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#include "main/glheader.h"
#include "shader/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog.h"
static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
GLuint id)
{
struct r300_vertex_program_cont *vp;
struct r300_fragment_program *fp;
switch (target) {
case GL_VERTEX_STATE_PROGRAM_NV:
case GL_VERTEX_PROGRAM_ARB:
vp = CALLOC_STRUCT(r300_vertex_program_cont);
return _mesa_init_vertex_program(ctx, &vp->mesa_program,
target, id);
case GL_FRAGMENT_PROGRAM_ARB:
fp = CALLOC_STRUCT(r300_fragment_program);
fp->ctx = ctx;
return _mesa_init_fragment_program(ctx, &fp->mesa_program,
target, id);
case GL_FRAGMENT_PROGRAM_NV:
fp = CALLOC_STRUCT(r300_fragment_program);
return _mesa_init_fragment_program(ctx, &fp->mesa_program,
target, id);
default:
_mesa_problem(ctx, "Bad target in r300NewProgram");
}
return NULL;
}
static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog)
{
_mesa_delete_program(ctx, prog);
}
static void
r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
struct r300_vertex_program_cont *vp = (void *)prog;
struct r300_fragment_program *fp = (struct r300_fragment_program *)prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
vp->progs = NULL;
break;
case GL_FRAGMENT_PROGRAM_ARB:
fp->translated = GL_FALSE;
break;
}
/* need this for tcl fallbacks */
_tnl_program_string(ctx, target, prog);
}
static GLboolean
r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
return GL_TRUE;
}
void r300InitShaderFuncs(struct dd_function_table *functions)
{
functions->NewProgram = r300NewProgram;
functions->DeleteProgram = r300DeleteProgram;
functions->ProgramStringNotify = r300ProgramStringNotify;
functions->IsProgramNative = r300IsProgramNative;
}
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