX *v1 = v0 - 1;
+
+ if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );
+
+ ACTIVE_VERTEX = v2;
+ FLUSH_VERTEX = TAG(flush_triangle_0);
+
+ /* nothing gained by trying to emit as hw primitives -- that
+ * happens normally in this case.
+ */
+ if (FALLBACK_OR_CLIPPING)
+ CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );
+ else
+ DRAW_TRI( ctx, v2, v1, v0 );
+}
+
+
+
+
+/* =============================================================
+ * GL_TRIANGLE_STRIP
+ */
+
+static void TAG(flush_tri_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_tri_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_tri_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_tri_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ ACTIVE_VERTEX = IMM_VERTICES( 1 );
+ FLUSH_VERTEX = TAG(flush_tri_strip_1);
+}
+
+static void TAG(flush_tri_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ ACTIVE_VERTEX = IMM_VERTICES( 2 );
+ FLUSH_VERTEX = TAG(flush_tri_strip_2);
+}
+
+#define DO_TRISTRIP_TRI( vert0, vert1 ) \
+ if (!HAVE_TRI_STRIP || FALLBACK_OR_CLIPPING) { \
+ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
+ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
+ TAG(draw_tri)( ctx, v2, v1, v0 ); \
+ } else if (EXTEND_PRIM( 1 )) { \
+ EMIT_VERTEX( v0 ); \
+ } else { \
+ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
+ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
+ BEGIN_PRIM( GL_TRIANGLE_STRIP, 3 ); \
+ EMIT_VERTEX( v2 ); \
+ EMIT_VERTEX( v1 ); \
+ EMIT_VERTEX( v0 ); \
+ }
+
+static void TAG(flush_tri_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ FLUSH_VERTEX = TAG(flush_tri_strip_3);
+ ACTIVE_VERTEX = IMM_VERTICES( 3 );
+ DO_TRISTRIP_TRI( 0, 1 );
+}
+
+static void TAG(flush_tri_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ FLUSH_VERTEX = TAG(flush_tri_strip_4);
+ ACTIVE_VERTEX = IMM_VERTICES( 0 );
+ DO_TRISTRIP_TRI( 1, 2 );
+}
+
+static void TAG(flush_tri_strip_4)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ FLUSH_VERTEX = TAG(flush_tri_strip_5);
+ ACTIVE_VERTEX = IMM_VERTICES( 1 );
+ DO_TRISTRIP_TRI( 2, 3 );
+}
+
+static void TAG(flush_tri_strip_5)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ FLUSH_VERTEX = TAG(flush_tri_strip_2);
+ ACTIVE_VERTEX = IMM_VERTICES( 2 );
+ DO_TRISTRIP_TRI( 0, 3 );
+}
+
+
+
+/* =============================================================
+ * GL_TRIANGLE_FAN
+ */
+
+static void TAG(flush_tri_fan_2)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_tri_fan_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_tri_fan_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ ACTIVE_VERTEX = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_tri_fan_1);
+}
+
+static void TAG(flush_tri_fan_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ ACTIVE_VERTEX = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_tri_fan_2);
+}
+
+#define DO_TRIFAN_TRI( vert0, vert1 ) \
+ if (!HAVE_TRI_FAN || FALLBACK_OR_CLIPPING) { \
+ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
+ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
+ TAG(draw_tri)( ctx, v2, v1, v0 ); \
+ } else if (EXTEND_PRIM( 1 )) { \
+ EMIT_VERTEX( v0 ); \
+ } else { \
+ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
+ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
+ BEGIN_PRIM( GL_TRIANGLE_FAN, 3 ); \
+ EMIT_VERTEX( v2 ); \
+ EMIT_VERTEX( v1 ); \
+ EMIT_VERTEX( v0 ); \
+ }
+
+static void TAG(flush_tri_fan_2)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ ACTIVE_VERTEX = IMM_VERTICES( 1 );
+ FLUSH_VERTEX = TAG(flush_tri_fan_3 );
+ DO_TRIFAN_TRI( 0, 1 );
+}
+
+static void TAG(flush_tri_fan_3)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ ACTIVE_VERTEX = IMM_VERTICES( 2 );
+ FLUSH_VERTEX = TAG(flush_tri_fan_2 );
+ DO_TRIFAN_TRI( 0, 2 );
+}
+
+
+
+/* =============================================================
+ * GL_QUADS
+ */
+
+static void TAG(flush_quad_3)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_quad_2)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_quad_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_quad_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ IMM_VERTEX( v0 ) = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_quad_1);
+}
+
