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/* -*- mode: c; c-basic-offset: 3 -*-
*
* Copyright 2000 VA Linux Systems Inc., Fremont, California.
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */
/*
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Brian Paul <brianp@valinux.com>
*
*/
#ifndef __TDFX_TEXMAN_H__
#define __TDFX_TEXMAN_H__
#include "tdfx_lock.h"
extern void tdfxTMInit( tdfxContextPtr fxMesa );
extern void tdfxTMClose( tdfxContextPtr fxMesa );
extern void tdfxTMDownloadTexture(tdfxContextPtr fxMesa,
struct gl_texture_object *tObj);
extern void tdfxTMReloadMipMapLevel( GLcontext *ctx,
struct gl_texture_object *tObj,
GLint level );
extern void tdfxTMMoveInTM_NoLock( tdfxContextPtr fxMesa,
struct gl_texture_object *tObj,
FxU32 targetTMU );
extern void tdfxTMMoveOutTM_NoLock( tdfxContextPtr fxMesa,
struct gl_texture_object *tObj );
extern void tdfxTMFreeTexture( tdfxContextPtr fxMesa,
struct gl_texture_object *tObj );
extern void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa );
#define tdfxTMMoveInTM( fxMesa, tObj, targetTMU ) \
do { \
LOCK_HARDWARE( fxMesa ); \
tdfxTMMoveInTM_NoLock( fxMesa, tObj, targetTMU ); \
UNLOCK_HARDWARE( fxMesa ); \
} while (0)
#define tdfxTMMoveOutTM( fxMesa, tObj ) \
do { \
LOCK_HARDWARE( fxMesa ); \
tdfxTMMoveOutTM_NoLock( fxMesa, tObj ); \
UNLOCK_HARDWARE( fxMesa ); \
} while (0)
#endif
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