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|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "context.h"
#include "matrix.h"
#include "simple_list.h"
#include "extensions.h"
#include "framebuffer.h"
#include "imports.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "array_cache/acache.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
#include "drivers/common/driverfuncs.h"
#include "intel_screen.h"
#include "i830_dri.h"
#include "i830_common.h"
#include "intel_tex.h"
#include "intel_span.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "bufmgr.h"
#include "utils.h"
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
#define need_GL_ARB_window_pos
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
#define need_GL_EXT_fog_coord
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#include "extension_helper.h"
#ifndef VERBOSE
int VERBOSE = 0;
#endif
#if DEBUG_LOCKING
char *prevLockFile;
int prevLockLine;
#endif
/***************************************
* Mesa's Driver Functions
***************************************/
#define DRIVER_VERSION "4.1.3002"
static const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
{
const char * chipset;
static char buffer[128];
switch (name) {
case GL_VENDOR:
return (GLubyte *)"Tungsten Graphics, Inc";
break;
case GL_RENDERER:
switch (intel_context(ctx)->intelScreen->deviceID) {
case PCI_CHIP_I965_Q:
chipset = "Intel(R) 965Q"; break;
break;
case PCI_CHIP_I965_G:
case PCI_CHIP_I965_G_1:
chipset = "Intel(R) 965G"; break;
break;
case PCI_CHIP_I946_GZ:
chipset = "Intel(R) 946GZ"; break;
break;
default:
chipset = "Unknown Intel Chipset"; break;
}
(void) driGetRendererString( buffer, chipset, DRIVER_VERSION, 0 );
return (GLubyte *) buffer;
default:
return NULL;
}
}
/**
* Extension strings exported by the intel driver.
*
* \note
* It appears that ARB_texture_env_crossbar has "disappeared" compared to the
* old i830-specific driver.
*/
const struct dri_extension card_extensions[] =
{
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_texture_cube_map", NULL },
{ "GL_ARB_texture_env_add", NULL },
{ "GL_ARB_texture_env_combine", NULL },
{ "GL_ARB_texture_env_dot3", NULL },
{ "GL_ARB_texture_mirrored_repeat", NULL },
{ "GL_ARB_texture_non_power_of_two", NULL },
{ "GL_ARB_texture_rectangle", NULL },
{ "GL_NV_texture_rectangle", NULL },
{ "GL_EXT_texture_rectangle", NULL },
{ "GL_ARB_texture_rectangle", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
{ "GL_ARB_window_pos", GL_ARB_window_pos_functions },
{ "GL_EXT_blend_color", GL_EXT_blend_color_functions },
{ "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
{ "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
{ "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_blend_subtract", NULL },
{ "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_edge_clamp", NULL },
{ "GL_EXT_texture_env_combine", NULL },
{ "GL_EXT_texture_env_dot3", NULL },
{ "GL_EXT_texture_filter_anisotropic", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_3DFX_texture_compression_FXT1", NULL },
{ "GL_APPLE_client_storage", NULL },
{ "GL_MESA_pack_invert", NULL },
{ "GL_MESA_ycbcr_texture", NULL },
{ "GL_NV_blend_square", NULL },
{ "GL_SGIS_generate_mipmap", NULL },
{ NULL, NULL }
};
static const struct dri_debug_control debug_control[] =
{
{ "fall", DEBUG_FALLBACKS },
{ "tex", DEBUG_TEXTURE },
{ "ioctl", DEBUG_IOCTL },
{ "prim", DEBUG_PRIMS },
{ "vert", DEBUG_VERTS },
{ "state", DEBUG_STATE },
{ "verb", DEBUG_VERBOSE },
{ "dri", DEBUG_DRI },
{ "dma", DEBUG_DMA },
{ "san", DEBUG_SANITY },
{ "sync", DEBUG_SYNC },
{ "sleep", DEBUG_SLEEP },
{ "pix", DEBUG_PIXEL },
{ "buf", DEBUG_BUFMGR },
{ "stats", DEBUG_STATS },
{ "tile", DEBUG_TILE },
{ "sing", DEBUG_SINGLE_THREAD },
{ "thre", DEBUG_SINGLE_THREAD },
{ "wm", DEBUG_WM },
{ "vs", DEBUG_VS },
{ NULL, 0 }
};
static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
{
struct intel_context *intel = intel_context(ctx);
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_tnl_invalidate_vertex_state( ctx, new_state );
intel->NewGLState |= new_state;
if (intel->vtbl.invalidate_state)
intel->vtbl.invalidate_state( intel, new_state );
}
void intelFlush( GLcontext *ctx )
{
struct intel_context *intel = intel_context( ctx );
bmLockAndFence(intel);
}
void intelFinish( GLcontext *ctx )
{
struct intel_context *intel = intel_context( ctx );
bmFinishFence(intel, bmLockAndFence(intel));
}
void intelInitDriverFunctions( struct dd_function_table *functions )
{
_mesa_init_driver_functions( functions );
functions->Flush = intelFlush;
functions->Finish = intelFinish;
functions->GetString = intelGetString;
functions->UpdateState = intelInvalidateState;
/* CopyPixels can be accelerated even with the current memory
* manager:
*/
if (!getenv("INTEL_NO_BLIT")) {
functions->CopyPixels = intelCopyPixels;
functions->Bitmap = intelBitmap;
}
intelInitTextureFuncs( functions );
intelInitStateFuncs( functions );
