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Author
2006-03-07
Committing in .
Jouk Jansen
2006-03-03
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-03-02
implementation of _swrast_BlitFramebuffer()
Brian Paul
2006-03-01
added s_blit.c
Brian Paul
2006-03-01
_swrast_blit_framebuffer() function
Brian Paul
2006-02-28
only run shader on active fragments in the span
Brian Paul
2006-02-28
check if active fragment shader for deferred texturing/shading
Brian Paul
2006-02-28
check for active shader, set FRAGPROG_BIT in raster mask
Brian Paul
2006-02-27
More GLSL code:
Michal Krol
2006-02-22
include proper header file, remove local extern declarations
Brian Paul
2006-02-21
Committing in .
Jouk Jansen
2006-02-15
Add arbshader stage.
Michal Krol
2006-01-26
New comments, clean-up of fields related to point/line/triangle validation.
Brian Paul
2005-12-14
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
2005-12-07
Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...
Karl Schultz
2005-12-06
C++ fixes, mostly casts (Stephane Conversy)
Brian Paul
2005-12-01
get depthBits from the current drawbuffer
Brian Paul
2005-11-20
Make Saturate a 2-bit field again, renamed to SaturateMode with three
Brian Paul
2005-11-19
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
2005-11-17
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
Brian Paul
2005-11-17
s/MEMCPY/_mesa_memcpy/ and fix typo
Brian Paul
2005-11-17
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...
Brian Paul
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-15
fix color interpolation problem reported on VMS
Brian Paul
2005-11-15
Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.
Brian Paul
2005-11-14
remove unneeded RasterPosValid check
Brian Paul
2005-11-12
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
update an assertion
Brian Paul
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-09
use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)
Brian Paul
2005-11-08
At keithw's request, remove all traces of the "fragment program to C" and
Ian Romanick
2005-11-05
use _mesa_num_inst_src_regs() instead of nr_args()
Brian Paul
2005-11-05
Unify vertex/fragment program instuctions.
Brian Paul
2005-11-05
remove unneeded #include
Brian Paul
2005-11-02
Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention
Brian Paul
2005-10-31
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-10-30
need to use absolute value for RSQ
Brian Paul
2005-10-29
fix LIT bug
Brian Paul
2005-10-24
fragment program writing to result.depth.z was broken
Brian Paul
2005-10-21
check span.y >=0 (bug 4842)
Brian Paul
2005-10-21
fix broken SWZ instruction
Brian Paul
2005-10-21
fix broken KIL
Brian Paul
2005-10-12
change includes (bug 4468)
Brian Paul
2005-10-07
Fix a number of point size attenuation problems.
Brian Paul
2005-10-05
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-04
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
Brian Paul
2005-10-01
GL_EXT_packed_depth_stencil changes
Brian Paul
2005-10-01
fix an assertion
Brian Paul
2005-10-01
simplify the read_depth_stencil_pixels() function
Brian Paul
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