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|
/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Original authors:
* Keith Whitwell <keithw@valinux.com>
*
* Adapted to Mach64 by:
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
/* DO_XYZW: Emit xyz and maybe w coordinates.
* DO_RGBA: Emit color.
* DO_SPEC: Emit specular color.
* DO_FOG: Emit fog coordinate in specular alpha.
* DO_TEX0: Emit tex0 u,v coordinates.
* DO_TEX1: Emit tex1 u,v coordinates.
* DO_PTEX: Emit tex0,1 q coordinates where possible.
*
* Additionally, this template assumes it is emitting *transformed*
* vertices; the modifications to emit untransformed vertices (ie. to
* t&l hardware) are probably too great to cooexist with the code
* already in this file.
*/
#define VIEWPORT_X(x) ((GLint) ((s[0] * (x) + s[12]) * 4.0))
#define VIEWPORT_Y(y) ((GLint) ((s[5] * (y) + s[13]) * 4.0))
#define VIEWPORT_Z(z) (((GLuint) (s[10] * (z) + s[14])) << 15)
#ifndef LOCALVARS
#define LOCALVARS
#endif
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
#if DO_TEX1
GLfloat (*tc1)[4];
GLuint tc1_stride;
#if DO_PTEX
GLuint tc1_size;
#endif
#endif
#if DO_TEX0
GLfloat (*tc0)[4];
GLuint tc0_stride;
#if DO_PTEX
GLuint tc0_size;
#endif
#endif
#if DO_SPEC
GLfloat (*spec)[4];
GLuint spec_stride;
#endif
#if DO_FOG
GLfloat (*fog)[4];
GLuint fog_stride;
#endif
#if DO_RGBA
GLfloat (*col)[4];
GLuint col_stride;
#endif
GLfloat (*coord)[4];
GLuint coord_stride;
VERTEX *v = (VERTEX *)dest;
const GLfloat *s = GET_VIEWPORT_MAT();
#if DO_TEX1 || DO_TEX0 || DO_XYZW
const GLubyte *mask = VB->ClipMask;
#endif
int i;
#if !DO_XYZW
(void) s; /* Quiet compiler */
#endif
/* fprintf(stderr, "%s(big) importable %d %d..%d\n", */
/* __FUNCTION__, VB->importable_data, start, end); */
#if DO_TEX1
{
const GLuint t1 = GET_TEXSOURCE(1);
tc1 = VB->TexCoordPtr[t1]->data;
tc1_stride = VB->TexCoordPtr[t1]->stride;
#if DO_PTEX
tc1_size = VB->TexCoordPtr[t1]->size;
#endif
}
#endif
#if DO_TEX0
{
const GLuint t0 = GET_TEXSOURCE(0);
tc0 = VB->TexCoordPtr[t0]->data;
tc0_stride = VB->TexCoordPtr[t0]->stride;
#if DO_PTEX
tc0_size = VB->TexCoordPtr[t0]->size;
#endif
}
#endif
#if DO_SPEC
spec = VB->SecondaryColorPtr[0]->data;
spec_stride = VB->SecondaryColorPtr[0]->stride;
#endif
#if DO_FOG
if (VB->FogCoordPtr) {
fog = VB->FogCoordPtr->data;
fog_stride = VB->FogCoordPtr->stride;
} else {
static GLfloat tmp[4] = {0, 0, 0, 0};
fog = &tmp;
fog_stride = 0;
}
#endif
#if DO_RGBA
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
#endif
coord = VB->NdcPtr->data;
coord_stride = VB->NdcPtr->stride;
if (start) {
#if DO_TEX1
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
#endif
#if DO_TEX0
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
#endif
#if DO_SPEC
STRIDE_4F(spec, start * spec_stride);
#endif
#if DO_FOG
/* STRIDE_F(fog, start * fog_stride); */
fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride);
#endif
#if DO_RGBA
STRIDE_4F(col, start * col_stride);
#endif
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
CARD32 *p = (CARD32 *)v;
#if DO_TEX1 || DO_TEX0
GLfloat w;
if (mask[i] == 0) {
/* unclipped */
w = coord[0][3];
} else {
/* clipped */
w = 1.0;
}
#endif
#if DO_TEX1
#if DO_PTEX
if (tc1_size == 4) {
#ifdef MACH64_PREMULT_TEXCOORDS
LE32_OUT_FLOAT( p++, w*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
LE32_OUT_FLOAT( p++, w*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
LE32_OUT_FLOAT( p++, w*tc1[0][3] ); /* VERTEX_?_SECONDARY_W */
#else /* !MACH64_PREMULT_TEXCOORDS */
