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My Mesa repository
Thomas White
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Author
2007-09-25
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-25
test for presence of both front and back color vertex slots
Brian
2007-09-25
remove unused lookup array
Brian
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-25
test against -1 for front/back attrib
keithw
2007-09-21
invert draw_vertex_cache_check_space()
Brian
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
remove old/used code
Brian
2007-09-20
remove #includes of tgsi_attribs.h
Brian
2007-09-20
checkpoint: TGSI_ATTRIB_x tokens no longer used
Brian
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-20
remove unused lookup[]
Brian
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-10
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-09-06
Initial work for post-transformed vertex feedback buffers.
Brian
2007-09-06
Initial work for post-transform vertex feedback buffers.
Brian
2007-08-31
move some protos from draw_vertex.h to draw_private.h
Brian
2007-08-31
Define attrib_format and interp_mode enum typedefs and use where appropriate.
Brian
2007-08-30
Consolidate vertex-related code in new draw_vertex.c
Brian
2007-08-30
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Brian
2007-08-30
fix breakage from prev commit
Brian
2007-08-30
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...
Brian
2007-08-30
Fix lost edge flags problem when clipping.
Brian
2007-08-30
Sketch out per-vertex point size.
Brian
2007-08-27
Split out vertex shader/cache/fetch functionality from draw_prim.c
Keith Whitwell
2007-08-24
Hook-up SSE2 to VS.
michal
2007-08-24
Fix user-defined clip planes. They seem to work properly now.
Brian
2007-08-24
re-enable compute_clipmask() call
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-23
remove dead code
Brian
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
Need to copy header->edgeflags to tmp when creating new prim_header.
Brian
2007-08-23
minor improvement to get_vertex() in-use flag setting
Brian
2007-08-23
fix an edgeflag logic error, see comments
Brian
2007-08-23
fix incorrect vertex index for POLYGON drawing
Brian
2007-08-23
get rid of VERT_RESULT_ usage
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
comment about code duplication
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
Define a re-usable vertex_info structure to describe vertex layouts.
Brian
2007-08-22
more debug output
Brian
2007-08-22
remove old draw_vertices()
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-21
Headers.
michal
2007-08-21
Silence compiler warnings.
michal
2007-08-20
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...
Brian
2007-08-20
move ALIGN16-related macros into p_compiler.h
Brian
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