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My Mesa repository
Thomas White
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swrast
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s_atifragshader.c
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2009-12-12
swrast: Initialize tex_coords in handle_sample_op.
Vinson Lee
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-03-11
mesa: remove some last remnants of GL_MESA_program_debug
Brian Paul
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-01
New SWspanarrays attribs[] array.
Brian
2007-01-23
silence C++ warnings
Brian
2006-10-21
move/improve comments, clean up code in a few places
Brian Paul
2006-10-17
Always convert colors to float before running a fragment shader/program.
Brian Paul
2006-10-17
Move struct atifs_machine into s_atifragshader.c
Brian Paul
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-03-03
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2005-11-19
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
2005-09-15
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-09
fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...
Roland Scheidegger
2005-09-07
fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...
Roland Scheidegger
2005-09-02
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-09-02
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
2005-01-17
fix a few warnings
Brian Paul
2004-12-19
Implement software ATI_fragment_shader
Dave Airlie