+static void TAG(flush_quad_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ IMM_VERTEX( v0 ) = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_quad_2);
+}
+
+static void TAG(flush_quad_2)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ IMM_VERTEX( v0 ) = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_quad_3);
+}
+
+static void TAG(flush_quad_3)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ TNL_VERTEX *v3 = v0 - 3;
+ TNL_VERTEX *v2 = v0 - 2;
+ TNL_VERTEX *v1 = v0 - 1;
+
+ IMM_VERTEX( v0 ) = v3;
+ FLUSH_VERTEX = TAG(flush_quad_0);
+
+ if (!HAVE_HW_QUADS || FALLBACK_OR_CLIPPING) {
+ CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 );
+ CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );
+ } else {
+ EXTEND_PRIM_NF( GL_QUADS, 4 );
+ EMIT_VERTEX( v3 );
+ EMIT_VERTEX( v2 );
+ EMIT_VERTEX( v1 );
+ EMIT_VERTEX( v0 );
+ }
+}
+
+
+
+/* =============================================================
+ * GL_QUAD_STRIP
+ */
+
+static void TAG(flush_quad_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_quad_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_quad_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_quad_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ IMM_VERTEX( v3 ) = v0;
+ IMM_VERTEX( v0 ) = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_quad_strip_1);
+}
+
+static void TAG(flush_quad_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ IMM_VERTEX( v2 ) = v0;
+ IMM_VERTEX( v0 ) = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_quad_strip_2);
+}
+
+static void TAG(flush_quad_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+
+ IMM_VERTEX( v1 ) = v0;
+ IMM_VERTEX( v0 ) = v0 + 1;
+ FLUSH_VERTEX = TAG(flush_quad_strip_3);
+}
+
+static void TAG(flush_quad_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ TNL_VERTEX *v3 = IMM_VERTEX( v3 );
+ TNL_VERTEX *v2 = IMM_VERTEX( v2 );
+ TNL_VERTEX *v1 = IMM_VERTEX( v1 );
+
+ IMM_VERTEX( v0 ) = v3;
+ IMM_VERTEX( v2 ) = v0;
+ IMM_VERTEX( v3 ) = v1;
+ FLUSH_VERTEX = TAG(flush_quad_strip_2);
+
+ if (FALLBACK_OR_CLIPPING) {
+ CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 );
+ CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );
+ } else {
+ DRAW_TRI( ctx, v3, v2, v0 );
+ DRAW_TRI( ctx, v2, v1, v0 );
+ }
+}
+
+
+
+/* =============================================================
+ * GL_POLYGON
+ */
+
+static void TAG(flush_poly_2)( GLcontext *ctx, TNL_VERTEX *v0 );
+static void TAG(flush_poly_1)( GLcontext *ctx, TNL_VERTEX *v0 );
+
+static void TAG(flush_poly_0)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ ACTIVE_VERTEX = IMM_VERTICES( 1 );
+ FLUSH_VERTEX = TAG(flush_poly_1);
+}
+
+static void TAG(flush_poly_1)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ ACTIVE_VERTEX = IMM_VERTICES( 2 );
+ FLUSH_VERTEX = TAG(flush_poly_2);
+}
+
+#define DO_POLY_TRI( vert0, vert1 ) \
+ if (!HAVE_POLYGONS || FALLBACK_OR_CLIPPING) { \
+ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
+ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
+ TAG(draw_tri)( ctx, v1, v0, v2 ); \
+ } else if (EXTEND_PRIM( 1 )) { \
+ EMIT_VERTEX( v0 ); \
+ } else { \
+ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
+ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
+ BEGIN_PRIM( GL_POLYGON, 3 ); \
+ EMIT_VERTEX( v2 ); \
+ EMIT_VERTEX( v1 ); \
+ EMIT_VERTEX( v0 ); \
+ }
+
+static void TAG(flush_poly_2)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ ACTIVE_VERTEX = IMM_VERTICES( 1 );
+ FLUSH_VERTEX = TAG(flush_poly_3);
+ DO_POLY_TRI( 0, 1 );
+}
+
+static void TAG(flush_poly_3)( GLcontext *ctx, TNL_VERTEX *v0 )
+{
+ LOCAL_VARS;
+ ACTIVE_VERTEX = IMM_VERTICES( 2 );
+ FLUSH_VERTEX = TAG(flush_poly_2);
+ DO_POLY_TRI( 0, 2 );
+}
+
+
+void (*TAG(flush_tab)[GL_POLYGON+1])( GLcontext *, TNL_VERTEX * ) =
+{
+ TAG(flush_point),
+ TAG(flush_line_0),
+ TAG(flush_line_loop_0),
+ TAG(flush_line_strip_0),
+ TAG(flush_triangle_0),
+ TAG(flush_tri_strip_0),
+ TAG(flush_tri_fan_0),
+ TAG(flush_quad_0),
+ TAG(flush_quad_strip_0),
+ TAG(flush_poly_0),
+};
+
+
+#ifndef PRESERVE_PRIM_DEFS
+#undef LOCAL_VARS
+#undef GET_INTERP_FUNC
+#undef IMM_VERTEX
+#undef IMM_VERTICES
+#undef FLUSH_VERTEX
+#endif
+#undef PRESERVE_PRIM_DEFS
+#undef EXTEND_PRIM
+#undef EMIT_VERTEX
+#undef EMIT_VERTEX_TRI
+#undef EMIT_VERTEX_LINE
+#undef EMIT_VERTEX_POINT
+#undef TAG