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path: root/src/gallium/drivers/nv40
AgeCommit message (Expand)Author
2009-02-07nouveau: Need to surface_copy() without a pipe context.Younes Manton
2009-02-06nouveau: Frontbuffer pitch needs to be set.Younes Manton
2009-02-05nv04-nv40: fix nv##_surface_copy() for flippedPekka Paalanen
2009-02-05nv04-nv40: move 2d blit/fill code into pipe driverBen Skeggs
2009-02-04nouveau: get things building/running again after pipe_surface.buffer removalBen Skeggs
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
2009-01-31gallium: initialize simple screen in driversZack Rusin
2009-01-30gallium: make p_winsys internalZack Rusin
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
2009-01-27gallium: remove redundant size from the constant bufferZack Rusin
2009-01-27gallium: it's a reference value, not a reference numberZack Rusin
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-27gallium: standardize on stride instead of pitch in the interfaceZack Rusin
2009-01-21nouveau: Map correct mip level when using the shadow (nv30, nv40).Younes Manton
2009-01-20gallium: Remove the standalone surfaces.José Fonseca
2009-01-10nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton
2009-01-10nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton
2009-01-10nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton
2009-01-08gallium: Replace uint64 by standard uint64_t.José Fonseca
2008-12-16nv40: apply ABS modifier to RSQ source in vpBen Skeggs
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
2008-12-02nouveau: Calc pitch for swizzled textures appropriately.Younes Manton
2008-12-02nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton
2008-11-10nv40: init pipe_surface correctlyBen Skeggs
2008-10-29nv40: rename some vars in texture layout codeBen Skeggs
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-08-14nv30/nv40: KIL/KILP swapped meaningsBen Skeggs
2008-08-11nouveau: pf_sprint_name -> pf_nameBen Skeggs
2008-08-07nv40/nv50: enable mirror wrap modesBen Skeggs
2008-08-07nouveau: fix buildBen Skeggs
2008-08-03nv40: Support for PIPE_FORMAT_R16_SNORM.Younes Manton
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton
2008-07-23nouveau: is_format_supported() interface changesBen Skeggs
2008-06-29nouveau: adapt to cpp->pf_block changesBen Skeggs
2008-06-23nouveau: update for interface changes + hack around gallium x86_64 bustageBen Skeggs
2008-06-21Update for extra vertex attributesPatrice Mandin
2008-05-30nv40: a couple of memory leaksBen Skeggs
2008-05-27nouveau: very quick port to tex-surface changes.Ben Skeggs
2008-05-25nouveau: remove final PIPE_FORMAT_U_* usageBen Skeggs
2008-05-14nv40: fix typo in one of the previous commitsBen Skeggs
2008-05-13nouveau: remove chipset fields in all nv pipe driver context/screen structs.Ben Skeggs
2008-05-05nouveau: bitmap texcoord bias has been removedBen Skeggs
2008-04-29nv40: enable DXTn formatsBen Skeggs
2008-04-28nv40: do full swtnl fallback when edge flags present.Ben Skeggs
2008-04-27nouveau: stub set_edgeflags for all nv pipe driversBen Skeggs
2008-04-23nouveau: fix buildBen Skeggs
2008-04-15nouveau: PIPE_ATTRIB_MAX -> PIPE_MAX_ATTRIBSBen Skeggs
2008-04-09nv40: use vb/ve counts rather than shader inputs for related loopsBen Skeggs