summaryrefslogtreecommitdiff
path: root/src/mesa/vbo
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo.h6
-rw-r--r--src/mesa/vbo/vbo_exec_api.c21
-rw-r--r--src/mesa/vbo/vbo_exec_array.c172
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c13
-rw-r--r--src/mesa/vbo/vbo_rebase.c1
-rw-r--r--src/mesa/vbo/vbo_save_api.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c1
-rw-r--r--src/mesa/vbo/vbo_split_copy.c12
-rw-r--r--src/mesa/vbo/vbo_split_inplace.c3
9 files changed, 116 insertions, 115 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 5362226c2f..5986e93576 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -69,6 +69,7 @@ typedef void (*vbo_draw_func)( GLcontext *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index );
@@ -112,7 +113,10 @@ void vbo_rebase_prims( GLcontext *ctx,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw );
-
+void
+vbo_get_minmax_index(GLcontext *ctx, const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index);
void vbo_use_buffer_objects(GLcontext *ctx);
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index b746a77bc1..387d4ee3d4 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -486,23 +486,6 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
}
-/**
- * Check if programs/shaders are enabled and valid at glBegin time.
- */
-GLboolean
-vbo_validate_shaders(GLcontext *ctx)
-{
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- return GL_FALSE;
- }
- if (ctx->Shader.CurrentProgram && !ctx->Shader.CurrentProgram->LinkStatus) {
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-
/* Build a list of primitives on the fly. Keep
* ctx->Driver.CurrentExecPrimitive uptodate as well.
*/
@@ -521,9 +504,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
return;
}
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
+ if (!_mesa_valid_to_render(ctx, "glBegin")) {
return;
}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index f4b9b2f744..4148469ef4 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -41,13 +41,27 @@
/**
* Compute min and max elements for glDraw[Range]Elements() calls.
*/
-static void
-get_minmax_index(GLuint count, GLuint type, const GLvoid *indices,
- GLuint *min_index, GLuint *max_index)
+void
+vbo_get_minmax_index(GLcontext *ctx,
+ const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index)
{
GLuint i;
+ GLsizei count = prim->count;
+ const void *indices;
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ib->obj);
+ indices = ADD_POINTERS(map, ib->ptr);
+ } else {
+ indices = ib->ptr;
+ }
- switch(type) {
+ switch (ib->type) {
case GL_UNSIGNED_INT: {
const GLuint *ui_indices = (const GLuint *)indices;
GLuint max_ui = ui_indices[count-1];
@@ -88,6 +102,12 @@ get_minmax_index(GLuint count, GLuint type, const GLvoid *indices,
assert(0);
break;
}
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ib->obj);
+ }
}
@@ -101,7 +121,7 @@ check_array_data(GLcontext *ctx, struct gl_client_array *array,
{
if (array->Enabled) {
const void *data = array->Ptr;
- if (array->BufferObj->Name) {
+ if (_mesa_is_bufferobj(array->BufferObj)) {
if (!array->BufferObj->Pointer) {
/* need to map now */
array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
@@ -146,8 +166,8 @@ static void
unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
{
if (array->Enabled &&
- array->BufferObj->Name &&
- array->BufferObj->Pointer) {
+ _mesa_is_bufferobj(array->BufferObj) &&
+ _mesa_bufferobj_mapped(array->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx,
GL_ARRAY_BUFFER_ARB,
array->BufferObj);
@@ -166,7 +186,7 @@ check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
const void *elemMap;
GLint i, k;
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
elemMap = ctx->Driver.MapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
GL_READ_ONLY,
@@ -205,7 +225,7 @@ check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
}
}
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
ctx->Driver.UnmapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
ctx->Array.ElementArrayBufferObj);
@@ -469,8 +489,7 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (ctx->NewState)
_mesa_update_state( ctx );
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawArrays(bad shader)");
+ if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
return;
}
@@ -500,7 +519,7 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
prim[0].indexed = 0;
vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
- start, start + count - 1 );
+ GL_TRUE, start, start + count - 1 );
#if 0
print_draw_arrays(ctx, exec, mode, start, count);
@@ -566,70 +585,35 @@ dump_element_buffer(GLcontext *ctx, GLenum type)
ctx->Array.ElementArrayBufferObj);
}
-
-static void GLAPIENTRY
-vbo_exec_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
+/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
+static void
+vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
+ GLboolean index_bounds_valid,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
{
- GET_CURRENT_CONTEXT(ctx);
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim prim[1];
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
- type, indices ))
- return;
-
- if (end >= ctx->Array.ArrayObj->_MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
- "type 0x%x, indices=%p)\n"
- "\tindex=%u is out of bounds (max=%u) "
- "Element Buffer %u (size %d)",
- start, end, count, type, indices, end,
- ctx->Array.ArrayObj->_MaxElement - 1,
- ctx->Array.ElementArrayBufferObj->Name,
- ctx->Array.ElementArrayBufferObj->Size);
-
- if (0)
- dump_element_buffer(ctx, type);
-
- if (0)
- _mesa_print_arrays(ctx);
- return;
- }
- else if (0) {
- _mesa_printf("glDraw[Range]Elements"
- "(start %u, end %u, type 0x%x, count %d) ElemBuf %u\n",
- start, end, type, count,
- ctx->Array.ElementArrayBufferObj->Name);
- }
-
-#if 0
- check_draw_elements_data(ctx, count, type, indices);
-#else
- (void) check_draw_elements_data;
-#endif
-
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)
_mesa_update_state( ctx );
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements(bad shader)");
+ if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
return;
}
- bind_arrays( ctx );
-
if (ctx->NewState)
_mesa_update_state( ctx );
+ bind_arrays( ctx );
+
ib.count = count;
- ib.type = type;
+ ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
ib.ptr = indices;
@@ -673,44 +657,68 @@ vbo_exec_DrawRangeElements(GLenum mode,
* for the latter case elsewhere.
*/
- vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end );
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
+ index_bounds_valid, start, end );
}
-
static void GLAPIENTRY
-vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+vbo_exec_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
- GLuint min_index = 0;
- GLuint max_index = 0;
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices ))
return;
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(bad shader)");
+ if (end >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
+ "type 0x%x, indices=%p)\n"
+ "\tindex=%u is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)",
+ start, end, count, type, indices, end,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ ctx->Array.ElementArrayBufferObj->Size);
+
+ if (0)
+ dump_element_buffer(ctx, type);
+
+ if (0)
+ _mesa_print_arrays(ctx);
return;
}
+ else if (0) {
+ _mesa_printf("glDraw[Range]Elements"
+ "(start %u, end %u, type 0x%x, count %d) ElemBuf %u\n",
+ start, end, type, count,
+ ctx->Array.ElementArrayBufferObj->Name);
+ }
- if (ctx->Array.ElementArrayBufferObj->Name) {
- const GLvoid *map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- ctx->Array.ElementArrayBufferObj);
+#if 0
+ check_draw_elements_data(ctx, count, type, indices);
+#else
+ (void) check_draw_elements_data;
+#endif
- get_minmax_index(count, type, ADD_POINTERS(map, indices),
- &min_index, &max_index);
+ vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
+ count, type, indices);
+}
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
- }
- else {
- get_minmax_index(count, type, indices, &min_index, &max_index);
- }
- vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices);
+static void GLAPIENTRY
+vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices);
}
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 18419928b2..d76c45f356 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -214,7 +214,7 @@ vbo_exec_bind_arrays( GLcontext *ctx )
/* override the default array set above */
exec->vtx.inputs[attr] = &arrays[attr];
- if (exec->vtx.bufferobj->Name) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
/* a real buffer obj: Ptr is an offset, not a pointer*/
GLsizeiptr offset;
assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
@@ -251,7 +251,7 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
{
GLenum target = GL_ARRAY_BUFFER_ARB;
- if (exec->vtx.bufferobj->Name) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
GLcontext *ctx = exec->ctx;
if (ctx->Driver.FlushMappedBufferRange) {
@@ -291,7 +291,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
MESA_MAP_NOWAIT_BIT;
const GLenum usage = GL_STREAM_DRAW_ARB;
- if (exec->vtx.bufferobj->Name == 0)
+ if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
return;
if (exec->vtx.buffer_map != NULL) {
@@ -365,7 +365,7 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
if (ctx->NewState)
_mesa_update_state( ctx );
- if (exec->vtx.bufferobj->Name) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
vbo_exec_vtx_unmap( exec );
}
@@ -378,12 +378,13 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
exec->vtx.prim,
exec->vtx.prim_count,
NULL,
+ GL_TRUE,
0,
exec->vtx.vert_count - 1);
/* If using a real VBO, get new storage -- unless asked not to.
