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|
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file manages the OpenGL API dispatch layer.
* The dispatch table (struct _glapi_table) is basically just a list
* of function pointers.
* There are functions to set/get the current dispatch table for the
* current thread and to manage registration/dispatch of dynamically
* added extension functions.
*
* It's intended that this file and the other glapi*.[ch] files are
* flexible enough to be reused in several places: XFree86, DRI-
* based libGL.so, and perhaps the SGI SI.
*
* NOTE: There are no dependencies on Mesa in this code.
*
* Versions (API changes):
* 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
* 2001/01/16 - added dispatch override feature for Mesa 3.5
* 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
* 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
* itself (using offset ~0). _glapi_add_entrypoint() can be
* called afterward and it'll fill in the correct dispatch
* offset. This allows DRI libGL to avoid probing for DRI
* drivers! No changes to the public glapi interface.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#define PUBLIC
#else
#include "main/glheader.h"
#endif
#include "main/compiler.h"
#include <stdlib.h>
#include <string.h>
#ifdef DEBUG
#include <assert.h>
#endif
#include "glapi.h"
#include "glapioffsets.h"
#include "glapitable.h"
/***** BEGIN NO-OP DISPATCH *****/
static GLboolean WarnFlag = GL_FALSE;
static _glapi_warning_func warning_func;
/*
* Enable/disable printing of warning messages.
*/
PUBLIC void
_glapi_noop_enable_warnings(GLboolean enable)
{
WarnFlag = enable;
}
/*
* Register a callback function for reporting errors.
*/
PUBLIC void
_glapi_set_warning_func( _glapi_warning_func func )
{
warning_func = func;
}
static int
warn(const char *func)
{
#if !defined(_WIN32_WCE)
if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
&& warning_func) {
warning_func(NULL, "GL User Error: called without context: %s", func);
}
#endif
return 0;
}
#ifdef DEBUG
#define KEYWORD1 static
#define KEYWORD1_ALT static
#define KEYWORD2 GLAPIENTRY
#define NAME(func) NoOp##func
#define F NULL
#define DISPATCH(func, args, msg) \
warn(#func);
#define RETURN_DISPATCH(func, args, msg) \
return warn(#func);
#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
#else
static void
NoOpGeneric(void)
{
if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
&& warning_func) {
warning_func(NULL, "GL User Error: calling GL function");
}
}
#define TABLE_ENTRY(name) (_glapi_proc) NoOpGeneric
#endif
#define DISPATCH_TABLE_NAME __glapi_noop_table
#define UNUSED_TABLE_NAME __unused_noop_functions
static GLint NoOpUnused(void)
{
return warn("extension function");
}
#include "glapitemp.h"
/***** END NO-OP DISPATCH *****/
/**
* \name Current dispatch and current context control variables
*
* Depending on whether or not multithreading is support, and the type of
* support available, several variables are used to store the current context
* pointer and the current dispatch table pointer. In the non-threaded case,
* the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
* purpose.
*
* In the "normal" threaded case, the variables \c _glapi_Dispatch and
* \c _glapi_Context will be \c NULL if an application is detected as being
* multithreaded. Single-threaded applications will use \c _glapi_Dispatch
* and \c _glapi_Context just like the case without any threading support.
* When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
* data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
* static dispatch functions access these variables via \c _glapi_get_dispatch
* and \c _glapi_get_context.
*
* There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
* possible for the original thread to be setting it at the same instant a new
* thread, perhaps running on a different processor, is clearing it. Because
* of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
* used to determine whether or not the application is multithreaded.
*
* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
* \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
* \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
* between TLS enabled loaders and non-TLS DRI drivers.
