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#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "nv30_context.h"
#include "nv30_screen.h"
static void
nv30_flush(struct pipe_context *pipe, unsigned flags,
struct pipe_fence_handle **fence)
{
struct nv30_context *nv30 = nv30_context(pipe);
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
BEGIN_RING(rankine, 0x1fd8, 1);
OUT_RING (2);
BEGIN_RING(rankine, 0x1fd8, 1);
OUT_RING (1);
}
FIRE_RING(fence);
}
static void
nv30_destroy(struct pipe_context *pipe)
{
struct nv30_context *nv30 = nv30_context(pipe);
if (nv30->draw)
draw_destroy(nv30->draw);
FREE(nv30);
}
struct pipe_context *
nv30_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct pipe_winsys *ws = pscreen->winsys;
struct nv30_context *nv30;
struct nouveau_winsys *nvws = screen->nvws;
nv30 = CALLOC(1, sizeof(struct nv30_context));
if (!nv30)
return NULL;
nv30->screen = screen;
nv30->pctx_id = pctx_id;
nv30->nvws = nvws;
nv30->pipe.winsys = ws;
nv30->pipe.screen = pscreen;
nv30->pipe.destroy = nv30_destroy;
nv30->pipe.draw_arrays = nv30_draw_arrays;
nv30->pipe.draw_elements = nv30_draw_elements;
nv30->pipe.clear = nv30_clear;
nv30->pipe.flush = nv30_flush;
nv30_init_query_functions(nv30);
nv30_init_surface_functions(nv30);
nv30_init_state_functions(nv30);
/* Create, configure, and install fallback swtnl path */
nv30->draw = draw_create();
draw_wide_point_threshold(nv30->draw, 9999999.0);
draw_wide_line_threshold(nv30->draw, 9999999.0);
draw_enable_line_stipple(nv30->draw, FALSE);
draw_enable_point_sprites(nv30->draw, FALSE);
draw_set_rasterize_stage(nv30->draw, nv30_draw_render_stage(nv30));
return &nv30->pipe;
}
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