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s_drawpix.c
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2008-07-24
mesa: Prefix main includes with dir to avoid conflicts.
José Fonseca
2008-04-25
gallium: fix typo s/_mesa_unmap_drapix_pbo/_mesa_unmap_drawpix_pbo/
Brian Paul
2008-03-21
Refactor PBO validate/map code.
Brian
2008-03-21
add a number of PBO validate/map/unmap functions
Brian Paul
2007-07-08
Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.
Brian
2007-07-03
use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457
Brian
2007-06-29
simplify INIT_SPAN code
Brian
2007-06-29
Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors wer...
Brian
2007-06-21
Another round of fixing attribute interpolation for glDraw/CopyPixels.
Brian
2007-05-20
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-04-21
Fix color sum bug 10688.
Brian
2007-03-26
Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixel...
Brian
2007-03-21
merge from master
Brian
2007-03-21
1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...
Brian
2007-03-18
mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT)
Xiang, Haihao
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-01
New SWspanarrays attribs[] array.
Brian
2007-01-23
fixes for C++ warnings/errors
Brian
2006-10-13
Consolidate, move, fix code related to color index and stencil image transfer
Brian Paul
2006-10-13
s/GLuint/GLbitfield/
Brian Paul
2006-10-12
use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba()
Brian Paul
2006-10-12
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-11
use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functions
Brian Paul
2006-10-11
rewrite/simplify the fast_draw_pixels() function
Brian Paul
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-09-21
remove rgb[] array from span_arrays_struct - was only used in a few places
Brian Paul
2006-05-22
GL_INDEX_OFFSET didn't work with CI->RGB mappings.
Brian Paul
2006-05-07
minor clean-ups around DepthScale/Bias
Brian Paul
2006-03-22
Need to check for new state and do readpixels/drawpixels clipping after
Brian Paul
2006-03-19
minor clean-ups
Brian Paul
2005-12-14
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
2005-11-17
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
Brian Paul
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-14
remove unneeded RasterPosValid check
Brian Paul
2005-10-31
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-10-04
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
Brian Paul
2005-09-30
minor improvements
Brian Paul
2005-09-29
Rewrite much of the pixel zoom code.
Brian Paul
2005-09-28
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-27
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
Brian Paul
2005-09-22
When testing visual attributes, use the Draw/Read buffer, not the context.
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-20
remove unneeded sizeof(GLdepth) test
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-07-01
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
remove OLD_RENDERBUFFER code
Brian Paul
2005-06-02
Remove last of the old span code.
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2004-11-10
GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking
Brian Paul
2004-11-09
Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead.
Brian Paul
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