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2005-09-22
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
Brian Paul
2005-09-22
When testing visual attributes, use the Draw/Read buffer, not the context.
Brian Paul
2005-09-22
fix a debug message
Brian Paul
2005-09-22
changed a renderbuffer check
Brian Paul
2005-09-21
add missing scale factor in _swrast_read_depth_span_float()
Brian Paul
2005-09-21
Remove ACCUM_BITS.
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-20
s/programss/programs/
Brian Paul
2005-09-20
compute z[i] as GLuint
Brian Paul
2005-09-20
some improvements to _swrast_clear_depth_buffer()
Brian Paul
2005-09-20
remove unneeded sizeof(GLdepth) test
Brian Paul
2005-09-20
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
Brian Paul
2005-09-20
remove STENCIL_MAX
Brian Paul
2005-09-19
additional wrapper updates, bug 4468
Brian Paul
2005-09-16
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Brian Paul
2005-09-16
remove unused _swrast_read_depth_span()
Brian Paul
2005-09-16
lots of little clean-ups, improvements
Brian Paul
2005-09-16
change some comments
Brian Paul
2005-09-16
pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()
Brian Paul
2005-09-16
use mesa import wrappers, bug 4468
Brian Paul
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
replace a couple macros with inlined functions
Brian Paul
2005-09-16
more GLuint->GLbitfield changes
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
Code clean-ups, reorg.
Brian Paul
2005-09-15
updated comments
Brian Paul
2005-09-15
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-15
Split the s_texture.c file into two new files:
Brian Paul
2005-09-13
OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
Brian Paul
2005-09-13
Clear either 8 or 16-bit stencil buffers.
Brian Paul
2005-09-09
fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...
Roland Scheidegger
2005-09-08
fix precision problem in depth clearing (bug 4395)
Brian Paul
2005-09-07
fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...
Roland Scheidegger
2005-09-06
minor clean-up of texture_combine()
Brian Paul
2005-09-06
don't use DEFARRAY/CHECKARRAY stuff
Brian Paul
2005-09-05
remove obsolete CurrentBufferBit
Brian Paul
2005-09-05
remove unused var
Brian Paul
2005-09-03
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-02
Check for ATI_fragment_shader enabled
Dave Airlie
2005-09-02
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-09-02
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
2005-08-31
Just additional comments.
Brian Paul
2005-08-27
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-25
removed GL_HP_occlusion_test extension
Brian Paul
2005-08-25
also check for texture border in sample_linear_2d()
Brian Paul
2005-07-26
improve comments about win[0..3] values (bug 2554)
Brian Paul
2005-07-18
s/clippping/clipping/
Brian Paul
2005-07-18
pass in the renderbuffer
Alan Hourihane
2005-07-01
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
remove OLD_RENDERBUFFER code
Brian Paul
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