*/
- if (exec->vtx.bufferobj->Name && !unmap) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
vbo_exec_vtx_map( exec );
}
}
@@ -392,7 +393,7 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
/* May have to unmap explicitly if we didn't draw:
*/
if (unmap &&
- exec->vtx.bufferobj->Name &&
+ _mesa_is_bufferobj(exec->vtx.bufferobj) &&
exec->vtx.buffer_map) {
vbo_exec_vtx_unmap( exec );
}
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index ea87dede64..3bf7ef580f 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -208,6 +208,7 @@ void vbo_rebase_prims( GLcontext *ctx,
prim,
nr_prims,
ib,
+ GL_TRUE,
0,
max_index - min_index );
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index d00d304d2e..cdbbc9c187 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -911,7 +911,7 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum
_ae_map_vbos( ctx );
- if (ctx->Array.ElementArrayBufferObj->Name)
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 5110648c28..d834fa1f2e 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -279,6 +279,7 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
node->prim,
node->prim_count,
NULL,
+ GL_TRUE,
0, /* Node is a VBO, so this is ok */
node->count - 1);
}
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index d7ffebf607..8ec180d550 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -30,6 +30,7 @@
*/
#include "main/glheader.h"
+#include "main/bufferobj.h"
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
@@ -194,6 +195,7 @@ flush( struct copy_context *copy )
copy->dstprim,
copy->dstprim_nr,
&copy->dstib,
+ GL_TRUE,
0,
copy->dstbuf_nr );
@@ -443,7 +445,7 @@ replay_init( struct copy_context *copy )
copy->varying[j].size = attr_size(copy->array[i]);
copy->vertex_size += attr_size(copy->array[i]);
- if (vbo->Name && !vbo->Pointer)
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
@@ -457,7 +459,8 @@ replay_init( struct copy_context *copy )
* caller convert non-indexed prims to indexed. Could alternately
* do it internally.
*/
- if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ !_mesa_bufferobj_mapped(copy->ib->obj))
ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
copy->ib->obj);
@@ -561,13 +564,14 @@ replay_finish( struct copy_context *copy )
*/
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
- if (vbo->Name && vbo->Pointer)
+ if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
}
/* Unmap index buffer:
*/
- if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ _mesa_bufferobj_mapped(copy->ib->obj)) {
ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
}
}
diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c
index 266bc56c82..da84eaa6ea 100644
--- a/src/mesa/vbo/vbo_split_inplace.c
+++ b/src/mesa/vbo/vbo_split_inplace.c
@@ -59,11 +59,11 @@ struct split_context {
static void flush_vertex( struct split_context *split )
{
GLuint min_index, max_index;
+ GLuint i;
if (!split->dstprim_nr)
return;
- GLuint i;
min_index = split->dstprim[0].start;
max_index = min_index + split->dstprim[0].count - 1;
@@ -85,6 +85,7 @@ static void flush_vertex( struct split_context *split )
split->dstprim,
split->dstprim_nr,
NULL,
+ GL_TRUE,
min_index,
max_index);