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2010-01-01scons: Build progs together with everything else.José Fonseca
This is a substantial reorganization, This particular commit enables: - building the progs for unices platforms - glew is now built as a shared library (it is the default, and it is inconvenient and pointless to shift away from that default) - all progs get built by default
2009-12-21progs/perf: added check for GL_ARB_framebuffer_objectBrian Paul
2009-10-09progs/perf: Ignores!Jakob Bornecrantz
2009-10-06progs/perf: Fix MSVC build.Vinson Lee
2009-09-28progs/perf: Include local headers before installed headers.Vinson Lee
Fixes compilation errors on platforms with older installed GL headers.
2009-09-24progs/perf: glGenerateMipmap() testBrian Paul
2009-09-24progs/perf: fix warnings in readpixels testKeith Whitwell
2009-09-24progs/perf: fix typo in sconscriptKeith Whitwell
2009-09-24progs/perf: accept GL3.x alsoKeith Whitwell
2009-09-23progs/perf: added glReadPixels benchmarkBrian Paul
2009-09-23progs/perf: also request a stencil bufferBrian Paul
2009-09-23progs/perf: Actually bind the newly created vbo.Michal Krol
2009-09-23progs/perf: set TexSubImage4=FALSEBrian Paul
2009-09-22progs/perf: added glCopyTex[Sub]Image2D testBrian Paul
2009-09-22progs/perf: test glGetTexImage() alsoBrian Paul
2009-09-22progs/perf: add missing texture enable in fbobind.cBrian Paul
2009-09-22progs/perf: added fbobind.c test to test FBO binding speedBrian Paul
2009-09-22progs/perf: added PerfExtensionSupported() helperBrian Paul
2009-09-22teximage: add more tests, image formatsKeith Whitwell
Add a test which creates a new texture from scratch before uploading. Add more image formats. Don't run all tests on all image formats.
2009-09-22progs/perf: add another VBO test for Create/Draw/Destroy patternBrian Paul
Report both MB/sec and draw/sec.
2009-09-22progs/perf: simplify the codeBrian Paul
2009-09-22progs/perf: fix commentBrian Paul
2009-09-22progs/perf: updated commentsBrian Paul
2009-09-22progs/perf: make teximage results easier to read, more reproducibleKeith Whitwell
Always run the same tests on different drivers, give zero results where test image is too big for driver. Add a newline between groups of tests.
2009-09-22progs/perf: reset row_length after subimage testKeith Whitwell
Also test fewer sizes in teximage generally.
2009-09-22progs/perf: clean up swapbuffers test a bitKeith Whitwell
2009-09-22progs/perf: break up long runs of fullscreen quadsKeith Whitwell
Not all drivers cope gracefully with command-buffers with zillions of fullscreen quads.
2009-09-22progs/perf: add first attempt at a swapbuffers rate testKeith Whitwell
This is pretty ugly as the original framework assumed you'd set a single window size at startup and keep it throughout, but for swapbuffers you want to test the rate at various window sizes. With luck a nicer solution can be found, but this at least lays out a marker.
2009-09-21progs/perf: added fill-rate testBrian Paul
Many more fill modes could be tested, but this hits the basics including blending, texturing and shaders.
2009-09-21progs/perf: added helpers for creating simple textures and shader programsBrian Paul
2009-09-21progs/perf: offsetof() should be defined in stddef.h, include itBrian Paul
If this breaks mingw, feel free to revert this.
2009-09-21progs/perf: a few more vbo upload modesKeith Whitwell
Some tests, eg small SubData are probably overwhelmed by the cost of performing the draw after each upload. Add a varient which does a lot of subdata uploads and then a single draw. Also try to avoid cache-artifacts in the upload timings.
2009-09-21progs/perf: human-readable drawoverhead outputKeith Whitwell
2009-09-21progs/perf: human-format vertexrate outputKeith Whitwell
2009-09-21progs/perf: add human-readable float formatterKeith Whitwell
2009-09-17progs/perf: convert some DOS line-endingsKeith Whitwell
It seems like some of these files were committed with CRLF initially.
2009-09-17progs/perf: add scons support, get working under mingwKeith Whitwell
2009-09-16progs/perf: initial set of simple performance test programsBrian Paul
Initial tests include: drawoverhead - measure overhead of state changes w.r.t drawing commands teximage - measure glTexImage2D() and glTexSubImage2D() speed vbo - measure glBufferData() and glBufferSubData() speed vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.