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Thomas White
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s_aaline.c
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2003-04-08
Added ctx->Texture._EnabledCoordUnits bitfield.
Brian Paul
2003-03-14
include macros.h
Brian Paul
2003-03-01
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2003-02-28
fix GLchan==GLfloat bug in solve_plane_chan (bug 694546)
Brian Paul
2003-02-27
fix a cast (bug 694546)
Brian Paul
2003-01-14
First batch of code for GL_NV_fragment_program.
Brian Paul
2002-08-07
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-06-15
Implemented GL_NV_texture_rectangle extension.
Brian Paul
2002-04-19
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2001-09-18
more compiler warning fixes
Karl Schultz
2001-05-21
fixed a number of multi-texture line bugs
Brian Paul
2001-05-17
Fix order of decomposition of quad.
Keith Whitwell
2001-05-10
fixed some divide by zero problems found w/ conform
Brian Paul
2001-04-10
fixed some divide by zero conformance problems
Brian Paul
2001-03-28
adjustment to coverage sample positions
Brian Paul
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
2001-03-07
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
2001-01-23
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Brian Paul
2000-11-22
Committing in .
Jouk Jansen
2000-11-13
Cleanup of derived state calculation prior to seperating software T&L
Keith Whitwell
2000-11-05
New implementation of antialiased lines. Mesa should now pass the remaining
Brian Paul