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brw_wm.h
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2009-08-12
i965: drop dead scalar handling in GLSL.
Eric Anholt
2009-08-12
i965: Store the dispatch width in the WM compile struct.
Eric Anholt
2009-08-12
i965: Handle scalar result swizzling in shared GLSL/non-GLSL code.
Eric Anholt
2009-08-05
i965: Fix source depth reg setting for FSes reading and writing to depth.
Eric Anholt
2009-06-16
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-16
i965: fix bugs in projective texture coordinates
Brian Paul
2009-06-12
i965: interpolate colors with perspective correction by default
Brian Paul
2009-05-14
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-05-08
i965: don't use GRF regs 126,127 for WM programs
Brian Paul
2009-04-27
i965: only upload constant buffer data when we actually need the const buffer
Brian Paul
2009-04-27
i965: only upload constant buffer data when we actually need the const buffer
Brian Paul
2009-04-24
i965: rework GLSL/WM register allocation
Brian Paul
2009-04-03
i965: another checkpoint commit of new constant buffer support
Brian Paul
2009-04-03
i965: fix indentation
Brian Paul
2009-03-23
i965: Fix glFrontFacing in twoside GLSL demo.
Eric Anholt
2009-03-13
i965: remove unused PROGRAM_INTERNAL_PARAM, added comment
Brian Paul
2009-03-06
i965: comments
Brian Paul
2009-02-20
i965: use the new prog_instruction::TexShadow field
Brian Paul
2009-02-13
i965: rewrite the code for handling shader subroutine calls
Brian Paul
2009-01-28
i965: implement GL_EXT_texture_swizzle
Brian Paul
2009-01-28
i965: remove pad field
Brian Paul
2009-01-28
i965: widen per-texture bitfields for 16 texture image units
Brian Paul
2008-11-28
i915: Remove dead early z enable bit which was always on.
Eric Anholt
2008-10-31
i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.
Gary Wong
2008-10-28
i965: Allocate temporaries contiguously with other regs in fragment shaders.
Gary Wong
2008-03-21
[i965] multiple rendering target fix
Zou Nan hai
2008-03-13
[i965] multiple rendering target support
Zou Nan hai
2008-03-07
[i965] fix fd.o bug #11471 and #11478
Zou Nan hai
2008-02-28
[965] Bug #9151: make fragment.position return window coords not screen coords.
Eric Anholt
2008-01-29
i965: new integrated graphics chipset support
Xiang, Haihao
2007-12-14
[intel] warnings cleanup
Eric Anholt
2007-10-26
Merge branch '965-glsl'
Zou Nan hai
2007-09-28
support nested function call in pixel shader
Zou Nan hai
2007-09-11
Fix-up #includes to remove some -I options.
Brian
2007-07-24
DDX DDY support, not very accurate
Zou Nan hai
2007-07-05
support "discard";
Zou Nan hai
2007-06-21
support branch and loop in pixel shader
Zou Nan hai
2007-02-23
Update DRI drivers for new glsl compiler.
Brian
2006-09-20
restore debug output after brw_wm_fp compilation stage
Keith Whitwell
2006-08-09
Add Intel i965G/Q DRI driver.
Eric Anholt