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My Mesa repository
Thomas White
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draw
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draw_pt.c
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Author
2008-11-12
draw: Add missing include.
Michal Krol
2008-11-06
gallium: debug code to print vertex array data (disabled)
Brian Paul
2008-11-05
gallium: added some debug code (disabled)
Brian Paul
2008-10-07
draw: add switch for drivers to force vertex data passthrough
Keith Whitwell
2008-08-24
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
2008-07-04
gallium: fix trim() function bug when count < first
Brian Paul
2008-06-10
gallium: Deprecate GETENV. Replace by debug_get_bool_option.
José Fonseca
2008-05-30
draw: trim incoming primitives
Keith Whitwell
2008-05-29
draw: add more switches to turn FSE on/off
Keith Whitwell
2008-05-28
draw: enable FSE by default
Keith Whitwell
2008-05-23
draw: get rid of fetch-shade-emit frontend hack
Keith Whitwell
2008-05-12
draw: turn fse path into a middle end
Keith Whitwell
2008-05-12
draw: streamline the varray path
Keith Whitwell
2008-05-12
draw: add fetch-shade-emit path
Keith Whitwell
2008-05-08
split larger primitives in the simple varray pt
Zack Rusin
2008-04-25
draw: no need to special-case elts/get_elts for varray frontend
Keith Whitwell
2008-04-25
frontend for rendering without elts
Zack Rusin
2008-04-22
draw: allow drivers to query pipeline state more easily
Keith Whitwell
2008-04-19
draw: move incoming vertex state into draw->pt
Keith Whitwell
2008-04-19
draw: move some pipeline-specific code & state to draw_pipe.[ch]
Keith Whitwell
2008-04-19
draw: remove named clipmask flags, tidy up pt middle ends
Keith Whitwell
2008-04-18
draw: remove draw_prim.c
Keith Whitwell
2008-04-18
draw: switch over to draw_pt paths, will remove old code shortly
Keith Whitwell
2008-04-18
draw: remove fetch_pipeline middle end -- just use the general path
Keith Whitwell
2008-04-17
draw: don't always run pipeline if clipping
Keith Whitwell
2008-04-16
draw: allow pt paths to run without a vbuf render stage
Keith Whitwell
2008-04-16
draw: make pt run pipeline when need_pipeline is true, not just when clipped
Keith Whitwell
2008-04-14
silence some warnings
Zack Rusin
2008-04-14
draw: flush pipeline before trying to allocate more hw vertices
Keith Whitwell
2008-04-14
draw: hide passthrough shading paths behind an environment variable
Keith Whitwell
2008-04-14
Implement fetch/shade/pipeline or emit vertex passthrough.
Zack Rusin
2008-04-03
draw: add passthrough path to the pipeline
Keith Whitwell
2008-04-02
draw: Set the backend prim in the pt 'prepare' operation
Keith Whitwell
2008-04-01
draw: more flatshade_first changes
Keith Whitwell
2008-04-01
draw: flush between pt/non-pt modes
Keith Whitwell
2008-03-30
draw: Do not run full pipeline when flatshade_first for point primitives.
Michal Krol
2008-03-25
draw: take primitive into account when deciding if the pipeline is active
Keith Whitwell
2008-03-23
draw: check need_pipeline() in passthrough
Keith Whitwell
2008-03-23
gallium: beginnings of draw module vertex rework
Keith Whitwell