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path: root/src/mesa/tnl/t_vb_program.c
AgeCommit message (Expand)Author
2010-02-04mesa: change ctx->Driver.ProgramStringNotify() to return GLbooleanBrian Paul
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
2010-01-12tnl: Remove unnecessary header from t_vb_program.c.Vinson Lee
2010-01-08Merge branch 'mesa_7_7_branch'Brian Paul
2010-01-06tnl: set FOGC result to (f,0,0,1)Brian Paul
2009-11-19tnl: Replace deprecated FogCoordPtr with AttribPtr[_TNL_ATTRIB_FOG]Eric Anholt
2009-11-19tnl: Replace deprecated ColorPtr[] with AttribPtr or new BackfaceColorPtr.Eric Anholt
2009-11-19tnl: Replace deprecated TexCoordPtr with AttribPtr[_TNL_ATTRIB_TEX*]Eric Anholt
2009-11-17Merge branch 'outputswritten64'Ian Romanick
2009-10-22Revert "Store clipping distance for user clip planes as part of vertex proces...Ian Romanick
2009-10-13Store clipping distance for user clip planes as part of vertex processingIan Romanick
2009-09-09mesa: move call to init_c_cliptest() from enable.c to tnl module.Brian Paul
2009-09-08mesa: Add support for ARB_depth_clamp.Eric Anholt
2009-08-13tnl: if NAN_CHECK is enabled, also assert that pos.x != 0Brian Paul
2009-06-03tnl: add some floating point sanity checks (disabled)Brian Paul
2009-05-22mesa: remove MAX_VERTEX_PROGRAM_ATTRIBSBrian Paul
2009-04-01swrast: do texture sampling/combining in floating pointBrian Paul
2008-07-01init machine->Samplers (fixes vertex program texture fetches)Brian Paul
2007-11-29New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb...Brian
2007-11-29cleanups, commentsBrian
2007-11-29Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.cBrian
2007-11-15fix position invariant vertex programs for sw-tnlRoland Scheidegger
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-05-02changes to get DDX/DDY working againBrian
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
2007-04-17cleanups for t_vb_program.cRoland Scheidegger
2007-04-16unhook t_vb_arbprogram.c code - it's going awayBrian
2007-03-27init machine->StackDepth=0Brian
2007-02-25remove 'maxInst' parameter from _mesa_execute_program()Brian
2007-02-25remove unused 'element' parameter from _mesa_execute_program()Brian
2007-02-25s/attribs/results/Brian
2007-02-25Optimize the loop for copying output results.Brian
2007-02-25only copy used outputsBrian
2007-02-24Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated toBrian
2007-02-23expose _mesa_load_tracked_matrices()Brian
2007-02-22use new _mesa_execute_program() functionBrian
2006-12-15updated includesBrian
2006-12-13Checkpoint work for new GLSL compiler back-end.Brian
2006-10-30Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul
2006-10-10a step toward moving run-time vertex program state out of GLcontextBrian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
2006-06-14A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are reallyBrian Paul
2006-06-13remove some unneeded #includesBrian Paul
2006-04-14Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul
2006-04-06Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul
2006-03-21GLSL fixes:Michal Krol
2006-02-13Add ARB_vertex_shader stage just before render stage.Michal Krol
2005-11-12Move stuff common to vertex/fragment_program into the base class, including:Brian Paul
2005-11-05Unify vertex/fragment program instuctions.Brian Paul
2005-06-09Store compiled vertex program representations in a pointer in theKeith Whitwell