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path: root/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
AgeCommit message (Collapse)Author
2007-08-15nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.hBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.cBen Skeggs
2007-07-19fix mesa fb bindingRoland Scheidegger
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
2007-07-13Play "nuke the typedef"Ben Skeggs
2007-07-12nouveau: match drm 0.0.9 interfaceBen Skeggs
2007-06-29nouveau: match drm changes (0.0.7)Ben Skeggs
2007-06-29nouveau: NV30_TCL viewport/scissor fixesBen Skeggs
2006-12-27nouveau: add nouveau_mem_alloc/free debuggingBen Skeggs
2006-12-27nouveau: record *actual* type of memory that was alloc'd, not the requested ↵Ben Skeggs
types.
2006-12-27nouveau: TypoBen Skeggs
2006-12-27nouveau: Add simple wrapper for NV_MEMORY_TO_MEMORY_FORMAT.Ben Skeggs
2006-12-24nouveau: Modify span routines to use nouveau_renderbuffer instead of ↵Ben Skeggs
driRenderbuffer
2006-12-23nouveau: maintain numClipRects/pClipRects in context.Ben Skeggs
2006-12-23nouveau: Don't fill nrb->dPriv for private buffersBen Skeggs
2006-12-23nouveau: get 16bpp workingBen Skeggs
2006-12-08Implement a simple nv30Clear, and make sure we get a nouveau_renderbufferBen Skeggs
for the depth buffer and not a Mesa renderbuffer adaptor
2006-12-08Some work on buffer handling, most likely not entirely correct andBen Skeggs
incomplete. But, it works well enough that windows can be moved/resized.