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Import('*')
if env['platform'] not in ['windows']:
Return()
env = env.Clone()
glsl = env.StaticLibrary(
target = 'glsl',
source = [
'sl_pp_purify.c',
],
)
env = env.Clone()
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'user32',
])
env.Prepend(LIBS = [glsl])
|