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xorg_exa_tgsi.c
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2009-09-03
st/xorg: add linear and radial gradient acceleration
Zack Rusin
2009-09-03
st/xorg: radial gradient shader
Zack Rusin
2009-09-03
st/xorg: linear gradient shader
Zack Rusin
2009-09-03
st/xorg: cleanup and adjust to the changes in the ureg code
Zack Rusin
2009-09-02
st/xorg: fix warnings
Zack Rusin
2009-09-02
st/xorg: handle solid fills in the fragment shader
Zack Rusin
2009-09-01
st/xorg: getting indexes right tends to be helpful
Zack Rusin
2009-09-01
st/xorg: redo the vertex shader
Zack Rusin
2009-08-28
st/xorg: normalize coords for the src operands in the vertex shader
Zack Rusin
2009-08-27
st/xorg: bind framebuffer and viewport for exa
Zack Rusin
2009-08-26
st/xorg: create basic vertex shader
Zack Rusin
2009-08-26
st/xorg: create basic fragment shader
Zack Rusin
2009-08-25
xorg: insert shaders into the cache
Zack Rusin
2009-08-25
exa: add basic code to cache vertex and fragment shaders
Zack Rusin
2009-08-25
exa: check whether the op is accelerated
Zack Rusin
2009-08-24
xorg: fix compilation
Zack Rusin
2009-08-24
xorg: start on code accelerating render
Zack Rusin