intelInitBufferFuncs( functions );
}
GLboolean intelInitContext( struct intel_context *intel,
const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions )
{
GLcontext *ctx = &intel->ctx;
GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
volatile drmI830Sarea *saPriv = (volatile drmI830Sarea *)
(((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
if (!_mesa_initialize_context(&intel->ctx,
mesaVis, shareCtx,
functions,
(void*) intel)) {
_mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
return GL_FALSE;
}
driContextPriv->driverPrivate = intel;
intel->intelScreen = intelScreen;
intel->driScreen = sPriv;
intel->sarea = saPriv;
ctx->Const.MaxTextureMaxAnisotropy = 2.0;
if (getenv("INTEL_STRICT_CONFORMANCE")) {
intel->strict_conformance = 1;
}
if (intel->strict_conformance) {
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = 1.0;
ctx->Const.MaxLineWidthAA = 1.0;
ctx->Const.LineWidthGranularity = 1.0;
}
else {
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = 5.0;
ctx->Const.MaxLineWidthAA = 5.0;
ctx->Const.LineWidthGranularity = 0.5;
}
ctx->Const.MinPointSize = 1.0;
ctx->Const.MinPointSizeAA = 1.0;
ctx->Const.MaxPointSize = 255.0;
ctx->Const.MaxPointSizeAA = 3.0;
ctx->Const.PointSizeGranularity = 1.0;
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext( ctx );
_ac_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
/* Configure swrast to match hardware characteristics: */
_swrast_allow_pixel_fog( ctx, GL_FALSE );
_swrast_allow_vertex_fog( ctx, GL_TRUE );
/* Dri stuff */
intel->hHWContext = driContextPriv->hHWContext;
intel->driFd = sPriv->fd;
intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock;
intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
intel->hw_stipple = 1;
switch(mesaVis->depthBits) {
case 0: /* what to do in this case? */
case 16:
intel->depth_scale = 1.0/0xffff;
intel->polygon_offset_scale = 1.0/0xffff;
intel->depth_clear_mask = ~0;
intel->ClearDepth = 0xffff;
break;
case 24:
intel->depth_scale = 1.0/0xffffff;
intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */
intel->depth_clear_mask = 0x00ffffff;
intel->stencil_clear_mask = 0xff000000;
intel->ClearDepth = 0x00ffffff;
break;
default:
assert(0);
break;
}
/* Initialize swrast, tnl driver tables: */
intelInitSpanFuncs( ctx );
intel->no_hw = getenv("INTEL_NO_HW") != NULL;
if (!intel->intelScreen->irq_active) {
_mesa_printf("IRQs not active. Exiting\n");
exit(1);
}
driInitExtensions( ctx, card_extensions,
GL_TRUE );
INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ),
debug_control );
/* Buffer manager:
*/
intel->bm = bm_fake_intel_Attach( intel );
bmInitPool(intel,
intel->intelScreen->tex.offset, /* low offset */
intel->intelScreen->tex.map, /* low virtual */
intel->intelScreen->tex.size,
BM_MEM_AGP);
/* These are still static, but create regions for them.
*/
intel->front_region =
intel_region_create_static(intel,
BM_MEM_AGP,
intelScreen->front.offset,
intelScreen->front.map,
intelScreen->cpp,
intelScreen->front.pitch / intelScreen->cpp,
intelScreen->height,
GL_FALSE);
intel->back_region =
intel_region_create_static(intel,
BM_MEM_AGP,
intelScreen->back.offset,
intelScreen->back.map,
intelScreen->cpp,
intelScreen->back.pitch / intelScreen->cpp,
intelScreen->height,
(INTEL_DEBUG & DEBUG_TILE) ? 0 : 1);
/* Still assuming front.cpp == depth.cpp
*
* XXX: Setting tiling to false because Depth tiling only supports
* YMAJOR but the blitter only supports XMAJOR tiling. Have to
* resolve later.
*/
intel->depth_region =
intel_region_create_static(intel,
BM_MEM_AGP,
intelScreen->depth.offset,
intelScreen->depth.map,
intelScreen->cpp,
intelScreen->depth.pitch / intelScreen->cpp,
intelScreen->height,
(INTEL_DEBUG & DEBUG_TILE) ? 0 : 1);
intel_bufferobj_init( intel );
intel->batch = intel_batchbuffer_alloc( intel );
if (intel->ctx.Mesa_DXTn) {
_mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
_mesa_enable_extension( ctx, "GL_S3_s3tc" );
}
else if (driQueryOptionb (&intelScreen->optionCache, "force_s3tc_enable")) {
_mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
}
/* driInitTextureObjects( ctx, & intel->swapped, */
/* DRI_TEXMGR_DO_TEXTURE_1D | */
/* DRI_TEXMGR_DO_TEXTURE_2D | */
/* DRI_TEXMGR_DO_TEXTURE_RECT ); */
if (getenv("INTEL_NO_RAST")) {
fprintf(stderr, "disabling 3D rasterization\n");
intel->no_rast = 1;
}
return GL_TRUE;
}
void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
{
struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
assert(intel); /* should never be null */
if (intel) {
GLboolean release_texture_heaps;
intel->vtbl.destroy( intel );
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext (&intel->ctx);
_tnl_DestroyContext (&intel->ctx);
_ac_DestroyContext (&intel->ctx);
_swrast_DestroyContext (&intel->ctx);
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
intel->batch = NULL;
if ( release_texture_heaps ) {
/* This share group is about to go away, free our private
* texture object data.
