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/*
* Author: Max Lingua <sunmax@libero.it>
*/
#include "s3v_context.h"
#include "s3v_vb.h"
#include "s3v_dri.h"
s3vScreenPtr s3vCreateScreen( __DRIscreenPrivate *sPriv )
{
s3vScreenPtr s3vScreen;
S3VDRIPtr vDRIPriv = (S3VDRIPtr)sPriv->pDevPriv;
/* int i; */
DEBUG(("s3vCreateScreen\n"));
DEBUG(("sPriv->pDevPriv at %p\n", sPriv->pDevPriv));
DEBUG(("size = %i\n", sizeof(*vDRIPriv)));
/* Allocate the private area */
s3vScreen = (s3vScreenPtr) CALLOC( sizeof(*s3vScreen) );
if ( !s3vScreen ) return NULL;
s3vScreen->regionCount = 4; /* Magic number. Can we fix this? */
s3vScreen->regions = _mesa_malloc(s3vScreen->regionCount *
sizeof(s3vRegion));
DEBUG(("sPriv->fd = %i\nvDRIPriv->dmaBufHandle = %x\n",
sPriv->fd, vDRIPriv->dmaBufHandle));
DEBUG(("vDRIPriv->dmaBufSize=%i\nvDRIPriv->dmaBuf=%p\n",
vDRIPriv->dmaBufSize, vDRIPriv->dmaBuf));
/* Get the list of dma buffers */
s3vScreen->bufs = drmMapBufs(sPriv->fd);
if (!s3vScreen->bufs) {
DEBUG(("Helter/skelter with drmMapBufs\n"));
return GL_FALSE;
}
s3vScreen->textureSize = vDRIPriv->texSize;
s3vScreen->logTextureGranularity = vDRIPriv->logTextureGranularity;
s3vScreen->cpp = vDRIPriv->cpp;
s3vScreen->frontOffset = vDRIPriv->frontOffset;
s3vScreen->frontPitch = vDRIPriv->frontPitch;
s3vScreen->backOffset = vDRIPriv->backOffset;
s3vScreen->backPitch = vDRIPriv->frontPitch; /* FIXME: check */
s3vScreen->depthOffset = vDRIPriv->depthOffset;
s3vScreen->depthPitch = vDRIPriv->frontPitch;
s3vScreen->texOffset = vDRIPriv->texOffset;
s3vScreen->driScreen = sPriv;
DEBUG(("vDRIPriv->width =%i; vDRIPriv->deviceID =%x\n", vDRIPriv->width,
vDRIPriv->deviceID));
DEBUG(("vDRIPriv->mem =%i\n", vDRIPriv->mem));
DEBUG(("vDRIPriv->fbOffset =%i\n", vDRIPriv->fbOffset));
DEBUG((" ps3vDRI->fbStride =%i\n", vDRIPriv->fbStride));
DEBUG(("s3vScreen->cpp = %i\n", s3vScreen->cpp));
DEBUG(("s3vScreen->backOffset = %x\n", s3vScreen->backOffset));
DEBUG(("s3vScreen->depthOffset = %x\n", s3vScreen->depthOffset));
DEBUG(("s3vScreen->texOffset = %x\n", s3vScreen->texOffset));
DEBUG(("I will return from s3vCreateScreen now\n"));
DEBUG(("s3vScreen->bufs = 0x%x\n", s3vScreen->bufs));
return s3vScreen;
}
/* Destroy the device specific screen private data struct.
*/
void s3vDestroyScreen( __DRIscreenPrivate *sPriv )
{
s3vScreenPtr s3vScreen = (s3vScreenPtr)sPriv->private;
DEBUG(("s3vDestroyScreen\n"));
/* First, unmap the dma buffers */
/*
drmUnmapBufs( s3vScreen->bufs );
*/
/* Next, unmap all the regions */
/* while (s3vScreen->regionCount > 0) {
(void)drmUnmap(s3vScreen->regions[s3vScreen->regionCount].map,
s3vScreen->regions[s3vScreen->regionCount].size);
s3vScreen->regionCount--;
}
FREE(s3vScreen->regions); */
if (s3vScreen)
FREE(s3vScreen);
}
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