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My Mesa repository
Thomas White
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Author
2007-02-21
Use gl_LightSource[0].position intead of a light position uniform.
Brian
2007-01-17
minor fprintf() change
Brian
2007-01-17
add texturing, other options
Brian
2006-12-15
Use extfuncs.h helper. Added command line options for loading
Brian
2006-12-06
Make git ignore files only generated at build time.
Michel Dänzer
2006-11-03
added fsligght
Brian Paul
2006-11-03
yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language
Brian Paul
2006-11-01
merge the (rest of) texmem branch
Keith Whitwell
2006-10-24
Add missing call to glutInit.
Ian Romanick
2006-09-23
allocate larger TempImage, use COMBO var to choose test format/type
Brian Paul
2006-08-28
move initialization code aroudn so glPointParameter isn't called before check...
Roland Scheidegger
2006-08-28
check for GL_ARB_point_parameters
Brian Paul
2006-08-02
Change fragment shader to utilize faster vec4 operations.
Michal Krol
2006-08-01
casts and assertions
Brian Paul
2006-08-01
code to draw engine block
Brian Paul
2006-07-29
Optimize shaders.
Michal Krol
2006-07-13
LIB_DIR is now just 'lib' or 'lib64'
Brian Paul
2006-07-12
call glutDestroyWindow() to allow checking for mem leaks upon exit
Brian Paul
2006-07-04
New animated engine demo.
Brian Paul
2006-06-30
remove occlude.c demo since GL_HP_occlusion_test no longer available
Brian Paul
2006-06-26
use trackball code for mouse rotation
Brian Paul
2006-06-13
Fix command line parsing.
Michel Dänzer
2006-06-12
Add support for GL_APPLE_vertex_array_object. Several test programs
Ian Romanick
2006-04-25
Remove carriage returns.
Michal Krol
2006-04-13
compile fix from Dan Schikore
Brian Paul
2006-04-11
allow rotation w/ mouse
Brian Paul
2006-04-06
re-enable animation
Brian Paul
2006-04-06
Added render to depth texture support with GL_EXT_framebuffer_object.
Brian Paul
2006-04-05
set the texture border color for the depth texture
Brian Paul
2006-03-30
fix bad call to FindLine()
Brian Paul
2006-03-30
added -f option for full-screeen
Brian Paul
2006-03-30
press '0' for glDrawBuffer(GL_NONE)
Brian Paul
2006-03-29
fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)
Brian Paul
2006-03-29
s/glslnose.c/glslnoise/ (bug 6430)
Brian Paul
2006-03-29
Windows makefile to easily build all demo programs.
Karl Schultz
2006-03-29
Undef a conflicting symbol in Windows.
Karl Schultz
2006-03-29
add showbuffer.[ch] which could be in this dir after the targets are built.
Karl Schultz
2006-03-29
Remove unneeded includes of time.h
Karl Schultz
2006-03-15
use 'p' key to toggle use of GL_EXT_packed_depth_stencil
Brian Paul
2006-02-21
More GLSL code:
Michal Krol
2006-02-18
More GLSL code.
Michal Krol
2006-02-15
Demonstrate GLSL fragment and vertex shaders.
Michal Krol
2006-01-30
use fmod() when incrementing CubeRot
Brian Paul
2006-01-28
Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.
Brian Paul
2006-01-13
Fix the default target to remake readtex.o if needed
Adam Jackson
2005-12-14
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
2005-12-08
'a' key to toggle animation
Brian Paul
2005-11-19
call gluDeleteQuadric() to fix mem leak
Brian Paul
2005-09-30
use fmod() to prevent overflow of angle variable
Brian Paul
2005-09-29
call glFinish if drawing to front buffer
Brian Paul
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