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|
/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
* Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Leif Delgass <ldelgass@retinalburn.net>
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
#include "mach64_context.h"
#include "mach64_state.h"
#include "mach64_ioctl.h"
#include "mach64_vb.h"
#include "mach64_tris.h"
#include "mach64_tex.h"
#include "context.h"
#include "macros.h"
#include "simple_list.h"
#include "texformat.h"
#include "imports.h"
/* Destroy hardware state associated with texture `t'.
*/
void mach64DestroyTexObj( mach64ContextPtr mmesa, mach64TexObjPtr t )
{
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
if (mmesa)
mmesa->c_textureSwaps++;
#endif
if ( !t ) return;
#if 0
if ( t->tObj && t->memBlock && mmesa ) {
/* not a placeholder, so release from global LRU if necessary */
int heap = t->heap;
drmTextureRegion *list = mmesa->sarea->texList[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->texAge[heap];
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
/* do we own this block? */
if (list[i].in_use == mmesa->hHWContext) {
list[i].in_use = 0;
list[i].age = mmesa->lastTexAge[heap];
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
}
}
}
#endif
if ( t->memBlock ) {
mmFreeMem( t->memBlock );
t->memBlock = NULL;
}
if ( t->tObj ) {
t->tObj->DriverData = NULL;
}
if ( t->bound && mmesa )
mmesa->CurrentTexObj[t->bound-1] = NULL;
remove_from_list( t );
FREE( t );
}
/* Keep track of swapped out texture objects.
*/
void mach64SwapOutTexObj( mach64ContextPtr mmesa,
mach64TexObjPtr t )
{
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
if (mmesa)
mmesa->c_textureSwaps++;
#endif
#if 0
if ( t->tObj && t->memBlock && mmesa ) {
/* not a placeholder, so release from global LRU if necessary */
int heap = t->heap;
drmTextureRegion *list = mmesa->sarea->texList[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->texAge[heap];
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
/* do we own this block? */
if (list[i].in_use == mmesa->hHWContext) {
list[i].in_use = 0;
list[i].age = mmesa->lastTexAge[heap];
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
}
}
}
#endif
if ( t->memBlock ) {
mmFreeMem( t->memBlock );
t->memBlock = NULL;
}
t->dirty = ~0;
move_to_tail( &mmesa->SwappedOut, t );
}
/* Print out debugging information about texture LRU.
*/
void mach64PrintLocalLRU( mach64ContextPtr mmesa, int heap )
{
mach64TexObjPtr t;
int sz = 1 << (mmesa->mach64Screen->logTexGranularity[heap]);
fprintf( stderr, "\nLocal LRU, heap %d:\n", heap );
foreach( t, &mmesa->TexObjList[heap] ) {
if ( !t->tObj ) {
fprintf( stderr, "Placeholder %d at 0x%x sz 0x%x\n",
t->memBlock->ofs / sz,
t->memBlock->ofs,
t->memBlock->size );
} else {
fprintf( stderr, "Texture (bound %d) at 0x%x sz 0x%x\n",
t->bound,
t->memBlock->ofs,
t->memBlock->size );
}
}
fprintf( stderr, "\n" );
}
void mach64PrintGlobalLRU( mach64ContextPtr mmesa, int heap )
{
drmTextureRegion *list = mmesa->sarea->texList[heap];
int i, j;
fprintf( stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list );
for ( i = 0, j = MACH64_NR_TEX_REGIONS ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
j, list[j].age, list[j].in_use, list[j].next, list[j].prev );
j = list[j].next;
if ( j == MACH64_NR_TEX_REGIONS ) break;
}
if ( j != MACH64_NR_TEX_REGIONS ) {
fprintf( stderr, "Loop detected in global LRU\n" );
for ( i = 0 ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
i, list[i].age, list[i].in_use, list[i].next, list[i].prev );
}
}
fprintf( stderr, "\n" );
}
/* Reset the global texture LRU.
*/
/* NOTE: This function is only called while holding the hardware lock */
static void mach64ResetGlobalLRU( mach64ContextPtr mmesa, int heap )
{
drmTextureRegion *list = mmesa->sarea->texList[heap];
int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
int i;
/* (Re)initialize the global circular LRU list. The last element in
* the array (MACH64_NR_TEX_REGIONS) is the sentinal. Keeping it at
* the end of the array allows it to be addressed rationally when
* looking up objects at a particular location in texture memory.