*/
/*@{*/
#if defined(GLX_USE_TLS)
PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")))
= (struct _glapi_table *) __glapi_noop_table;
PUBLIC __thread void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
PUBLIC const void *_glapi_Context = NULL;
#else
#if defined(THREADS)
#ifdef WIN32_THREADS
/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
#define CHECK_MULTITHREAD_LOCK()
#define CHECK_MULTITHREAD_UNLOCK()
#else
_glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex);
#define CHECK_MULTITHREAD_LOCK() _glthread_LOCK_MUTEX(ThreadCheckMutex)
#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
#endif
static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
#if defined(WIN32_THREADS)
void FreeTSD(_glthread_TSD *p);
void FreeAllTSD(void)
{
FreeTSD(&_gl_DispatchTSD);
FreeTSD(&ContextTSD);
}
#endif /* defined(WIN32_THREADS) */
#endif /* defined(THREADS) */
PUBLIC struct _glapi_table *_glapi_Dispatch =
(struct _glapi_table *) __glapi_noop_table;
PUBLIC void *_glapi_Context = NULL;
#endif /* defined(GLX_USE_TLS) */
/*@}*/
/**
* We should call this periodically from a function such as glXMakeCurrent
* in order to test if multiple threads are being used.
*/
PUBLIC void
_glapi_check_multithread(void)
{
#if defined(THREADS) && !defined(GLX_USE_TLS)
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (ThreadSafe)
return;
CHECK_MULTITHREAD_LOCK();
if (firstCall) {
/* initialize TSDs */
(void) _glthread_GetTSD(&ContextTSD);
(void) _glthread_GetTSD(&_gl_DispatchTSD);
knownID = _glthread_GetID();
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
ThreadSafe = GL_TRUE;
_glapi_set_dispatch(NULL);
_glapi_set_context(NULL);
}
CHECK_MULTITHREAD_UNLOCK();
#endif
}
/**
* Set the current context pointer for this thread.
* The context pointer is an opaque type which should be cast to
* void from the real context pointer type.
*/
PUBLIC void
_glapi_set_context(void *context)
{
(void) __unused_noop_functions; /* silence a warning */
#if defined(GLX_USE_TLS)
_glapi_tls_Context = context;
#elif defined(THREADS)
_glthread_SetTSD(&ContextTSD, context);
_glapi_Context = (ThreadSafe) ? NULL : context;
#else
_glapi_Context = context;
#endif
}
/**
* Get the current context pointer for this thread.
* The context pointer is an opaque type which should be cast from
* void to the real context pointer type.
*/
PUBLIC void *
_glapi_get_context(void)
{
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
#elif defined(THREADS)
if (ThreadSafe) {
return _glthread_GetTSD(&ContextTSD);
}
else {
return _glapi_Context;
}
#else
return _glapi_Context;
#endif
}
#ifdef USE_X86_ASM
#if defined( GLX_USE_TLS )
extern GLubyte gl_dispatch_functions_start[];
extern GLubyte gl_dispatch_functions_end[];
#else
extern const GLubyte gl_dispatch_functions_start[];
#endif
#endif /* USE_X86_ASM */
#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
# define DISPATCH_FUNCTION_SIZE 16
#elif defined(USE_X86_ASM)
# if defined(THREADS) && !defined(GLX_USE_TLS)
# define DISPATCH_FUNCTION_SIZE 32
# else
# define DISPATCH_FUNCTION_SIZE 16
# endif
#endif
#ifdef USE_SPARC_ASM
#ifdef GLX_USE_TLS
extern unsigned int __glapi_sparc_tls_stub;
#else
extern unsigned int __glapi_sparc_pthread_stub;
#endif
#endif
#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer)
# define NEED_FUNCTION_POINTER
#endif
#if defined(PTHREADS) || defined(GLX_USE_TLS)
/**
* Perform platform-specific GL API entry-point fixups.