float rhw = 1.0 / tc1[0][3];
LE32_OUT_FLOAT( p++, rhw*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
LE32_OUT_FLOAT( p++, rhw*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
LE32_OUT_FLOAT( p++, w*tc1[0][3] ); /* VERTEX_?_SECONDARY_W */
#endif /* !MACH64_PREMULT_TEXCOORDS */
} else {
#endif /* DO_PTEX */
#ifdef MACH64_PREMULT_TEXCOORDS
LE32_OUT_FLOAT( p++, w*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
LE32_OUT_FLOAT( p++, w*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_SECONDARY_W */
#else /* !MACH64_PREMULT_TEXCOORDS */
LE32_OUT_FLOAT( p++, tc1[0][0] ); /* VERTEX_?_SECONDARY_S */
LE32_OUT_FLOAT( p++, tc1[0][1] ); /* VERTEX_?_SECONDARY_T */
LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_SECONDARY_W */
#endif /* !MACH64_PREMULT_TEXCOORDS */
#if DO_PTEX
}
#endif /* DO_PTEX */
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
#else /* !DO_TEX1 */
p += 3;
#endif /* !DO_TEX1 */
#if DO_TEX0
#if DO_PTEX
if (tc0_size == 4) {
#ifdef MACH64_PREMULT_TEXCOORDS
LE32_OUT_FLOAT( p++, w*tc0[0][0] ); /* VERTEX_?_S */
LE32_OUT_FLOAT( p++, w*tc0[0][1] ); /* VERTEX_?_T */
LE32_OUT_FLOAT( p++, w*tc0[0][3] ); /* VERTEX_?_W */
#else /* !MACH64_PREMULT_TEXCOORDS */
float rhw = 1.0 / tc0[0][3];
LE32_OUT_FLOAT( p++, rhw*tc0[0][0] ); /* VERTEX_?_S */
LE32_OUT_FLOAT( p++, rhw*tc0[0][1] ); /* VERTEX_?_T */
LE32_OUT_FLOAT( p++, w*tc0[0][3] ); /* VERTEX_?_W */
#endif /* !MACH64_PREMULT_TEXCOORDS */
} else {
#endif /* DO_PTEX */
#ifdef MACH64_PREMULT_TEXCOORDS
LE32_OUT_FLOAT( p++, w*tc0[0][0] ); /* VERTEX_?_S */
LE32_OUT_FLOAT( p++, w*tc0[0][1] ); /* VERTEX_?_T */
LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_W */
#else /* !MACH64_PREMULT_TEXCOORDS */
LE32_OUT_FLOAT( p++, tc0[0][0] ); /* VERTEX_?_S */
LE32_OUT_FLOAT( p++, tc0[0][1] ); /* VERTEX_?_T */
LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_W */
#endif /* !MACH64_PREMULT_TEXCOORDS */
#if DO_PTEX
}
#endif /* DO_PTEX */
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
#else /* !DO_TEX0 */
p += 3;
#endif /* !DO_TEX0 */
#if DO_SPEC
((GLubyte *)p)[0] = spec[0][2]; /* VERTEX_?_SPEC_B */
((GLubyte *)p)[1] = spec[0][1]; /* VERTEX_?_SPEC_G */
((GLubyte *)p)[2] = spec[0][0]; /* VERTEX_?_SPEC_R */
STRIDE_4F(spec, spec_stride);
#endif
#if DO_FOG
((GLubyte *)p)[3] = fog[0][0] * 255.0; /* VERTEX_?_SPEC_A */
fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride);
/* STRIDE_F(fog, fog_stride); */
#endif
p++;
#if DO_XYZW
if (mask[i] == 0) {
/* unclipped */
LE32_OUT( p++, VIEWPORT_Z( coord[0][2] ) ); /* VERTEX_?_Z */
} else {
#endif
p++;
#if DO_XYZW
}
#endif
#if DO_RGBA
*((GLubyte *)p)++ = col[0][2]; /* VERTEX_?_B */
*((GLubyte *)p)++ = col[0][1]; /* VERTEX_?_G */
*((GLubyte *)p)++ = col[0][0]; /* VERTEX_?_R */
*((GLubyte *)p)++ = col[0][3]; /* VERTEX_?_A */
STRIDE_4F(col, col_stride);
#else
p++;
#endif
#if DO_XYZW
if (mask[i] == 0) {
/* unclipped */
LE32_OUT( p,
(VIEWPORT_X( coord[0][0] ) << 16) | /* VERTEX_?_X */
(VIEWPORT_Y( coord[0][1] ) & 0xffff) ); /* VERTEX_?_Y */
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf( stderr, "%s: vert (importable) %d: %.2f %.2f %.2f %x\n",
__FUNCTION__,
i,
(LE32_IN( p ) >> 16)/4.0,
(LE32_IN( p ) & 0xffff)/4.0,
LE32_IN( p - 2 )/65536.0,
*(GLuint *)(p - 1) );
}
}
#endif
#if DO_TEX1 || DO_TEX0 || DO_XYZW
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
#endif
assert( p + 1 - (CARD32 *)v == 10 );
}
}
#if DO_XYZW && DO_RGBA
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* Force 'missing' texcoords to something valid.