*/
for ( i = 0 ; (i+1) * sz <= mmesa->mach64Screen->texSize[heap] ; i++ ) {
list[i].prev = i-1;
list[i].next = i+1;
list[i].age = 0;
list[i].in_use = 0;
}
i--;
list[0].prev = MACH64_NR_TEX_REGIONS;
list[i].prev = i-1;
list[i].next = MACH64_NR_TEX_REGIONS;
list[MACH64_NR_TEX_REGIONS].prev = i;
list[MACH64_NR_TEX_REGIONS].next = 0;
mmesa->sarea->texAge[heap] = 0;
}
/* Update the local and global texture LRUs.
*/
/* NOTE: This function is only called while holding the hardware lock */
void mach64UpdateTexLRU( mach64ContextPtr mmesa,
mach64TexObjPtr t )
{
int heap = t->heap;
drmTextureRegion *list = mmesa->sarea->texList[heap];
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
mmesa->lastTexAge[heap] = ++mmesa->sarea->texAge[heap];
if ( !t->memBlock ) {
fprintf( stderr, "no memblock\n\n" );
return;
}
/* Update our local LRU */
move_to_head( &mmesa->TexObjList[heap], t );
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
list[i].in_use = mmesa->hHWContext;
list[i].age = mmesa->lastTexAge[heap];
#if 0
/* if this is the last region, it's not in the list */
if ( !(i*(1<<log2sz) > mmesa->mach64Screen->texSize[heap] ) ) {
#endif
/* remove_from_list(i) */
list[(GLuint)list[i].next].prev = list[i].prev;
list[(GLuint)list[i].prev].next = list[i].next;
#if 0
}
#endif
/* insert_at_head(list, i) */
list[i].prev = MACH64_NR_TEX_REGIONS;
list[i].next = list[MACH64_NR_TEX_REGIONS].next;
list[(GLuint)list[MACH64_NR_TEX_REGIONS].next].prev = i;
list[MACH64_NR_TEX_REGIONS].next = i;
}
if ( MACH64_DEBUG & DEBUG_VERBOSE_LRU ) {
mach64PrintGlobalLRU( mmesa, t->heap );
mach64PrintLocalLRU( mmesa, t->heap );
}
}
/* Update our notion of what textures have been changed since we last
* held the lock. This pertains to both our local textures and the
* textures belonging to other clients. Keep track of other client's
* textures by pushing a placeholder texture onto the LRU list -- these
* are denoted by (tObj == NULL).
*/
/* NOTE: This function is only called while holding the hardware lock */
static void mach64TexturesGone( mach64ContextPtr mmesa, int heap,
int offset, int size, int in_use )
{
mach64TexObjPtr t, tmp;
foreach_s ( t, tmp, &mmesa->TexObjList[heap] ) {
if ( t->memBlock->ofs >= offset + size ||
t->memBlock->ofs + t->memBlock->size <= offset )
continue;
/* It overlaps - kick it out. Need to hold onto the currently
* bound objects, however.
*/
if ( t->bound ) {
mach64SwapOutTexObj( mmesa, t );
} else {
mach64DestroyTexObj( mmesa, t );
}
}
if ( in_use > 0 && in_use != mmesa->hHWContext ) {
t = (mach64TexObjPtr) CALLOC( sizeof(*t) );
if (!t) return;
t->memBlock = mmAllocMem( mmesa->texHeap[heap], size, 0, offset );
if ( !t->memBlock ) {
fprintf( stderr, "Couldn't alloc placeholder sz %x ofs %x\n",
(int)size, (int)offset );
mmDumpMemInfo( mmesa->texHeap[heap] );
return;
}
insert_at_head( &mmesa->TexObjList[heap], t );
}
}
/* Update our client's shared texture state. If another client has
* modified a region in which we have textures, then we need to figure
* out which of our textures has been removed, and update our global
* LRU.
*/
void mach64AgeTextures( mach64ContextPtr mmesa, int heap )
{
ATISAREAPrivPtr sarea = mmesa->sarea;
if ( sarea->texAge[heap] != mmesa->lastTexAge[heap] ) {
int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
int nr = 0;
int idx;
/* Have to go right round from the back to ensure stuff ends up
* LRU in our local list... Fix with a cursor pointer.
*/
for ( idx = sarea->texList[heap][MACH64_NR_TEX_REGIONS].prev ;
idx != MACH64_NR_TEX_REGIONS && nr < MACH64_NR_TEX_REGIONS ;
idx = sarea->texList[heap][idx].prev, nr++ )
{
/* If switching texturing schemes, then the SAREA might not
* have been properly cleared, so we need to reset the
* global texture LRU.
