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/* $Id: hash.c,v 1.2 1999/10/08 09:27:10 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "hash.h"
#endif
/*
* Generic hash table. Only dependency is the GLuint datatype.
*
* This is used to implement display list and texture object lookup.
* NOTE: key=0 is illegal.
*/
#define TABLE_SIZE 1024
struct HashEntry {
GLuint Key;
void *Data;
struct HashEntry *Next;
};
struct HashTable {
struct HashEntry *Table[TABLE_SIZE];
GLuint MaxKey;
};
/*
* Return pointer to a new, empty hash table.
*/
struct HashTable *NewHashTable(void)
{
return (struct HashTable *) calloc(sizeof (struct HashTable), 1);
}
/*
* Delete a hash table.
*/
void DeleteHashTable(struct HashTable *table)
{
GLuint i;
assert(table);
for (i=0;i<TABLE_SIZE;i++) {
struct HashEntry *entry = table->Table[i];
while (entry) {
struct HashEntry *next = entry->Next;
free(entry);
entry = next;
}
}
free(table);
}
/*
* Lookup an entry in the hash table.
* Input: table - the hash table
* key - the key
* Return: user data pointer or NULL if key not in table
*/
void *HashLookup(const struct HashTable *table, GLuint key)
{
GLuint pos;
const struct HashEntry *entry;
assert(table);
assert(key);
pos = key & (TABLE_SIZE-1);
entry = table->Table[pos];
while (entry) {
if (entry->Key == key) {
return entry->Data;
}
entry = entry->Next;
}
return NULL;
}
/*
* Insert into the hash table. If an entry with this key already exists
* we'll replace the existing entry.
* Input: table - the hash table
* key - the key (not zero)
* data - pointer to user data
*/
void HashInsert(struct HashTable *table, GLuint key, void *data)
{
/* search for existing entry with this key */
GLuint pos;
struct HashEntry *entry;
assert(table);
assert(key);
if (key > table->MaxKey)
table->MaxKey = key;
pos = key & (TABLE_SIZE-1);
entry = table->Table[pos];
while (entry) {
if (entry->Key == key) {
/* replace entry's data */
entry->Data = data;
return;
}
entry = entry->Next;
}
/* alloc and insert new table entry */
entry = (struct HashEntry *) calloc(sizeof(struct HashEntry), 1);
entry->Key = key;
entry->Data = data;
entry->Next = table->Table[pos];
table->Table[pos] = entry;
}
/*
* Remove an entry from the hash table.
* Input: table - the hash table
* key - key of entry to remove
*/
void HashRemove(struct HashTable *table, GLuint key)
{
GLuint pos;
struct HashEntry *entry, *prev;
assert(table);
assert(key);
pos = key & (TABLE_SIZE-1);
prev = NULL;
entry = table->Table[pos];
while (entry) {
if (entry->Key == key) {
/* found it! */
if (prev) {
prev->Next = entry->Next;
}
else {
table->Table[pos] = entry->Next;
}
free(entry);
return;
}
prev = entry;
entry = entry->Next;
}
}
/*
* Return the key of the "first" entry in the hash table.
* By calling this function until zero is returned we can get
* the keys of all entries in the table.
*/
GLuint HashFirstEntry(const struct HashTable *table)
{
GLuint pos;
assert(table);
for (pos=0; pos < TABLE_SIZE; pos++) {
if (table->Table[pos])
return table->Table[pos]->Key;
}
return 0;
}
/*
* Dump contents of hash table for debugging.
*/
void HashPrint(const struct HashTable *table)
{
GLuint i;
assert(table);
for (i=0;i<TABLE_SIZE;i++) {
const struct HashEntry *entry = table->Table[i];
while (entry) {
printf("%u %p\n", entry->Key, entry->Data);
entry = entry->Next;
}
}
}
/*
* Find a block of 'numKeys' adjacent unused hash keys.
* Input: table - the hash table
* numKeys - number of keys needed
* Return: startint key of free block or 0 if failure
*/
GLuint HashFindFreeKeyBlock(const struct HashTable *table, GLuint numKeys)
{
GLuint maxKey = ~((GLuint) 0);
if (maxKey - numKeys > table->MaxKey) {
/* the quick solution */
return table->MaxKey + 1;
}
else {
/* the slow solution */
GLuint freeCount = 0;
GLuint freeStart = 0;
GLuint key;
for (key=0; key!=maxKey; key++) {
if (HashLookup(table, key)) {
/* darn, this key is already in use */
freeCount = 0;
freeStart = key+1;
}
else {
/* this key not in use, check if we've found enough */
freeCount++;
if (freeCount == numKeys) {
return freeStart;
}
}
}
/* cannot allocate a block of numKeys consecutive keys */
return 0;
}
}
#ifdef HASH_TEST_HARNESS
int main(int argc, char *argv[])
{
int a, b, c;
struct HashTable *t;
printf("&a = %p\n", &a);
printf("&b = %p\n", &b);
t = NewHashTable();
HashInsert(t, 501, &a);
HashInsert(t, 10, &c);
HashInsert(t, 0xfffffff8, &b);
HashPrint(t);
printf("Find 501: %p\n", HashLookup(t,501));
printf("Find 1313: %p\n", HashLookup(t,1313));
printf("Find block of 100: %d\n", HashFindFreeKeyBlock(t, 100));
DeleteHashTable(t);
return 0;
}
#endif
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