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Author
2009-06-16
mesa: fix REMAINDER() macro
Brian Paul
2009-06-10
swrast: fix state validation bug for changing program constants
Brian Paul
2009-05-07
swrast: fix span clipping bug
Brian Paul
2009-04-28
swrast: add missing break in clamp_rect_coord_linear()
Brian Paul
2009-04-21
swrast: simplify state update logic for fragment shader const buffers
Brian Paul
2009-04-20
swrast: fix pointer arithmetic error in get_texel_array()
Brian Paul
2009-04-09
swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT code
Brian Paul
2009-04-07
swrast: fix point rendering function selection
Brian Paul
2009-04-07
swrast: restore !shader check around add_specular()
Brian Paul
2009-04-06
swrast: more texcombine clean-ups
Brian Paul
2009-04-06
swrast: asst. clean-ups in texcombine code
Brian Paul
2009-04-06
swrast: fix secondary color add for glBitmap
Brian Paul
2009-04-06
swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV mode
Brian Paul
2009-04-06
swrast: fix texture border color interpretation
Brian Paul
2009-04-03
mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()
Brian Paul
2009-04-01
swrast: remove unused integer lerp functions
Brian Paul
2009-04-01
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
swrast: fix bad optimization check
Brian Paul
2009-04-01
swrast: remove unused parameter
Brian Paul
2009-04-01
swrast: minor improvements, clean-ups in texcombine code
Brian Paul
2009-04-01
swrast: use float4_array typedef to simplify the code a bit
Brian Paul
2009-04-01
mesa: texture combine clean-ups
Brian Paul
2009-04-01
swrast: refactor depth/shadow sampling code
Brian Paul
2009-04-01
swrast: general clean-up of texture combine code
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)
Brian Paul
2009-03-28
mesa: add new signed rgba texture format
Roland Scheidegger
2009-03-17
swrast: use better _swrast_compute_lambda() function
Brian Paul
2009-03-12
mesa: add support for ATI_envmap_bumpmap
Roland Scheidegger
2009-03-11
mesa: remove some last remnants of GL_MESA_program_debug
Brian Paul
2009-03-11
mesa: remove gl_texture_object::_Function field and associated code
Brian Paul
2009-03-07
swrast: remove old comment
Brian Paul
2009-03-07
swrast: rename s_buffers.c -> s_clear.c
Brian Paul
2009-03-07
mesa: remove GL_MESA_program_debug extension
Brian Paul
2009-03-02
mesa: use Stencil._Enabled field instead of Stencil.Enabled
Brian Paul
2009-03-02
swrast: use _EnabledCoordUnits for fixed-function texturing
Brian Paul
2009-03-02
mesa: remove unused AUX buffers
Brian Paul
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-28
mesa: move GLfixed type and related macros to swrast module
Brian Paul
2009-02-28
mesa: replace FEEDBACK_TOKEN macro with _mesa_feedback_token() inline function
Brian Paul
2009-02-21
mesa: use an array for current texture objects
Brian Paul
2009-02-18
swrast: Set vp_override flag during DrawPixels
Nicolai Haehnle
2009-02-10
Merge commit 'origin/gallium-master-merge'
Brian Paul
2009-02-09
swrast: use ASSIGN_4V() macro
Brian Paul
2009-02-09
swrast: fix typo: s/drapix/drawpix/
Brian Paul
2009-02-09
mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-06
swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)
Brian Paul
2009-02-04
swrast: add minor comments
Brian Paul
2009-02-02
mesa: move code after decls. Fixes Window build failure.
Brian Paul
2009-01-30
swrast: replace RENDER_START/FINISH macros with inline functions
Brian Paul
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