*/
if ( idx * sz > mmesa->mach64Screen->texSize[heap] ) {
nr = MACH64_NR_TEX_REGIONS;
break;
}
if ( sarea->texList[heap][idx].age > mmesa->lastTexAge[heap] ) {
mach64TexturesGone( mmesa, heap, idx * sz, sz,
sarea->texList[heap][idx].in_use );
}
}
/* If switching texturing schemes, then the SAREA might not
* have been properly cleared, so we need to reset the
* global texture LRU.
*/
if ( nr == MACH64_NR_TEX_REGIONS ) {
mach64TexturesGone( mmesa, heap, 0,
mmesa->mach64Screen->texSize[heap], 0 );
mach64ResetGlobalLRU( mmesa, heap );
}
if ( 0 ) {
mach64PrintGlobalLRU( mmesa, heap );
mach64PrintLocalLRU( mmesa, heap );
}
mmesa->dirty |= (MACH64_UPLOAD_CONTEXT |
MACH64_UPLOAD_TEX0IMAGE |
MACH64_UPLOAD_TEX1IMAGE);
mmesa->lastTexAge[heap] = sarea->texAge[heap];
}
}
/* Upload the texture image associated with texture `t' at level `level'
* at the address relative to `start'.
*/
static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
mach64TexObjPtr t, int level,
int x, int y, int width, int height )
{
mach64ScreenRec *mach64Screen = mmesa->mach64Screen;
struct gl_texture_image *image;
int texelsPerDword = 0;
int dwords;
/* Ensure we have a valid texture to upload */
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
return;
image = t->tObj->Image[0][level];
if ( !image )
return;
switch ( image->TexFormat->TexelBytes ) {
case 1: texelsPerDword = 4; break;
case 2: texelsPerDword = 2; break;
case 4: texelsPerDword = 1; break;
}
#if 1
/* FIXME: The subimage index calcs are wrong... */
x = 0;
y = 0;
width = image->Width;
height = image->Height;
#endif
dwords = width * height / texelsPerDword;
#if ENABLE_PERF_BOXES
/* Bump the performance counter */
mmesa->c_agpTextureBytes += (dwords << 2);
#endif
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "mach64UploadSubImage: %d,%d of %d,%d at %d,%d\n",
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
(GLuint)t->offset, (GLint)width, dwords );
mmDumpMemInfo( mmesa->texHeap[t->heap] );
}
assert(image->Data);
{
CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->memBlock->ofs);
const GLubyte *src = (const GLubyte *) image->Data +
(y * image->Width + x) * image->TexFormat->TexelBytes;
const GLuint bytes = width * height * image->TexFormat->TexelBytes;
memcpy(dst, src, bytes);
}
}
/* Upload the texture image associated with texture `t' at level `level'
* at the address relative to `start'.
*/
static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
mach64TexObjPtr t, int level,
int x, int y, int width, int height )
{
struct gl_texture_image *image;
int texelsPerDword = 0;
int imageWidth, imageHeight;
int remaining, rows;
int format, dwords;
const int maxdwords = (MACH64_BUFFER_MAX_DWORDS - (MACH64_HOSTDATA_BLIT_OFFSET / 4));
CARD32 pitch, offset;
int i;
/* Ensure we have a valid texture to upload */
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
return;
image = t->tObj->Image[0][level];
if ( !image )
return;
switch ( image->TexFormat->TexelBytes ) {
case 1: texelsPerDword = 4; break;
case 2: texelsPerDword = 2; break;
case 4: texelsPerDword = 1; break;
}
#if 1
/* FIXME: The subimage index calcs are wrong... */
x = 0;
y = 0;
width = image->Width;
height = image->Height;
#endif
imageWidth = image->Width;
imageHeight = image->Height;
format = t->textureFormat;
/* The texel upload routines have a minimum width, so force the size
* if needed.
*/
if ( imageWidth < texelsPerDword ) {
int factor;
factor = texelsPerDword / imageWidth;
imageWidth = texelsPerDword;
imageHeight /= factor;
if ( imageHeight == 0 ) {
/* In this case, the texel converter will actually walk a
* texel or two off the end of the image, but normal malloc
* alignment should prevent it from ever causing a fault.
*/
imageHeight = 1;
}
}
/* We can't upload to a pitch less than 64 texels so we will need to
* linearly upload all modified rows for textures smaller than this.
