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2006-04-11
More GLSL code:
Michal Krol
2006-04-07
bump version to 6.5.1
Brian Paul
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-06
do additional checking for setting up depth/stencil wrappers
Brian Paul
2006-04-05
Remove the code that checks for duplicated framebuffer attachments (which
Brian Paul
2006-04-05
Silence minor compiler warnings (-Wextra).
Brian Paul
2006-04-04
Bit set.
Michal Krol
2006-04-04
Return GLSL version string (1.10).
Michal Krol
2006-04-04
Define MAX_VERTEX_ATTRIBS to 16.
Michal Krol
2006-03-31
Fix the fetch_texel_ci8() code to deal with floating point color palettes.
Brian Paul
2006-03-30
Revert my change from 1.37 as being bogus (see ensuing list discussion for
Adam Jackson
2006-03-30
comments regarding assertions
Brian Paul
2006-03-29
Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().
Brian Paul
2006-03-29
minor clean-up
Brian Paul
2006-03-29
fix components initialization in two places (Ewald Snel)
Brian Paul
2006-03-29
Committing in .
Jouk Jansen
2006-03-29
New code for rendering to depth/stencil textures.
Brian Paul
2006-03-29
new tests for GL_DEPTH_STENCIL_EXT
Brian Paul
2006-03-29
a few new assertions
Brian Paul
2006-03-29
Move the computation of the viewport matrix into a new update_viewport_matrix()
Brian Paul
2006-03-28
updated comment about framebuffer's Visual field
Brian Paul
2006-03-28
update conditional for render to GL_DEPTH_STENCIL texture, check for valid te...
Brian Paul
2006-03-28
fix #6072 (Keith Whitwell)
Aapo Tahkola
2006-03-28
enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel
Brian Paul
2006-03-28
comment about byteswapping in _mesa_unpack_depth_span()
Brian Paul
2006-03-26
merge from texman branch
Brian Paul
2006-03-25
fix issue in _mesa_free_framebuffer_data()
Brian Paul
2006-03-25
check for incomplete FBO in _mesa_Clear()
Brian Paul
2006-03-24
Clean up the recent code related to texture_override(). Pass params in a
Brian Paul
2006-03-24
added some missing formats in _mesa_source/dest_buffer_exists()
Brian Paul
2006-03-21
GL_EXT_packed_depth_stencil should be off by default
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-03-20
Lots of changes/fixes for rendering to framebuffer objects.
Brian Paul
2006-03-20
additional assertions and debug code for testing FBO completeness
Brian Paul
2006-03-20
additional error checking to be sure source renderbuffer exists for glCopyTex...
Brian Paul
2006-03-20
use new _mesa_sourc/dest_buffer_exists() functions
Brian Paul
2006-03-20
added _mesa_source/dest_buffer_exists() function to easily test if particular...
Brian Paul
2006-03-20
fix some buffer binding tests in _mesa_make_current()
Brian Paul
2006-03-20
slightly improved error message
Brian Paul
2006-03-19
Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning the
Brian Paul
2006-03-18
Don't call Driver->Bitmap() if no image to render
Brian Paul
2006-03-17
Committing in .
Jouk Jansen
2006-03-17
Init FogCoordFuncs[0..5] too, remove some unneeded #includes
Brian Paul
2006-03-17
remove another test for IN_DRI_DRIVER
Brian Paul
2006-03-16
Moved _glapi_check_multithread() call into drivers, instead of in
Brian Paul
2006-03-16
finish up some loose ends in _mesa_texstore_z24_s8()
Brian Paul
2006-03-15
sync with texmem branch
Brian Paul
2006-03-14
init Red/Green/EtcBits = 0 in soft_renderbuffer_storage()
Brian Paul
2006-03-14
More GLSL code:
Michal Krol
2006-03-07
just a comment for check_compatible()
Brian Paul
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