*/
/* XXX: destroy the shared bufmgr struct here?
*/
}
/* Free the regions created to describe front/back/depth
* buffers:
*/
#if 0
intel_region_release(intel, &intel->front_region);
intel_region_release(intel, &intel->back_region);
intel_region_release(intel, &intel->depth_region);
intel_region_release(intel, &intel->draw_region);
#endif
/* free the Mesa context */
_mesa_destroy_context(&intel->ctx);
}
driContextPriv->driverPrivate = NULL;
}
GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv)
{
return GL_TRUE;
}
GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv)
{
if (driContextPriv) {
struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
if ( intel->driDrawable != driDrawPriv ) {
/* Shouldn't the readbuffer be stored also? */
intel->driDrawable = driDrawPriv;
intelWindowMoved( intel );
}
_mesa_make_current(&intel->ctx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate);
intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] );
} else {
_mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
}
static void intelContendedLock( struct intel_context *intel, GLuint flags )
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
__DRIscreenPrivate *sPriv = intel->driScreen;
volatile drmI830Sarea * sarea = intel->sarea;
int me = intel->hHWContext;
int my_bufmgr = bmCtxId(intel);
drmGetLock(intel->driFd, intel->hHWContext, flags);
/* If the window moved, may need to set a new cliprect now.
*
* NOTE: This releases and regains the hw lock, so all state
* checking must be done *after* this call:
*/
if (dPriv)
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
intel->locked = 1;
intel->need_flush = 1;
/* Lost context?
*/
if (sarea->ctxOwner != me) {
DBG("Lost Context: sarea->ctxOwner %x me %x\n", sarea->ctxOwner, me);
sarea->ctxOwner = me;
intel->vtbl.lost_hardware( intel );
}
/* As above, but don't evict the texture data on transitions
* between contexts which all share a local buffer manager.
*/
if (sarea->texAge != my_bufmgr) {
DBG("Lost Textures: sarea->texAge %x my_bufmgr %x\n", sarea->ctxOwner, my_bufmgr);
sarea->texAge = my_bufmgr;
bm_fake_NotifyContendedLockTake( intel );
}
/* Drawable changed?
*/
if (dPriv && intel->lastStamp != dPriv->lastStamp) {
intelWindowMoved( intel );
intel->lastStamp = dPriv->lastStamp;
/* This works because the lock is always grabbed before emitting
* commands and commands are always flushed prior to releasing
* the lock.
*/
intel->NewGLState |= _NEW_WINDOW_POS;
}
}
_glthread_DECLARE_STATIC_MUTEX(lockMutex);
/* Lock the hardware and validate our state.
*/
void LOCK_HARDWARE( struct intel_context *intel )
{
char __ret=0;
_glthread_LOCK_MUTEX(lockMutex);
assert(!intel->locked);
DRM_CAS(intel->driHwLock, intel->hHWContext,
(DRM_LOCK_HELD|intel->hHWContext), __ret);
if (__ret)
intelContendedLock( intel, 0 );
intel->locked = 1;
if (intel->aub_wrap) {
bm_fake_NotifyContendedLockTake( intel );
intel->vtbl.lost_hardware( intel );
intel->vtbl.aub_wrap(intel);
intel->aub_wrap = 0;
}
if (bmError(intel)) {
bmEvictAll(intel);
intel->vtbl.lost_hardware( intel );
}
/* Make sure nothing has been emitted prior to getting the lock:
*/
assert(intel->batch->map == 0);
/* XXX: postpone, may not be needed:
*/
if (!intel_batchbuffer_map(intel->batch)) {
bmEvictAll(intel);
intel->vtbl.lost_hardware( intel );
/* This could only fail if the batchbuffer was greater in size
* than the available texture memory:
*/
if (!intel_batchbuffer_map(intel->batch)) {
_mesa_printf("double failure to map batchbuffer\n");
assert(0);
}
}
}
/* Unlock the hardware using the global current context
*/
void UNLOCK_HARDWARE( struct intel_context *intel )
{
/* Make sure everything has been released:
*/
assert(intel->batch->ptr == intel->batch->map + intel->batch->offset);
intel_batchbuffer_unmap(intel->batch);
intel->vtbl.note_unlock( intel );
intel->locked = 0;
DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
_glthread_UNLOCK_MUTEX(lockMutex);
}
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