* This makes the x/y/width/height different for the blitter and the
* texture walker.
*/
if ( imageWidth >= 64 ) {
/* The texture walker and the blitter look identical */
pitch = imageWidth >> 3;
} else {
int factor;
int y2;
int start, end;
start = (y * imageWidth) & ~63;
end = (y + height) * imageWidth;
if ( end - start < 64 ) {
/* Handle the case where the total number of texels
* uploaded is < 64.
*/
x = 0;
y = start / 64;
width = end - start;
height = 1;
} else {
/* Upload some number of full 64 texel blit rows */
factor = 64 / imageWidth;
y2 = y + height - 1;
y /= factor;
y2 /= factor;
x = 0;
width = 64;
height = y2 - y + 1;
}
/* Fixed pitch of 64 */
pitch = 8;
}
dwords = width * height / texelsPerDword;
offset = t->offset;
#if ENABLE_PERF_BOXES
/* Bump the performance counter */
mmesa->c_textureBytes += (dwords << 2);
#endif
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "mach64UploadSubImage: %d,%d of %d,%d at %d,%d\n",
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
(GLuint)offset, (GLint)width, dwords );
mmDumpMemInfo( mmesa->texHeap[t->heap] );
}
/* Subdivide the texture if required (account for the registers added by the drm) */
if ( dwords <= maxdwords ) {
rows = height;
} else {
rows = (maxdwords * texelsPerDword) / (2 * width);
}
for ( i = 0, remaining = height ;
remaining > 0 ;
remaining -= rows, y += rows, i++ )
{
drmBufPtr buffer;
CARD32 *dst;
height = MIN2(remaining, rows);
/* Grab the dma buffer for the texture blit */
buffer = mach64GetBufferLocked( mmesa );
dst = (CARD32 *)((char *)buffer->address + MACH64_HOSTDATA_BLIT_OFFSET);
assert(image->Data);
{
const GLubyte *src = (const GLubyte *) image->Data +
(y * image->Width + x) * image->TexFormat->TexelBytes;
const GLuint bytes = width * height * image->TexFormat->TexelBytes;
memcpy(dst, src, bytes);
}
mach64FireBlitLocked( mmesa, buffer, offset, pitch, format,
x, y, width, height );
}
mmesa->new_state |= MACH64_NEW_CONTEXT;
mmesa->dirty |= MACH64_UPLOAD_CONTEXT | MACH64_UPLOAD_MISC;
}
/* Upload the texture images associated with texture `t'. This might
* require removing our own and/or other client's texture objects to
* make room for these images.
*/
void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t )
{
GLint heap;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p )\n",
__FUNCTION__, mmesa->glCtx, t );
}
assert(t);
assert(t->tObj);
/* Choose the heap appropriately */
heap = MACH64_CARD_HEAP;
if ( !mmesa->mach64Screen->IsPCI &&
t->size > mmesa->mach64Screen->texSize[heap] ) {
heap = MACH64_AGP_HEAP;
}
/* Do we need to eject LRU texture objects? */
if ( !t->memBlock ) {
t->heap = heap;
/* Allocate a memory block on a 64-byte boundary */
t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
/* Try AGP before kicking anything out of local mem */
if ( !mmesa->mach64Screen->IsPCI && !t->memBlock && heap == MACH64_CARD_HEAP ) {
t->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP],
t->size, 6, 0 );
if ( t->memBlock )
heap = t->heap = MACH64_AGP_HEAP;
}
/* Kick out textures until the requested texture fits */
while ( !t->memBlock ) {
if ( mmesa->TexObjList[heap].prev->bound ) {
fprintf( stderr,
"mach64UploadTexImages: ran into bound texture\n" );
return;
}
if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
if ( mmesa->mach64Screen->IsPCI ) {
fprintf( stderr, "%s: upload texture failure on "
"local texture heaps, sz=%d\n", __FUNCTION__,
t->size );
return;
} else if ( heap == MACH64_CARD_HEAP ) {
heap = t->heap = MACH64_AGP_HEAP;
continue;
} else {
int i;
fprintf( stderr, "%s: upload texture failure on "
"%sAGP texture heaps, sz=%d\n", __FUNCTION__,
mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
t->size );
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
mach64PrintLocalLRU( mmesa, i );
mmDumpMemInfo( mmesa->texHeap[i] );
}
exit(-1);
return;
}
}
mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
}
/* Set the base offset of the texture image */
t->offset = mmesa->mach64Screen->texOffset[heap] + t->memBlock->ofs;
/* Force loading the new state into the hardware */
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
MACH64_UPLOAD_TEXTURE);
}
/* Let the world know we've used this memory recently */
mach64UpdateTexLRU( mmesa, t );
/* Upload any images that are new */
if ( t->dirty ) {
if (t->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
t->tObj->Image[0][t->tObj->BaseLevel]->Width,
t->tObj->Image[0][t->tObj->BaseLevel]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
t->tObj->Image[0][t->tObj->BaseLevel]->Width,
t->tObj->Image[0][t->tObj->BaseLevel]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
}
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
t->dirty = 0;
}
/* The mach64 needs to have both primary and secondary textures in either
* local or AGP memory, so we need a "buddy system" to make sure that allocation
* succeeds or fails for both textures.
