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xorg_exa_tgsi.c
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Author
2009-11-25
st/xorg: accelerate src luminance
Zack Rusin
2009-11-16
st/xorg: Fix comp alpha code and deal with luminance masks
Jakob Bornecrantz
2009-11-16
st/xorg: Incase of format missmatch swizzle channels and set alpha
Jakob Bornecrantz
2009-11-11
st/xorg: use an immediate instead of a full blown const
Zack Rusin
2009-11-11
st/xorg: don't use flow control
Zack Rusin
2009-11-11
st/xorg: implement repeatnone and make some code smell less like ass
Zack Rusin
2009-10-27
st/xorg: fix xv
Zack Rusin
2009-10-26
st/xorg: stop overflowing yuv buffers
Zack Rusin
2009-10-26
st/xorg: add yuv vertex shader
Zack Rusin
2009-10-26
st/xorg: add yuv shaders
Zack Rusin
2009-10-23
st/xorg: fix text with component alpha rendering
Zack Rusin
2009-10-23
st/xorg: lots of fixes related to compositing
Zack Rusin
2009-10-22
st/xorg: lots of render fixes
Zack Rusin
2009-10-13
st/xorg: fix and enable by default xrender acceleration
Zack Rusin
2009-10-11
st/xorg: lots of rendering and xv changes
Zack Rusin
2009-09-25
st/xorg: Make sure struct is fully initialized.
Michel Dänzer
2009-09-25
st/xorg: Use generic semantic for Composite mask coordinates.
Michel Dänzer
2009-09-15
st/xorg: fixing copies and composite shaders
Zack Rusin
2009-09-15
st/xorg: Brian suggested that those could be mad's
Zack Rusin
2009-09-14
st/xorg: fix ureg_DECL_constant() parameters
Brian Paul
2009-09-12
tgsi/ureg: give ureg_DECL_constant an explicit index parameter
Keith Whitwell
2009-09-12
tgsi/ureg: VS inputs don't have any semantic tags, just an index
Keith Whitwell
2009-09-10
st/xorg: rename ctx to pipe to match every other gallium state tracker
Zack Rusin
2009-09-10
st/xorg: implement exasolids with full pipelining
Zack Rusin
2009-09-10
st/xorg: start adding support for surface fills
Zack Rusin
2009-09-03
st/xorg: add linear and radial gradient acceleration
Zack Rusin
2009-09-03
st/xorg: radial gradient shader
Zack Rusin
2009-09-03
st/xorg: linear gradient shader
Zack Rusin
2009-09-03
st/xorg: cleanup and adjust to the changes in the ureg code
Zack Rusin
2009-09-02
st/xorg: fix warnings
Zack Rusin
2009-09-02
st/xorg: handle solid fills in the fragment shader
Zack Rusin
2009-09-01
st/xorg: getting indexes right tends to be helpful
Zack Rusin
2009-09-01
st/xorg: redo the vertex shader
Zack Rusin
2009-08-28
st/xorg: normalize coords for the src operands in the vertex shader
Zack Rusin
2009-08-27
st/xorg: bind framebuffer and viewport for exa
Zack Rusin
2009-08-26
st/xorg: create basic vertex shader
Zack Rusin
2009-08-26
st/xorg: create basic fragment shader
Zack Rusin
2009-08-25
xorg: insert shaders into the cache
Zack Rusin
2009-08-25
exa: add basic code to cache vertex and fragment shaders
Zack Rusin
2009-08-25
exa: check whether the op is accelerated
Zack Rusin
2009-08-24
xorg: fix compilation
Zack Rusin
2009-08-24
xorg: start on code accelerating render
Zack Rusin