*/
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (DO_PTEX)
return GL_TRUE;
/* No hardware support for projective texture. Can fake it for
* TEX0 only.
*/
if ((DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) {
PTEX_FALLBACK();
return GL_FALSE;
}
if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) {
if (DO_TEX1) {
PTEX_FALLBACK();
}
return GL_FALSE;
}
return GL_TRUE;
}
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ddverts = GET_VERTEX_STORE();
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
const GLfloat *dstclip = VB->ClipPtr->data[edst];
GLfloat w;
const GLfloat *s = GET_VIEWPORT_MAT();
CARD32 *dst = (CARD32 *)(ddverts + (edst << shift));
CARD32 *in = (CARD32 *)(ddverts + (ein << shift));
CARD32 *out = (CARD32 *)(ddverts + (eout << shift));
(void)s;
w = (dstclip[3] == 0.0F) ? 1.0 : (1.0 / dstclip[3]);
#if DO_TEX1
{
GLfloat temp;
#if DO_PTEX
GLfloat wout = VB->NdcPtr->data[eout][3];
GLfloat win = VB->NdcPtr->data[ein][3];
GLfloat qout = LE32_IN_FLOAT( out + 2 ) / wout;
GLfloat qin = LE32_IN_FLOAT( in + 2 ) / win;
GLfloat qdst, rqdst;
INTERP_F( t, qdst, qout, qin );
rqdst = 1.0 / qdst;
INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin );
LE32_OUT_FLOAT( dst, temp*rqdst ); /* VERTEX_?_SECONDARY_S */
dst++; out++; in++;
INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin );
LE32_OUT_FLOAT( dst, temp*rqdst ); /* VERTEX_?_SECONDARY_T */
dst++; out++; in++;
LE32_OUT_FLOAT( dst, w*rqdst ); /* VERTEX_?_SECONDARY_W */
dst++; out++; in++;
#else /* !DO_PTEX */
#ifdef MACH64_PREMULT_TEXCOORDS
GLfloat qout = w / LE32_IN_FLOAT( out + 2 );
GLfloat qin = w / LE32_IN_FLOAT( in + 2 );
INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin );
LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_SECONDARY_S */
dst++; out++; in++;
INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin );
LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_SECONDARY_T */
dst++; out++; in++;
#else /* !MACH64_PREMULT_TEXCOORDS */
INTERP_F( t, temp, LE32_IN_FLOAT( out ), LE32_IN_FLOAT( in ) );
LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_SECONDARY_S */
dst++; out++; in++;
INTERP_F( t, temp, LE32_IN_FLOAT( out ), LE32_IN_FLOAT( in ) );
LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_SECONDARY_T */
dst++; out++; in++;
#endif /* !MACH64_PREMULT_TEXCOORDS */
LE32_OUT_FLOAT( dst, w ); /* VERTEX_?_SECONDARY_W */
dst++; out++; in++;
#endif /* !DO_PTEX */
}
#else /* !DO_TEX1 */
dst += 3; out += 3; in += 3;
#endif /* !DO_TEX1 */
#if DO_TEX0
{
GLfloat temp;
#if DO_PTEX
GLfloat wout = VB->NdcPtr->data[eout][3];
GLfloat win = VB->NdcPtr->data[ein][3];
GLfloat qout = LE32_IN_FLOAT( out + 2 ) / wout;
GLfloat qin = LE32_IN_FLOAT( in + 2 ) / win;
GLfloat qdst, rqdst;
INTERP_F( t, qdst, qout, qin );
rqdst = 1.0 / qdst;
INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin );
LE32_OUT_FLOAT( dst, temp*rqdst ); /* VERTEX_?_S */
dst++; out++; in++;
INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin );
LE32_OUT_FLOAT( dst, temp*rqdst ); /* VERTEX_?_T */
dst++; out++; in++;
LE32_OUT_FLOAT( dst, w*rqdst ); /* VERTEX_?_W */
dst++; out++; in++;
#else /* !DO_PTEX */
#ifdef MACH64_PREMULT_TEXCOORDS
GLfloat qout = w / LE32_IN_FLOAT( out + 2 );
GLfloat qin = w / LE32_IN_FLOAT( in + 2 );
INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin );
LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_S */
dst++; out++; in++;
INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin );
LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_T */
dst++; out++; in++;
#else /* !MACH64_PREMULT_TEXCOORDS */
INTERP_F( t, temp, LE32_IN_FLOAT( out ), LE32_IN_FLOAT( in ) );
LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_S */
dst++; out++; in++;