* FIXME: This needs to be optimized better.
*/
void mach64UploadMultiTexImages( mach64ContextPtr mmesa,
mach64TexObjPtr t0,
mach64TexObjPtr t1 )
{
GLint heap;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p %p )\n",
__FUNCTION__, mmesa->glCtx, t0, t1 );
}
assert(t0 && t1);
assert(t0->tObj && t1->tObj);
/* Choose the heap appropriately */
heap = MACH64_CARD_HEAP;
if ( !mmesa->mach64Screen->IsPCI &&
((t0->size + t1->size) > mmesa->mach64Screen->texSize[heap]) ) {
heap = MACH64_AGP_HEAP;
}
/* Do we need to eject LRU texture objects? */
if ( !t0->memBlock || !t1->memBlock || t0->heap != t1->heap ) {
/* FIXME: starting from scratch for now to keep it simple */
if ( t0->memBlock ) {
mach64SwapOutTexObj( mmesa, t0 );
}
if ( t1->memBlock ) {
mach64SwapOutTexObj( mmesa, t1 );
}
t0->heap = t1->heap = heap;
/* Allocate a memory block on a 64-byte boundary */
t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
if ( t0->memBlock ) {
t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
if ( !t1->memBlock ) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
}
/* Try AGP before kicking anything out of local mem */
if ( (!t0->memBlock || !t1->memBlock) && heap == MACH64_CARD_HEAP ) {
t0->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t0->size, 6, 0 );
if ( t0->memBlock ) {
t1->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t1->size, 6, 0 );
if ( !t1->memBlock ) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
}
if ( t0->memBlock && t1->memBlock )
heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
}
/* Kick out textures until the requested texture fits */
while ( !t0->memBlock || !t1->memBlock ) {
if ( mmesa->TexObjList[heap].prev->bound ) {
fprintf( stderr,
"%s: ran into bound texture\n", __FUNCTION__ );
return;
}
if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
if ( mmesa->mach64Screen->IsPCI ) {
fprintf( stderr, "%s: upload texture failure on local "
"texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
t0->size, t1->size );
return;
} else if ( heap == MACH64_CARD_HEAP ) {
/* If only one allocation succeeded, start over again in AGP */
if (t0->memBlock) {
mmFreeMem( t0->memBlock );
t0->memBlock = NULL;
}
if (t1->memBlock) {
mmFreeMem( t1->memBlock );
t1->memBlock = NULL;
}
heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
continue;
} else {
int i;
fprintf( stderr, "%s: upload texture failure on %s"
"AGP texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
t0->size, t1->size );
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
mach64PrintLocalLRU( mmesa, i );
mmDumpMemInfo( mmesa->texHeap[i] );
}
exit(-1);
return;
}
}
mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
if (!t0->memBlock)
t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
if (!t1->memBlock)
t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
}
/* Set the base offset of the texture image */
t0->offset = mmesa->mach64Screen->texOffset[heap] + t0->memBlock->ofs;
t1->offset = mmesa->mach64Screen->texOffset[heap] + t1->memBlock->ofs;
/* Force loading the new state into the hardware */
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
MACH64_UPLOAD_TEXTURE);
}
/* Let the world know we've used this memory recently */
mach64UpdateTexLRU( mmesa, t0 );
mach64UpdateTexLRU( mmesa, t1 );
/* Upload any images that are new */
if ( t0->dirty ) {
if (t0->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
}
if ( t1->dirty ) {
if (t1->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
mach64UploadAGPSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
} else {
mach64UploadLocalSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
}
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
t0->dirty = 0;
t1->dirty = 0;
}
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