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2009-01-09
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-09
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-09
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-09
glsl: remove dead code
Brian Paul
2009-01-09
glsl: loop unroll adjustments
Brian Paul
2009-01-09
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-09
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-08
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-08
mesa: Move var declaration to top of scope.
José Fonseca
2009-01-06
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-02
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-01
mesa: updated comments about GLSL constants
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-30
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-12-30
mesa: fix bug in evaluation of structure fields
Brian Paul
2008-12-30
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2008-12-30
mesa: better error message when running out of GLSL samplers
Brian Paul
2008-12-30
mesa: comments for some state vars
Brian Paul
2008-12-19
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-12-19
GLSL: The LOG2 macro doesn't have enough precision
Ian Romanick
2008-12-18
glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
2008-12-18
glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
2008-12-16
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-12-16
mesa: disable debug output
Brian Paul
2008-12-16
mesa: fix some GLSL array regressions
Brian Paul
2008-12-15
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
Brian Paul
2008-12-15
mesa: bump glsl grammar revision
Brian Paul
2008-12-15
mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2008-12-15
mesa: more comments, clean up
Brian Paul
2008-12-15
mesa: added comments, remove unused code
Brian Paul
2008-12-15
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2008-12-12
mesa: use IFLOOR(x) instead of (int) FLOORF(x)
Brian Paul
2008-12-12
mesa: place glsl constant arrays in constant memory
Brian Paul
2008-12-12
mesa: remove old size=4 limit
Brian Paul
2008-12-12
mesa: code clean-up in glsl compiler
Brian Paul
2008-12-12
mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2008-12-12
mesa: disable glsl debug output
Brian Paul
2008-12-12
mesa: remove unused varpool code in glsl compiler
Brian Paul
2008-12-12
mesa: basic array constructors work now
Brian Paul
2008-12-12
mesa: copy array_len in slang_fully_specified_type_copy()
Brian Paul
2008-12-12
mesa: remove incorrect array_len assignment
Brian Paul
2008-12-12
mesa: array size fix in _slang_typeof_operation()
Brian Paul
2008-12-12
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2008-12-12
mesa: more glsl function renaming
Brian Paul
2008-12-12
mesa: use _slang_alloc()
Brian Paul
2008-12-12
mesa: glsl compiler function renaming
Brian Paul
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