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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "mtypes.h"
#include "macros.h"
#include "state.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_regions.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
static struct intel_region *
copypix_src_region(struct intel_context *intel, GLenum type)
{
switch (type) {
case GL_COLOR:
return intel_readbuf_region(intel);
case GL_DEPTH:
/* Don't think this is really possible execpt at 16bpp, when we have no stencil.
*/
if (intel->depth_region && intel->depth_region->cpp == 2)
return intel->depth_region;
case GL_STENCIL:
/* Don't think this is really possible.
*/
break;
case GL_DEPTH_STENCIL_EXT:
/* Does it matter whether it is stencil/depth or depth/stencil?
*/
return intel->depth_region;
default:
break;
}
return NULL;
}
/**
* Check if any fragment operations are in effect which might effect
* glDraw/CopyPixels.
*/
GLboolean
intel_check_blit_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
return !(ctx->_ImageTransferState ||
ctx->RenderMode != GL_RENDER ||
ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
ctx->Fog.Enabled ||
ctx->Stencil.Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] || /* can do this! */
ctx->Texture._EnabledUnits ||
ctx->FragmentProgram._Enabled ||
ctx->Color.BlendEnabled);
}
/* Doesn't work for overlapping regions. Could do a double copy or
* just fallback.
*/
static GLboolean
do_texture_copypixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_region *src = copypix_src_region(intel, type);
GLenum src_format;
GLenum src_type;
DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
srcx, srcy, width, height, dstx, dsty);
if (!src || !dst || type != GL_COLOR ||
ctx->_ImageTransferState ||
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F ||
ctx->RenderMode != GL_RENDER ||
ctx->Texture._EnabledUnits ||
ctx->FragmentProgram._Enabled ||
src != dst )
return GL_FALSE;
/* Can't handle overlapping regions. Don't have sufficient control
* over rasterization to pull it off in-place. Punt on these for
* now.
*
* XXX: do a copy to a temporary.
*/
if (src->buffer == dst->buffer) {
drm_clip_rect_t srcbox;
drm_clip_rect_t dstbox;
drm_clip_rect_t tmp;
srcbox.x1 = srcx;
srcbox.y1 = srcy;
srcbox.x2 = srcx + width - 1;
srcbox.y2 = srcy + height - 1;
dstbox.x1 = dstx;
dstbox.y1 = dsty;
dstbox.x2 = dstx + width - 1;
dstbox.y2 = dsty + height - 1;
DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
DBG("%s: regions overlap\n", __FUNCTION__);
return GL_FALSE;
}
}
intelFlush(&intel->ctx);
intel->vtbl.install_meta_state(intel);
/* Is this true? Also will need to turn depth testing on according
* to state:
*/
intel->vtbl.meta_no_stencil_write(intel);
intel->vtbl.meta_no_depth_write(intel);
/* Set the 3d engine to draw into the destination region:
*/
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
intel->vtbl.meta_import_pixel_state(intel);
if (src->cpp == 2) {
src_format = GL_RGB;
src_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
src_format = GL_BGRA;
src_type = GL_UNSIGNED_BYTE;
}
/* Set the frontbuffer up as a large rectangular texture.
*/
intel->vtbl.meta_frame_buffer_texture( intel, srcx - dstx, srcy - dsty );
intel->vtbl.meta_texture_blend_replace(intel);
if (intel->driDrawable->numClipRects)
intel->vtbl.meta_draw_quad( intel,
dstx, dstx + width,
dsty, dsty + height,
ctx->Current.RasterPos[ 2 ],
0, 0.0, 0.0, 0.0, 0.0 );
intel->vtbl.leave_meta_state( intel );
DBG("%s: success\n", __FUNCTION__);
return GL_TRUE;
}
/**
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
*/
static GLboolean
do_blit_copypixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_region *src = copypix_src_region(intel, type);
/* Copypixels can be more than a straight copy. Ensure all the
* extra operations are disabled:
*/
if (!intel_check_blit_fragment_ops(ctx) ||
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
if (!src || !dst)
return GL_FALSE;
intelFlush(&intel->ctx);
/* intel->vtbl.render_start(intel); */
/* intel->vtbl.emit_state(intel); */
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
__DRIdrawablePrivate *dReadPriv = intel->driReadDrawable;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t dest_rect;
GLint nbox = dPriv->numClipRects;
GLint delta_x = 0;
GLint delta_y = 0;
GLuint i;
/* Do scissoring in GL coordinates:
*/
if (ctx->Scissor.Enabled)
{
GLint x = ctx->Scissor.X;
GLint y = ctx->Scissor.Y;
GLuint w = ctx->Scissor.Width;
GLuint h = ctx->Scissor.Height;
GLint dx = dstx - srcx;
GLint dy = dsty - srcy;
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
goto out;
srcx = dstx - dx;
srcy = dsty - dy;
}
/* Convert from GL to hardware coordinates:
*/
dsty = dPriv->h - dsty - height;
srcy = dPriv->h - srcy - height;
dstx += dPriv->x;
dsty += dPriv->y;
srcx += dReadPriv->x;
srcy += dReadPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. Dst is clipped with cliprects below.
*/
{
delta_x = srcx - dstx;
delta_y = srcy - dsty;
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
&srcx, &srcy, &width, &height))
goto out;
dstx = srcx - delta_x;
dsty = srcy - delta_y;
}
dest_rect.x1 = dstx;
dest_rect.y1 = dsty;
dest_rect.x2 = dstx + width;
dest_rect.y2 = dsty + height;
/* intel->vtbl.emit_flush(intel, 0); */
/* Could do slightly more clipping: Eg, take the intersection of
* the existing set of cliprects and those cliprects translated
* by delta_x, delta_y:
*
* This code will not overwrite other windows, but will
* introduce garbage when copying from obscured window regions.
*/
for (i = 0; i < nbox; i++) {
drm_clip_rect_t rect;
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
continue;
intelEmitCopyBlit(intel,
dst->cpp,
src->pitch, src->buffer, 0, src->tiled,
dst->pitch, dst->buffer, 0, dst->tiled,
rect.x1 + delta_x,
rect.y1 + delta_y, /* srcx, srcy */
rect.x1, rect.y1, /* dstx, dsty */
rect.x2 - rect.x1, rect.y2 - rect.y1,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY);
}
intel->need_flush = GL_TRUE;
out:
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
return GL_TRUE;
}
void
intelCopyPixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type)
{
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("fallback to _swrast_CopyPixels\n");
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}
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