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common.h
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2008-11-21
CELL: use variant-length fragment ops programs
Robert Ellison
2008-11-11
CELL: two-sided stencil fixes
Robert Ellison
2008-11-07
CELL: fix several stencil problems
Robert Ellison
2008-10-22
cell: implement fencing for texture buffers
Brian Paul
2008-10-17
cell: add new debug flag (cache) to report texture cache stats on exit
Brian Paul
2008-10-15
cell: start some performance measurements
Brian Paul
2008-10-15
cell: send rasterizer state to SPUs in proper way, remove front_winding hack
Brian Paul
2008-10-15
cell: use CELL_MAX_SPUS consistently.
Brian Paul
2008-10-15
cell: remove some old, pre-batchbuffer stuff
Brian Paul
2008-10-15
cell: move some CELL_MAX constants
Brian Paul
2008-10-15
cell: simplify spu debug code
Brian Paul
2008-10-15
cell: propogate blend color to SPUs for the fallback fragment ops code
Brian Paul
2008-10-14
cell: initial bits for 3D texture support
Brian Paul
2008-10-14
cell: support for cubemaps
Brian Paul
2008-10-13
cell: initial work for mipmap texture filtering
Brian Paul
2008-10-08
cell: increase SPU_MAX_FRAGMENT_PROGRAM_INSTS
Brian Paul
2008-10-07
cell: add support for fragment shader constant buffers
Brian Paul
2008-10-03
CELL: changes to generate SPU code for stenciling
Robert Ellison
2008-09-26
cell: checkpoint: support for function calls in SPU shaders
Brian Paul
2008-09-17
CELL: fleshing out the blending fragment ops
Robert Ellison
2008-09-15
cell: export CELL_DEBUG=asm to dump SPU assembly code
Brian Paul
2008-09-11
cell: initial support for fragment shader code generation.
Brian Paul
2008-09-11
cell: remove old state CMDs, added comments
Brian Paul
2008-09-11
cell: remove old blend/depth/stencil/logicop structs
Brian Paul
2008-09-11
cell: checkpoint: remove more of the old per-fragment code
Brian Paul
2008-09-11
cell: checkpoint commit of new per-fragment processing
Brian Paul
2008-09-04
cell: implement CELL_DEBUG env/options var
Brian Paul
2008-08-24
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
2008-03-31
cell: more work for multi-texture support
Brian
2008-03-31
cell: initial work to support multi-texture
Brian
2008-03-31
cell: updated comments: s/test/SPE/
Brian
2008-03-26
cell: Implement code-gen for logic op
Ian Romanick
2008-03-20
cell: Use code-gen for alpha blend
Ian Romanick
2008-03-17
cell: Initial code-gen for alpha / stencil / depth testing
Ian Romanick
2008-02-21
Cell: Remove erroneous ALIGN16_ATTRIB attributes
Ian Romanick
2008-02-21
Cell: Initial pass at unified data cache
Ian Romanick
2008-02-19
Cell: emit vertex shaders and uniforms more intelligently
Ian Romanick
2008-02-15
Cell: Enable code gen for SPE attribute fetch
Ian Romanick
2008-02-15
Code reorganization: move files into their places.
José Fonseca