*/
static void
init_glapi_relocs( void )
{
#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
extern unsigned long _x86_get_dispatch(void);
char run_time_patch[] = {
0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
};
GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
*offset = _x86_get_dispatch();
while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
(void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
curr_func += DISPATCH_FUNCTION_SIZE;
}
#endif
#ifdef USE_SPARC_ASM
extern void __glapi_sparc_icache_flush(unsigned int *);
static const unsigned int template[] = {
#ifdef GLX_USE_TLS
0x05000000, /* sethi %hi(_glapi_tls_Dispatch), %g2 */
0x8730e00a, /* srl %g3, 10, %g3 */
0x8410a000, /* or %g2, %lo(_glapi_tls_Dispatch), %g2 */
#ifdef __arch64__
0xc259c002, /* ldx [%g7 + %g2], %g1 */
0xc2584003, /* ldx [%g1 + %g3], %g1 */
#else
0xc201c002, /* ld [%g7 + %g2], %g1 */
0xc2004003, /* ld [%g1 + %g3], %g1 */
#endif
0x81c04000, /* jmp %g1 */
0x01000000, /* nop */
#else
#ifdef __arch64__
0x03000000, /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
0x05000000, /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
0x82106000, /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
0x8730e00a, /* 64-bit 0x0c --> srl %g3, 10, %g3 */
0x83287020, /* 64-bit 0x10 --> sllx %g1, 32, %g1 */
0x82004002, /* 64-bit 0x14 --> add %g1, %g2, %g1 */
0xc2586000, /* 64-bit 0x18 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
#else
0x03000000, /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
0x8730e00a, /* 32-bit 0x04 --> srl %g3, 10, %g3 */
0xc2006000, /* 32-bit 0x08 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
#endif
0x80a06000, /* --> cmp %g1, 0 */
0x02800005, /* --> be +4*5 */
0x01000000, /* --> nop */
#ifdef __arch64__
0xc2584003, /* 64-bit --> ldx [%g1 + %g3], %g1 */
#else
0xc2004003, /* 32-bit --> ld [%g1 + %g3], %g1 */
#endif
0x81c04000, /* --> jmp %g1 */
0x01000000, /* --> nop */
#ifdef __arch64__
0x9de3bf80, /* 64-bit --> save %sp, -128, %sp */
#else
0x9de3bfc0, /* 32-bit --> save %sp, -64, %sp */
#endif
0xa0100003, /* --> mov %g3, %l0 */
0x40000000, /* --> call _glapi_get_dispatch */
0x01000000, /* --> nop */
0x82100008, /* --> mov %o0, %g1 */
0x86100010, /* --> mov %l0, %g3 */
0x10bffff7, /* --> ba -4*9 */
0x81e80000, /* --> restore */
#endif
};
#ifdef GLX_USE_TLS
extern unsigned long __glapi_sparc_get_dispatch(void);
unsigned int *code = &__glapi_sparc_tls_stub;
unsigned long dispatch = __glapi_sparc_get_dispatch();
#else
unsigned int *code = &__glapi_sparc_pthread_stub;
unsigned long dispatch = (unsigned long) &_glapi_Dispatch;
unsigned long call_dest = (unsigned long ) &_glapi_get_dispatch;
int idx;
#endif
#if defined(GLX_USE_TLS)
code[0] = template[0] | (dispatch >> 10);
code[1] = template[1];
__glapi_sparc_icache_flush(&code[0]);
code[2] = template[2] | (dispatch & 0x3ff);
code[3] = template[3];
__glapi_sparc_icache_flush(&code[2]);
code[4] = template[4];
code[5] = template[5];
__glapi_sparc_icache_flush(&code[4]);
code[6] = template[6];
__glapi_sparc_icache_flush(&code[6]);
#else
#if defined(__arch64__)
code[0] = template[0] | (dispatch >> (32 + 10));
code[1] = template[1] | ((dispatch & 0xffffffff) >> 10);
__glapi_sparc_icache_flush(&code[0]);
code[2] = template[2] | ((dispatch >> 32) & 0x3ff);
code[3] = template[3];
__glapi_sparc_icache_flush(&code[2]);
code[4] = template[4];
code[5] = template[5];
__glapi_sparc_icache_flush(&code[4]);
code[6] = template[6] | (dispatch & 0x3ff);
idx = 7;
#else
code[0] = template[0] | (dispatch >> 10);
code[1] = template[1];
__glapi_sparc_icache_flush(&code[0]);
code[2] = template[2] | (dispatch & 0x3ff);
idx = 3;
#endif
code[idx + 0] = template[idx + 0];
__glapi_sparc_icache_flush(&code[idx - 1]);
code[idx + 1] = template[idx + 1];
code[idx + 2] = template[idx + 2];
__glapi_sparc_icache_flush(&code[idx + 1]);
code[idx + 3] = template[idx + 3];
code[idx + 4] = template[idx + 4];
__glapi_sparc_icache_flush(&code[idx + 3]);
code[idx + 5] = template[idx + 5];
code[idx + 6] = template[idx + 6];
__glapi_sparc_icache_flush(&code[idx + 5]);
code[idx + 7] = template[idx + 7];
code[idx + 8] = template[idx + 8] |
(((call_dest - ((unsigned long) &code[idx + 8]))
>> 2) & 0x3fffffff);
__glapi_sparc_icache_flush(&code[idx + 7]);
code[idx + 9] = template[idx + 9];
code[idx + 10] = template[idx + 10];
__glapi_sparc_icache_flush(&code[idx + 9]);
code[idx + 11] = template[idx + 11];
code[idx + 12] = template[idx + 12];
__glapi_sparc_icache_flush(&code[idx + 11]);
code[idx + 13] = template[idx + 13];
__glapi_sparc_icache_flush(&code[idx + 13]);
#endif
#endif
}
#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
/**
* Set the global or per-thread dispatch table pointer.