INTERP_F( t, temp, LE32_IN_FLOAT( out ), LE32_IN_FLOAT( in ) );
LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_T */
dst++; out++; in++;
#endif /* !MACH64_PREMULT_TEXCOORDS */
LE32_OUT_FLOAT( dst, w ); /* VERTEX_?_W */
dst++; out++; in++;
#endif /* !DO_PTEX */
}
#else /* !DO_TEX0 */
dst += 3; out += 3; in += 3;
#endif /* !DO_TEX0 */
#if DO_SPEC
INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_SPEC_B */
((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++;
INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_SPEC_G */
((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++;
INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_SPEC_R */
#if DO_FOG
((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++;
#else /* !DO_FOG */
((GLubyte *)dst) += 2; ((GLubyte *)out) += 2; ((GLubyte *)in) += 2;
#endif /* !DO_FOG */
#elif DO_FOG
((GLubyte *)dst) += 3; ((GLubyte *)out) += 3; ((GLubyte *)in) += 3;
#endif
#if DO_FOG
INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_SPEC_A */
((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++;
#endif /* DO_FOG */
#if !DO_SPEC && !DO_FOG
dst++; out++; in++;
#endif
LE32_OUT( dst, VIEWPORT_Z( dstclip[2] * w ) ); /* VERTEX_?_Z */
dst++; out++; in++;
INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_B */
((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++;
INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_G */
((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++;
INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_R */
((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++;
INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_A */
((GLubyte *)dst)++; /* ((GLubyte *)out)++; ((GLubyte *)in)++; */
LE32_OUT( dst,
(VIEWPORT_X( dstclip[0] * w ) << 16) | /* VERTEX_?_X */
(VIEWPORT_Y( dstclip[1] * w ) & 0xffff) ); /* VERTEX_?_Y */
assert( dst + 1 - (CARD32 *)(ddverts + (edst << shift)) == 10 );
assert( in + 2 - (CARD32 *)(ddverts + (ein << shift)) == 10 );
assert( out + 2 - (CARD32 *)(ddverts + (eout << shift)) == 10 );
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf( stderr, "%s: dst vert: %.2f %.2f %.2f %x\n",
__FUNCTION__,
(GLshort)(LE32_IN( dst ) >> 16)/4.0,
(GLshort)(LE32_IN( dst ) & 0xffff)/4.0,
LE32_IN( dst - 2 )/65536.0,
*(GLuint *)(dst - 1) );
}
}
#endif /* DO_RGBA && DO_XYZW */
static void TAG(copy_pv)( GLcontext *ctx, GLuint edst, GLuint esrc )
{
#if DO_SPEC || DO_FOG || DO_RGBA
LOCALVARS
GLubyte *verts = GET_VERTEX_STORE();
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
GLuint *dst = (GLuint *)(verts + (edst << shift));
GLuint *src = (GLuint *)(verts + (esrc << shift));
#endif
#if DO_SPEC || DO_FOG
dst[6] = src[6]; /* VERTEX_?_SPEC_ARGB */
#endif
#if DO_RGBA
dst[8] = src[8]; /* VERTEX_?_ARGB */
#endif
}
static void TAG(init)( void )
{
setup_tab[IND].emit = TAG(emit);
#if DO_XYZW && DO_RGBA
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
setup_tab[IND].interp = TAG(interp);
#endif
setup_tab[IND].copy_pv = TAG(copy_pv);
/* vertex_stride_shift must be the same because each
* vertex is aligned with the end of the structure and
* not the beginning
*/
#if DO_TEX1
setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 10;
setup_tab[IND].vertex_stride_shift = 6;
#elif DO_TEX0
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 7;
setup_tab[IND].vertex_stride_shift = 6;
#elif DO_SPEC || DO_FOG
setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 4;
setup_tab[IND].vertex_stride_shift = 6;
#else
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 3;
setup_tab[IND].vertex_stride_shift = 6;
#endif
assert(setup_tab[IND].vertex_size * 4 <=
1 << setup_tab[IND].vertex_stride_shift);
}
#undef IND
#undef TAG
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