1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
* Direct Rendering Support for SMedia Glamo 336x/337x
*
* (c) 2009 Thomas White <taw@bitwiz.org.uk>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/mtypes.h"
#include "swrast/swrast.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
#include "glamo_tris.h"
static void glamoRunPipeline(GLcontext *ctx)
{
printf("glamoRunPipeline\n");
}
static void glamoRenderStart(GLcontext *ctx)
{
printf("glamoRenderStart\n");
}
static void glamoRenderFinish(GLcontext *ctx)
{
printf("glamoRenderFinish\n");
}
static void glamoRenderPrimitive(GLcontext *ctx, GLenum prim)
{
printf("glamoRenderPrimitive\n");
}
void glamoInitTriFuncs(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
// init_rast_tab();
firsttime = 0;
}
tnl->Driver.RunPipeline = glamoRunPipeline;
tnl->Driver.Render.Start = glamoRenderStart;
tnl->Driver.Render.Finish = glamoRenderFinish;
tnl->Driver.Render.PrimitiveNotify = glamoRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
}
/* kate: space-indent on; indent-width 3; mixedindent off; indent-mode cstyle; */
|