* If the dispatch parameter is NULL we'll plug in the no-op dispatch
* table (__glapi_noop_table).
*/
PUBLIC void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
#if defined(PTHREADS) || defined(GLX_USE_TLS)
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
pthread_once( & once_control, init_glapi_relocs );
#endif
if (!dispatch) {
/* use the no-op functions */
dispatch = (struct _glapi_table *) __glapi_noop_table;
}
#ifdef DEBUG
else {
_glapi_check_table(dispatch);
}
#endif
#if defined(GLX_USE_TLS)
_glapi_tls_Dispatch = dispatch;
#elif defined(THREADS)
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
_glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
#else /*THREADS*/
_glapi_Dispatch = dispatch;
#endif /*THREADS*/
}
/**
* Return pointer to current dispatch table for calling thread.
*/
PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
struct _glapi_table * api;
#if defined(GLX_USE_TLS)
api = _glapi_tls_Dispatch;
#elif defined(THREADS)
api = (ThreadSafe)
? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
: _glapi_Dispatch;
#else
api = _glapi_Dispatch;
#endif
return api;
}
/*
* The dispatch table size (number of entries) is the size of the
* _glapi_table struct plus the number of dynamic entries we can add.
* The extra slots can be filled in by DRI drivers that register new extension
* functions.
*/
#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
/**
* Return size of dispatch table struct as number of functions (or
* slots).
*/
PUBLIC GLuint
_glapi_get_dispatch_table_size(void)
{
return DISPATCH_TABLE_SIZE;
}
/**
* Make sure there are no NULL pointers in the given dispatch table.
* Intended for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
#ifdef EXTRA_DEBUG
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
for (i = 1; i < entries; i++) {
assert(tab[i]);
}
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/
{
GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
char *BeginFunc = (char*) &table->Begin;
GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
assert(BeginOffset == _gloffset_Begin);
assert(BeginOffset == offset);
}
{
GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
char *viewportFunc = (char*) &table->Viewport;
GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
assert(viewportOffset == _gloffset_Viewport);
assert(viewportOffset == offset);
}
{
GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
char *VertexPointerFunc = (char*) &table->VertexPointer;
GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
assert(VertexPointerOffset == _gloffset_VertexPointer);
assert(VertexPointerOffset == offset);
}
{
GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
assert(ResetMinMaxOffset == offset);
}
{
GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
char *blendColorFunc = (char*) &table->BlendColor;
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
assert(blendColorOffset == _gloffset_BlendColor);
assert(blendColorOffset == offset);
}
{
GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
assert(secondaryColor3fOffset == offset);
}
{
GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
char *pointParameterivFunc = (char*) &table->PointParameterivNV;
GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
assert(pointParameterivOffset == _gloffset_PointParameterivNV);
assert(pointParameterivOffset == offset);
}
{
GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
char *setFenceFunc = (char*) &table->SetFenceNV;
GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
assert(setFenceOffset == _gloffset_SetFenceNV);
assert(setFenceOffset == offset);
}
#else
(void) table;
#endif
}
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